Gaming Guide

Castlevania: Belmont’s Curse – How to Beat the Succubus

Break her barrier, stay low under her floor attacks, and claim The Temptress Arcana card.

Break her barrier, stay low under her floor attacks, and claim The Temptress Arcana card.

Image: KONAMI

The Succubus waits in the corrupted castle after Dracula’s first defeat, hiding behind an illusion of Rose’s mother, Sypha. After the first ending, face this Succubus boss in Belmont Manor, a district within the Hall of Mirrors. Descend through The Descent Into Memory, another district in the Hall of Mirrors, to reach the manor. Her fight runs on a single boss bar and lasts roughly two minutes once it starts.

Interactive map Succubus location Zoom in and tap a marker for its exact spot.

Quick answer: Refuse the fake Sypha to trigger the fight, slide under her floor-level dashes and thrusts, destroy her illusion copies to shatter the pink barrier, then unload while she lies stunned on the carpet.

Succubus map page


How to reach the Succubus

Descend through the corrupted castle, pass through the vertical shaft marked In-Between, then go down the red staircase.

Step over the right-hand edge of a shadowy hall decorated with red banners. You will drop into a candlelit chamber with a large fireplace and a red-carpeted floor.
Go up to the hooded person wearing a blue-and-white cloak, who says she is Sypha. Press (X) to talk to her and advance the scene.
She invites Rose to take her hand and surrender to the darkness. Refuse. Rose attacks the figure, dispelling the illusion and exposing the winged demon Succubus. When her speech ends, the fight starts, with Succubus displayed in the boss bar at the bottom of the screen.

The chamber itself is the arena. You fight on flat red carpet, with side platforms around the edges and the fireplace in the centre.


Attacks and how to counter each one

She opens by teleporting around the room and striking with a spear. Staying low handles most of what she throws at you.

Succubus fight begins813:31Succubus fight begins
The Succubus takes to the air as one of her attacks crosses the room; this is the moment to be ready to slide. Shown at 813:31 in Shirrako’s video. Image: KONAMI
AttackTellCounter
Horizontal dash / thrustMaterializes beside a platform edge, drawing back a red-black streakSlide beneath the line, then strike her as she lands
Angled thrustsTeleports at a low or high position, with a dark-red trail pointing diagonallySlide or roll close to the ground beneath the diagonal path
Darts from aboveHangs high over the fireplace, wings flared, fires pink projectilesSlide across the floor, then jump up and slash her
Illusion copiesSplits into three (later four) hovering copies firing horizontal dartsDuck the low darts, jump and slash each copy
Ground shockwave divePerches on a side platform, lightning on her spear, dives into the floorDouble jump or slide over the pink wave

Breaking the pink barrier

At one point, she calls out and rises to the room’s top centre inside a pink sphere, as black-red tendrils reach down to the floor. Any attack that hits her while the sphere remains is marked BLOCKED, so there’s no point trying to damage her directly during this phase.

Barrier and web tendrils814:21Barrier and web tendrils
The barrier phase: she hovers inside a pink sphere while tendrils reach the carpet. Attack the side copies, not her. Shown at 814:21 in Shirrako’s video. Image: KONAMI

Find the gap between two tendrils and stand there so you have room to move. Duck the darts from the side copies, then focus your attacks on destroying those copies. When they are all gone the barrier shatters. One approach clears it in about 20 seconds.

As soon as the barrier gives way, she falls onto the carpet. Take advantage of this stun window and hit her with everything before she recovers.


The four-copy finish

For the final push she flies up and splits into four copies arranged in a diamond. Jump into the middle of that diamond and use aerial attacks to catch the copies around you.

Final copies and kill815:25Final copies and kill
Her copies hover around the room in the closing phase; jump into the centre and swing in the air to clear them. Shown at 815:25 in Shirrako’s video. Image: KONAMI

Once the final hit lands, a brief cutscene shows her grabbing Rose, followed by a white fade. This confirms the fight has ended.

Your approach remains straightforward throughout: stay low against her ground attacks, dispatch her copies quickly, exploit the openings in her web, and deal damage during the windows when she is down on the carpet.


The Succubus: health, phases and damage

Succubus
Succubus. Image: KONAMI
StatValue
Health8,000
Phase changesBarrier again at 80%, 50% and 30%; dash added below 60%
Experience1,200
RewardsLife Drain spell (The Temptress card)
Immune toFreeze, petrify, Chains of Justice; bleed and burn work
Damage figures assume DEFAbout 80

The damage numbers below assume Rose has roughly the DEF shown in the table. With less DEF, attacks hurt more: at 20 DEF below that benchmark, they deal about 1.7 times as much damage. Extra DEF is less helpful; 20 above the benchmark reduces damage by only about 10%. Rose gains 1 DEF per level and per DEF UP book read. More on this in how damage works.

At 80%, 50% and 30% health, she restores her barrier; once below 60%, she also uses her dash.

  • Claw swipe: 35. Dash: 50.
  • Claw explosions deal 25 damage and cannot be passed through by sliding.
  • Parrying or dodging won’t stop her draining projectiles.

You cannot slide through the claw explosions; her draining projectiles also cannot be parried or dodged.

She resists freeze and petrify, as well as Chains of Justice’s root and stun and Chronomantic Dive’s slow. Bleed and burn still work.

Reward for beating the Succubus

Clearing the fight earns the Arcana card The Temptress, which carries the spell Life Drain. The card screen offers a “See Spell” option if you want to view it. You also unlock the trophy “Succubued to her wounds…”.