Gaming Guide

Castlevania: Belmont’s Curse — How to Find the Medusa Boss Location

The full route from the Cloister Mirror of Life to Medusa's chamber, with all four Prophetess clues, three pickups, and her stats.

The full route from the Cloister Mirror of Life to Medusa’s chamber, with all four Prophetess clues, three pickups, and her stats.

Medusa sits deep under Holy Innocents’ Cemetery in Castlevania: Belmont’s Curse. Getting to her means working your way down from the surface ruins, through the flooded Roman ruins below, and into the snake-filled tunnels that lead to her arena. The route is long, but it is linear once you know which drops and levers matter. Along the way you pick up two relics, a new weapon, and the four clues that point to her Arcana card, The Prophetess.

Quick answer: Medusa is in the Ossuary of the Innocents district of Holy Innocents’ Cemetery. Reach her by dropping from Pauper’s Grave into the Ruins Entrance, following the Roman Baths to Serpents’ Lair, and resting at the Mirror of Life outside her chamber.


Medusa boss location in Holy Innocents’ Cemetery

Holy Innocents’ Cemetery is one of the City of Paris areas, and Medusa is its only boss. The game places her fight in the Ossuary of the Innocents district. You cannot walk straight there from the surface, though. The way into her chamber runs underground, through the Ruins Entrance, Roman Aqueduct, Roman Baths and Hot Springs, and ends in Serpents’ Lair, where a Mirror of Life waits just outside the arena door.

Hero running at a shielded pale enemy beside a staircase of statues in a green hall, with most of the screen in black silhouette.
The hero runs toward a pale shield-bearing enemy at the foot of a long staircase lined with statues in Serpents’ Lair.

The cemetery has four Mirrors of Life in total. The route below uses three of them: the one in the Cloister where you start, one in Pauper’s Grave halfway through, and the last one before Medusa.


Route to Medusa from the Cloister Mirror of Life

Start at the Mirror of Life in the Cloister. Open your map once before you move off so you can see how the surface districts connect.

Map Check u0026 Crypt Descent00:46Map Check u0026 Crypt Descent
The Holy Innocents' Cemetery map, useful for tracking which districts you have cleared on the way down. Shown at 00:46 in Shark R’s video. Image: KONAMI

Cloister to the Fountain of the Innocents

Head right from the Cloister mirror into Sepulcher of the Knight. Talk to the spirit there to get the “Roman Baths” clue.
Drop down the vertical shafts lined with spikes. Use the whip on the ceiling rings to swing across the spike pits until you land in Memorial for the Dead.
Grapple Whip Platforming01:10Grapple Whip Platforming
Ceiling rings let Rose swing over the spike pits on the descent toward Memorial for the Dead. Shown at 01:10 in Shark R’s video. Image: KONAMI
Fight past the armored enemies in Memorial for the Dead and flip the wall switch. It lowers a bridge that links back to the Cloister, so you can rest at that first mirror before pushing on.
Unlocking Shortcut02:25Unlocking Shortcut
This wall switch opens the bridge shortcut back to the Cloister Mirror of Life. Shown at 02:25 in Shark R’s video. Image: KONAMI
Go right over the upper ruins and stone arches until you arrive at the Fountain of the Innocents. Find the concealed entrance below it and descend to Pillaged Tombs.
Hatch Entrance Secret04:36Hatch Entrance Secret
The hidden drop under the fountain leads into Pillaged Tombs. Shown at 04:36 in Shark R’s video. Image: KONAMI
Survive the locked combat wave of flying spirits and armored guards. Open the red chest afterward to collect the Nightshade relic, then climb back out to the fountain.

Iron gate, Ossuary and Pauper’s Grave

Keep heading right over the ruined towers and high staircases until you reach an iron gate. Pull the floor lever beside it.
Interacting with Gate Switch07:46Interacting with Gate Switch
Pull this floor lever to open the iron gate on the way to the Lance chest. Shown at 07:46 in Shark R’s video. Image: KONAMI
Climb above the gate and open the ornate chest to get the Lance. A large demonic crow attacks at the altar nearby, so be ready to fight it before moving on.
Follow the arched corridors of Ossuary of the Innocents to Pauper’s Grave. Defeat the enemies in the arena room, where a shield protects a green crystal; collect the Attack Up pickup from the upper ledge, then speak with the spirit beside the fountain to get the “Cemetary Fountain” clue.
Go back through the Ossuary and down the outdoor steps into Pauper’s Grave. Rest at the second Mirror of Life there.
Lower Aqueduct Steps12:08Lower Aqueduct Steps
Arriving in Pauper's Grave, home of the halfway Mirror of Life and the drop into the underground ruins. Shown at 12:08 in Shark R’s video. Image: KONAMI
Cross the upper ledges into Mausoleum of the Kings and on to Chapel of the Kings. Clear the wave of archers, guards and the large skeleton beast, then speak to the spirit inside the hollow tree for “The Roots of the Hollow Tree” clue.

Underground: Roman Baths to Serpents’ Lair

Return to the Pauper’s Grave mirror and drop down the floor shafts below it. You land in the green-tinted, flooded Ruins Entrance.
Follow the Roman Aqueduct into the Roman Baths, watching for the spinning saw blades. Keep heading east and down.
Clear the locked arena in Mass Grave, where harpies and skeleton archers attack. The chest that opens afterward holds the Raven’s Feather relic.
Work back through the Roman Baths past the conveyor platforms, spike walls and buzz saws. A spirit on a high walkway gives you the “Guardian’s Gaze” clue.
Purple ghostly Spirit speaking to a blonde heroine on a green balcony in a gothic hall, with dialogue text above.
A Spirit tells the heroine that the Captain of the Guard led them to the ruins of the Roman Baths to find the creature.
When a gate blocks the route east, loop around it through Hot Springs. Climb the vertical saw section with the grapple rings, then pull the lever in the Roman Baths to open the gate.

In the Hot Springs loop, Chaos Shards cover the floor gaps under the moving saw. Holy Light clears them.

Cross the water and the green caverns east into Serpents’ Lair. Pass through the archway, rest at the Mirror of Life just outside Medusa’s chamber, then go back and take the stairs down into her arena.

You know you are in the right place when a cutscene starts with The Fallen, Rose and Medusa. The fight begins at the water’s edge as soon as it ends.


The Prophetess clues and where each spirit is

The Prophetess is Arcana number 4, and it has four clues. Every one of them sits on the route above, so you collect the whole set without leaving the main path. Note that the game spells the second clue “Cemetary.”

The Prophetess
The Prophetess. Image: Evil Empire
ClueWhere the spirit isRoute step
Roman BathsSepulcher of the Knight1
Cemetary FountainFountain of the Innocents8
Beneath the Hollow TreeHollow tree, Chapel of the Kings10
Guardian’s GazeUpper walkway, Roman Baths14

Read in order, the spirits point the same way the route does. One says the Captain of the Guard led them into the Roman Baths after the creature. Another warns that anything thrown into the fountain “disappears.” A third lost a sister who “slipped beneath the roots of the hollow tree.” The last describes seeing the monster’s eyes and being unable to move, which is your warning about her gaze.


Lance, Nightshade and Raven’s Feather on the way to Medusa

Three pieces of gear are found in Holy Innocents’ Cemetery along the route. All of them are worth equipping before the fight.

Raven's Feather
Raven’s Feather. Image: Evil Empire
ItemTypeWhereEffect
NightshadeRelicPillaged TombsHealing potion restores 40% max mana
LanceWeapon (Spear)Above the iron gateCan be aimed and thrown
Raven’s FeatherRelicMass Grave+25% damage in the air

Nightshade turns every healing potion into a partial mana refill as well, giving back 40% of Rose’s maximum mana each time you drink one.

Lance is a tier 1, Ordinary spear. Hold the attack button to aim it, then let go to throw it, which gives Rose reach on targets she cannot get close to. Its combo ends in a Push finisher.

Lance statValue
ATK25
Attack power22
Stagger power30
Mana per hit3

Raven’s Feather boosts Rose’s damage by 25% during aerial combat.


Medusa boss stats and immunities

Medusa has 1,500 health and a fixed base value, so there is no difficulty setting that changes it.

StatValue
Health1,500
Attack24
XP500
Arcana cardThe Prophetess
DistrictOssuary of the Innocents

Several crowd-control effects do nothing to her. She is immune to:

  • Petrify, freeze and fatal fall
  • Launch into the air and slam down
  • Chronomantic Dive slow
  • Freezing Path link
  • Infernal Pyre launch

Medusa is one of three bosses that drop a key for the sealed Catacombs door. Here is how she lines up against the other two.

BossAreaHealthKey reward
LeonParis Streets800The Fallen’s Key
MedusaHoly Innocents’ Cemetery1,500The Prophetess’s Key
JoanParis Streets1,800The Warrior’s Key

Medusa rewards: Petrifying Gaze and The Prophetess’s Key

Beating Medusa seals her into The Prophetess card and gives you two rewards plus 500 XP. You can confirm the fight counted by checking your key items for The Prophetess’s Key and your spells for Petrifying Gaze.

The Prophetess's Key
The Prophetess’s Key. Image: Evil Empire

The Prophetess’s Key counts as one of the three keys needed to unlock the sealed Catacombs door. Once you possess the other two, you can enter through it.

Petrifying Gaze turns enemies standing in front of Rose to stone. The spell uses 75 mana and has 25 attack power. Its gifts improve its efficiency over time. Defeating a petrified enemy restores half the spell’s mana cost, and foes closer to Rose remain petrified longer and need more hits to break free.

The Prophetess also has two works of mercy tied to the spell. One asks you to petrify an enemy carrying a shield. The other asks you to petrify 25 enemies in the air and have each one die from the fall right after.