Rose starts Castlevania: Belmont’s Curse already nimble, with dodge rolls, mantling, and backsteps on hand. The five traversal powers that open sealed parts of the map are a different matter. Each one is locked behind a boss, and defeating that boss adds the ability to Rose’s kit on the spot.
Quick answer: The Arcane Whip comes from The Fallen; Holy Light from The Warrior; Smash from The Builder; Aerial Rush from The Occultist; and the Double Jump from Death.
| Ability | What it does | Boss | Where |
|---|---|---|---|
| Hook anchors and enemies, swing across gaps | The Fallen | Abandoned Sewers, Paris Streets | |
| Clears Chaos Shards, parries if timed | The Warrior | Roof of the Tower, Paris Streets | |
| Downward dive that breaks yellow blocks | The Builder | Clock Tower | |
| Mid-air forward dash | The Occultist | Observatory, Library | |
| A second jump in the air | Death | Choir, Notre-Dame |
Arcane Whip from The Fallen
The Arcane Whip lets Rose hook onto glowing anchors or enemies, swing across gaps, and pull herself up to platforms she could not otherwise reach. It also doubles as a heavy whip strike in combat, and it is the tool you rely on most for the rest of the run.
You earn it by beating The Fallen, the first boss in the game. The fight sits along an early, linear stretch of the main story, so there is no way to walk past it. Take The Fallen down and continue through the sewer tunnels, and the whip becomes part of Rose’s moveset.

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Holy Light casts a halo that clears Chaos Shards sealing certain passages. Keep its button pressed to bring forth the light, then tap it just before an attack lands to parry and shield Rose from damage.
In Paris Streets, ascend the Prison Tower and face The Warrior on its roof. This is the Joan of Arc encounter. Once she falls, you receive Holy Light shortly afterward, as well as The Warrior’s Key, which opens the sealed Catacombs gate.

Smash from The Builder
Smash is a downward dive performed in the air. It shatters the glowing yellow blocks that wall off parts of the map and hurts any enemy caught beneath Rose when she lands. You unlock it by beating The Builder in the Throne of the Builder, down in the lower section of the Clock Tower. A short platforming stretch stands between you and the arena.
The Builder puts your skills to the test more than most fights, so be ready for a difficult battle before you earn Smash.

Aerial Rush from The Occultist
While airborne, Aerial Rush drives Rose forward, helping her cover wide gaps and pass through tight openings. Defeat The Occultist atop the Library in the Observatory to obtain it. This encounter is the Carmilla fight.
Beating The Occultist also hands over Brauner’s Paintbrush, which you need for the final ability.

Double Jump from Death
Double Jump gives Rose a second leap in mid-air, the key to reaching high platforms and moving across the map far more freely. It is the last traversal power, and it takes the longest route to reach because it leans on two earlier abilities and a painting-world detour into Notre-Dame.

Open Notre-Dame first

Clear the organ and beat Death
Within Notre-Dame, Death uses magic to block access to his room by clogging the Giant Organ’s pipes in the Great Organ Room. Before you can clear the blockage, collect three Melody Sheets from spirits.
- Fugue of Notre-Dame, in the Undercroft near the Great Organ Room.
- The Sonata of Notre-Dame is located in the Stained Glass Gallery, which lies beyond the Sealed Scriptorium.
- Atop the La Flèche scaffolding, you’ll find Concerto of Notre-Dame.
For each sheet, step on the organ keys that match the astrological symbols it shows to dispel that stretch of corruption. With all three played, the door opens, and the path leads to the Transept, where Trevor Belmont hangs chained to a giant cross and Death appears to guard him.
Death is one of the game’s most demanding battles. He combines scythe slashes, blades that track you, intersecting laser grids, and homing bursts. Level up Rose and collect as many stat upgrades as possible before facing him. Defeating him unlocks the Double Jump and completes Rose’s moveset.

Each ability registers the moment its boss goes down, so you will see it added to Rose’s kit before you leave the arena. With all five in hand, every sealed room and high ledge in Paris finally opens up.





