Gaming How-To

Clover Origins: How to Get Dream Magic and Elf V2

Dream Magic rolls at 0.0223%, while Elf V2 requires two Knight quests in the First World.

Dream Magic rolls at 0.0223%, while Elf V2 requires two Knight quests in the First World.

The newest content drop for Clover Origins adds two things worth chasing: Dream Magic, a Mythical grimoire with a full transformation attached, and Elf V2, a race upgrade that triples every buff the base Elf race already gives you. One is pure luck at the Grimoire Tower. The other is a fixed quest chain you can finish today if you know where the two NPCs stand.

Quick answer: Dream Magic is a Mythical grimoire with a 0.0223% roll chance at the Grimoire Tower. Elf V2 unlocks by completing quests from Knight of the Day and Knight of the Night in the First World.


Elf V2 in Clover Origins: what the 3x multiplier does

Elf V2 is not a new race. It is an upgraded version of the Elf race you already have equipped, and it applies a 3x multiplier to every attribute the base race provides. Nothing about the buff list changes, only the size of the numbers.

TierStatBase Elf value
MAXMana+75
MAXMana Regen+12.0%
EPICDamage+2%
EPICM1 Cooldown-12.0%

That mana pool and regen pairing is the reason Elf works well with ability-heavy grimoires. Tripling it means far more casts before you run dry, which matters a lot when you are cycling through a five-move kit in a boss fight.


How to unlock Elf V2: Knight of the Day and Knight of the Night locations

Both quest givers sit in the First World, and neither is hidden behind a dungeon or a raid portal. You just need to walk to them in the right order and finish what they ask.

NPCWhere to find them
Knight of the DayColiseum entrance
Knight of the NightNear the Monasence building
Have the Elf race equipped before you start. The upgrade builds on the base race, so races rolled through the Races menu need to land on Elf first.
Head to the Coliseum in the First World and talk to Knight of the Day at the entrance. Accept the quest and follow the distance marker on your HUD to the objective.
Travel to the Monasence and speak to Knight of the Night nearby. This is the second half of the chain, and it uses the same quest marker system to point you at the target.
Turn in both quests. Once the pair is complete, Elf V2 becomes active and your character model updates, with the pointed elf ears carrying over from the base race.

Summoning a Broom with P makes the trip between the Coliseum and the Monasence far shorter than running it on foot.


Dream Magic roll chance at the Grimoire Tower

Dream Magic is a Mythical grimoire, and there is no quest, boss, or puzzle that hands it to you. It comes out of the Grimoire Tower gacha, where the Wizard NPC handles spins. Your first grimoire unlock happens at level 50.

MagicRoll chance
Raging Fire0.98%
Elderwood Magic0.98%
Mercury Magic0.98%
Timemagic0.0223%
Light0.0223%
Dream Magic0.0223%
Wind Magic0.0223%
Shadow Magic0.002%

At those odds, manual spinning is a waste of time. Set the auto-roll filter to keep anything Mythical or higher and let it run, so the game stops only when something worth keeping appears. Dream Magic shares its rate with Time, Light, and Wind, so expect to cycle through those before it lands.

Grimoire Tower auto-roll menu set to stop on Mythical or higher rarity
The auto-roll filter at the Grimoire Tower, set to stop on Mythical or better. Image: Funzy Labs

Active codes hand out grimoire and race spins in bulk. Join the Funzy Labs Roblox group first, then open MENU, select INFO, type the code, and press ENTER.


Dream Magic base moves

Once equipped, Dream Magic gives you five abilities bound to your grimoire keys. The set mixes a close-range crowd control opener with two wide area attacks and a heavy finisher.

  • Illusory Dream Bubble
  • Dream Hurricane
  • Infinite Dimensional Cube
  • Whisper of the Stars
  • Fantasy Manifestation
Dream Hurricane casting a pink area-of-effect burst that hits several enemies at once
Dream Hurricane sweeps a pink area-of-effect burst across nearby enemies. Image: Funzy Labs

Dream World transformation and its five follow-up moves

Dream World is what separates Dream Magic from a standard Mythical grimoire. Activating it changes the environment around you and replaces your ability bar with a second, entirely different set of five moves. You are effectively holding two kits in one grimoire.

  • Roaring Phoenix Raging Flame
  • Giant Shark Effect
  • Explosive Assault
  • Phantom Yokai
  • Infinite Collapse The Final Dream

Infinite Collapse The Final Dream is the closer of the group, so the usual pattern is to open with base abilities, trigger Dream World once enemies are grouped, then burn through the secondary set before the transformation ends.

Dream World active, showing the swapped ability hotbar while the player casts a glowing attack
With Dream World active, the hotbar swaps to the transformation’s own five abilities. Image: Funzy Labs

How to confirm Dream Magic and Elf V2 are active

For the grimoire, the auto-roll stops on its own and the Dream Magic name appears on the roll result. Equip it and check your ability bar, then press Z, X, C, or V in combat. If the five base moves cast, the roll registered.

Dream Magic equipped in the second hotbar slot during a fight against nearby enemies
Dream Magic sitting in hotbar slot two, ready to cast mid-fight. Image: Funzy Labs

For the race, open the Races menu from the main GUI after handing in both Knight quests. The entry should read Elf V2 with the tripled buff values shown against the mana, regen, damage, and M1 cooldown lines listed earlier. If it still shows the base Elf numbers, one of the two quests has not been turned in.

Neither of these is a race against a timer, but the grimoire side is entirely down to spin volume. Stockpile grimoire spins before you start the auto-roll session, and knock out the two Knight quests in the meantime so the race buff is already running when Dream Magic finally shows up.