Confront Lorthuna is a story quest on Zephras Isle, the Skyborne starting zone in WoW Forever that covers roughly levels 1 through 12. It sends you from the Sanctum of Storms up through the Rohashi Spires to face High Priestess Lorthuna, and it ends with an elemental confrontation rather than a straight boss kill.
Quick answer: Accept the quest in the Sanctum of Storms, take the Portal to Rohashi Spires, fight up to the high platform, speak to Elasdin Evergale, survive the elemental waves, then turn in at Valanaar.
Where Confront Lorthuna starts on Zephras Isle
The quest is handed out by the Stormflier peacekeeper captain inside the Sanctum of Storms. Open your map before you set off, since the area around the Shrine of Akir is the reference point for the whole approach, and the portal you need sits within short running distance of the quest giver.

You can run this solo or with a group. The trash on the way up is standard zone-level content, so a partner mainly speeds up the climb rather than making it possible.
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The Lorthuna encounter and Rohash, Lord of the East Wind
The event runs as a fixed sequence of dialogue and combat beats. You are never asked to kill High Priestess Lorthuna herself; your job is to hold the platform while the NPCs handle the negotiation.
| Beat | What happens |
|---|---|
| Opening dialogue | Lorthuna argues with Ayessa and Elasdin Evergale |
| Ritual | Lorthuna channels and summons an elemental force |
| Rohash arrives | The Lord of the East Wind appears and challenges everyone present |
| Combat waves | Malevolent Storms and Skywall attackers spawn across the circle |
| Earthen Ring | Shaman arrive through a rift, Rohash departs |
Rohash makes his entrance in a whirlwind of sand and speaks down to the assembled High Order forces before the fighting starts. Nothing you do during his speech affects the outcome.

Once the ritual completes, Malevolent Storm elementals and Skywall invaders spawn in waves, joined by Baron Anvillaxx. Fight alongside the allied NPCs rather than chasing adds to the edge of the platform, since the friendly units take a share of the pressure and the adds keep arriving on a timer.

The fighting ends when a Transplanar Rift opens and Earthen Ring reinforcements, including Muin Earthfury and Archmage Annsirm Runeweaver, step onto the platform. They talk Rohash down, and he leaves the spire.

How to confirm the objective completed and turn the quest in
Your tracker updates to Confront Lorthuna 1/1 once the closing dialogue plays and Rohash disappears. That on-screen objective change is the confirmation, not the death of any single enemy.
After the objective ticks over, Elasdin Evergale opens a portal to Valanaar. Step through it and speak to him again on the other side to hand the quest in.
Do not try to run back down the spires. The portal to Valanaar is the intended exit and it drops you directly at the turn-in.

Confront Lorthuna rewards and follow-up quest
The turn-in offers a choice of gear, with the Belt of Blades among the options. Pick whichever piece matches your class before closing the dialogue, since the reward selection is made at hand-in.
Elasdin Evergale then offers The Fate of Zephras, which continues the Zephras Isle storyline directly from Valanaar. Take it while you are standing there rather than leaving the area, so you do not have to travel back for the next chapter.






