Dylan Faden starts Control Resonant made of glass. Early on, a Hiss Heavy or a boss can drop you in only a handful of hits, so building up your health bar is one of the first things worth doing once the game opens up. Health Upgrade Points are how you do it. Each one lives inside a Large Resource Crate, and grabbing them steadily turns a fragile agent into someone who can trade blows through the final hours.
Quick answer: There are 26 Health Upgrade Points spread across seven Manhattan areas, collectable after the Artist boss fight. Every three you open permanently increase Dylan’s maximum health, and nothing here is missable.
How Health Upgrade Points work
You can start collecting Health Upgrade Points once you clear the Artist boss fight. Each crate holds a single point, and the counter on screen (for example, “Health Upgrade Point 1/3”) ticks up the moment you open it. Watch that counter to confirm a crate actually registered. Every third point you bank increases your maximum health, so the milestones that matter come at 3, 6, 9, and so on.
Walking near a crate adds its icon to your map, which makes cleanup runs easy. A few of the earliest points appear as bright yellow cartoon animal dispenser machines rather than plain crates; break those with a melee hit and the point counts the same way. Because every zone stays open after the credits and none of these are missable, you can leave any you skip and come back later.
Reach zone level 5 before opening the door for the Park Resonant point to appear on your map. Open the door earlier, and the crate stays beyond mapped territory, so you must find it by searching.
| Area | Health Upgrade Points |
|---|---|
| Downtown | 5 |
| Central | 6 |
| Evacuation Zone | 3 |
| West Incursion Zone | 4 |
| The Park | 4 |
| Underpass | 2 |
| Unknown | 2 |
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Add to Google Preferences →Downtown Health Upgrade Points (5)
Downtown holds five points, and most sit close to the Oldest House. Four are quick pickups; the rooftop point takes a short climb and a fight, so it gets a full route below.
- Urban Fresh Mart: Travel north along the street from the Oldest House until it ends, then enter the shop on the west side. Look inside the third ice machine for the point.
- Vendor’s Alley: In the narrow back alley south of the Oldest House, look for the crate directly next to the Vendor.
- Eastern Downtown Edge: At the southernmost edge of eastern Downtown, use your platforming skills to reach the floating platform occupied by an enemy.
- Atlantis Cafe: Once Shift is unlocked, make your way to the northern part of the Oldest House and enter Atlantis Cafe. Work through the appliance puzzle, then descend into the basement.
Downtown Rooftop point




Central Health Upgrade Points (6)
Central carries the most points of any zone. Five are tied to shops, a Vendor, a laundromat puzzle, and story routes; the sixth is the subway pickup on the Supply Route, which gets its own steps below.
- Urban Fresh Mart: Visit the store on the west side of the Verconn building, near the Field Office. The crate is inside.
- Patterned Factory Vendor: On the eastern side of the map, move south from the Patterned Factory to the Vendor. The point sits beside them.
- Central Laundromat: Find the laundromat east of the Field Office and take out all three Hiss Nodes to unlock its door. Solve the washing machine puzzle afterward to access the basement.
- Patterned Factory Tunnels: On the way to the Central Resonant, take the left-hand passage after the first battle in tunnel two. Continue to the tents, descend, and inspect the room’s right side.
- Power Lines, Platform B: On the Power Lines mission, climb the stairs at Platform B and collect the power source from the room to your right. Unlock the door to your left; the crate is next to an audiolog and a Calibration Unit.
Supply Route subway station point


Evacuation Zone Health Upgrade Points (3)
- Evacuation Checkpoint Vendor: Find the Vendor east of the checkpoint, near the Map Kit. The crate sits directly behind them.
- Konstig Art Gallery: Make your way southwest from the Vendor to the gallery. Solve its puzzle, then look through the basement.
- Evacuation Building: While working through Evacuation Procedures, get onto the scaffolding and return inside. The point is in the first room you enter.
West Incursion Zone Health Upgrade Points (4)
- House of Mirrors Vendor: Travel north-northwest from the House of Mirrors and get the lift’s power back on. Find the crate beside the Vendor’s truck.
- Urban Mart: Follow the road south from the House of Mirrors and go into the mart. Complete the soda machine puzzle, then search the basement side room.
- Empire Avenue Station: While on the West Incursion Zone Resonant mission, enter the subway and descend the stairs. Near the checkpoint, search the shop on your right.
- Parking Garage Fault: Drop through the opening in the Parking Garage and continue down to the Fault. To exit, take the path at the lowest level; the crate is along your route as Shift takes you out of the incursion pit.
The Park Health Upgrade Points (4)
- The Park Checkpoint: Before entering the subway tunnels, check beside the entrance on The Park side of the checkpoint that links The Park and the Evacuation Zone.
- Atlantis Cafe: In southern The Park, close to the Research Site, solve the coffee order puzzle to open the basement. Check the room on the left for the crate.
- FBC Base Car Park: Head to the car park northeast of the FBC Base and climb the mold on its northern side to the roof. The crate sits near a Vendor.
- Park Resonant Path: As you travel toward the Park Resonant, search near the halfway point. To have the location marked on your map, attain zone level 5 before opening the door.
Underpass Health Upgrade Points (2)
- Vendor near the start: Start climbing as soon as the level opens, keeping an eye on your mini-map for the Vendor icon. The crate is beside the Vendor.
- Underpass Resonant: Scale the spire toward the Astral Plane. On the near side, collect the crate before leaping over the gap toward the second Astral Key.
Unknown Health Upgrade Points (2)
- Unknown Gym: On the central island, head northeast to the upside-down gym. Solve the Secret Organization gym puzzle, go through the doors and down the stairs, then take the room on the left.
- Northeast Island Vendor: Leave the main island and travel northeast to the smaller one. The crate is directly behind the Island Vendor.
Finding all 26 gives Dylan a substantially bigger health bar, making the game’s closing hours much more manageable. No point is permanently unavailable, and every zone remains accessible after the credits, so you can return for anything you missed on your first trip.






