The Park Resonant is an optional mission set in The Park district. Dylan Faden needs to locate four hidden Delicious Mold pieces in nearby storefronts to build up his infection enough to pass the organic barrier known as the Mold Gate. At the required level, the entrance opens, allowing him into the chamber to confront The Collective.
Quick answer: Consume the mold pieces in the Cafe, Gym, Minimart, and Pizzeria to unlock the Mold Gate; defeat The Collective on the other side to complete the mission.
Start The Park Resonant and reach the Mold Gate
Head to The Park near the FBC Base. Open the map to locate the checkpoint, then run through the mold-covered tunnels leading in from Central and report the park entrance to Zoe over the radio.

Use the wall switch at Zone Access to call the elevator, then ride it down into the FBC checkpoint facility. Move through the security corridors past the loudspeaker warnings.

Descend below street level into the sewer cavern filled with mold. At its lowest point is a circular, sealed Mold-Blocked Entrance. Interact with it and select the Report Mold-Blocked Entrance prompt to contact Zoe and officially begin the mission.

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The Park’s storefronts each contain one mold piece. Although you may gather them in any sequence, the quest leads you to each location individually.
| Mold | Where to find it |
|---|---|
| Cafe Mold | Round table in the small cafe next to the Mold Gate |
| Gym Mold | Desk inside the ruined gym office, north-west of the base |
| Minimart Mold | Cardboard box by the checkout counter in Urban Fresh Mart |
| Pizzeria Mold | Booth table inside Paradiso Pizza Place on Nomas Avenue |
Consuming a piece triggers a brief trance with single-word prompts to help you remain conscious. Your selections won’t stop your progress, so choose whichever option you like.
Eat the four mold pieces

Examine the piece and eat it to begin the first hallucination. While in the trance, choose Protect, Search, or Grow; Dylan will then come around.


Open the Mold Gate and defeat The Collective
After eating all four pieces, your objective changes to Kill the Resonant Behind the Mold Gate. Retrace your route over The Park’s streets and crevasse until you reach the Mold-Blocked Entrance from earlier. With Dylan’s infection at the necessary threshold, the organic gate dilates open.
Move into the inner conduit and grab the floating Health Upgrade Point along the way before dropping down the organic pipe into the central chamber. Walk toward the glowing mold entity to start the fight.
The Collective is a huge, immobile Mold face with 30,000 HP. Dodge its spore waves as you launch telekinetic debris and shoot the exposed mold cores. Climb the structure to hit the giant mold faces at their weak points and build Severe Falter, leaving the boss vulnerable to much heavier damage for a short time.
Once the boss is staggered, close in for the melee finish. Executing enemies grants the Dominance status, which boosts melee damage and improves Health Element drops. Land the finishing blow to collapse the mold cluster into the abyss.
Choose a combat ability and claim the rewards
Beating The Collective opens the Combat Ability Selection screen, where you pick one of two mold powers. Both cost 200 Power to use.
| Ability | Effect | Damage |
|---|---|---|
| Growth | Summons a Mold Ally that shoots spores, building Infected over time (Mold Ally cap: 2) | 9 |
| Spore Burst | Rapidly fires Mold projectiles at a target, building Infected over time | 15–150 |
After choosing, you complete a short Astral Plane trial that tests the new ability against a construct. You then reappear in the boss arena to collect the loot.
- Untapped Face Mask
- +3,000 Source
- x1 Reset Item
- Your chosen combat ability (Growth or Spore Burst)
You know the mission is done when the Insidious Growth trophy unlocks and the screen displays “Quest Completed: THE PARK RESONANT.” Grab the Untapped Face Mask and the Source, then run back out through the sewer conduit and speak with Zoe. Once the trophy pops and the rewards register, The Park Resonant moves to your completed quest log and you are free to return to the district’s other side missions.






