Gaming Guide

Control Resonant: The Park Resonant Mold Locations and Walkthrough

Eat all four Mold samples in The Park to open the sealed Gateway and reach the Collective boss fight.

Eat all four Mold samples in The Park to open the sealed Gateway and reach the Collective boss fight.

Image: Remedy Entertainment

The Park Resonant is the Mold-themed boss chase in Control Resonant, and it starts the moment Dylan eats the unusual Mold sitting beside a sealed Gateway in the middle of The Park. Doing that reveals three more strains hidden around the district. Consume all four and the Gateway opens, letting you drop into the Collective’s arena.

Quick answer: Eat the four unusual Mold samples in The Park — the one beside the sealed Gateway in the central pit, plus the Minimart, Pizzeria, and Gym samples — then return to the pit to open the Gateway and fight the Collective.


How to reach The Park and start the Resonant hunt

The Park is an optional area northeast of Central, becoming available once you complete the Jesse Sighting quest in the Evacuation Zone. Use the Park Checkpoint to enter, then take the FBC-controlled route toward the district. Mold has already overtaken the entire zone before Dylan reaches the objective.

Map Location: Mold #100:03Map Location: Mold #1
Park Valley Station and East Supply Route Station mark the closest fast-travel points to The Park’s central pit. Shown at 00:03 in 100% Guides’s video. Image: Remedy Entertainment

Make for the large hollow at the zone’s center. A Mold- and Patterning-covered Gateway waits at its lowest point, with a strange Mold sample next to it. Dylan detects an impossible food combination: bread and butter, followed by jam, candy, popcorn, plus honey. Zoe warns him not to touch it, but consuming the sample starts the objective. After he recovers, Dylan can detect three additional strains throughout The Park.

Crossing the Gateway later commits you to the Resonant encounter and makes the radio link with Zoe unreliable. Spend any Talent Points and confirm your Combat Ability and Aberrant setup can handle a large target plus swarms of Mold enemies before you go through.


All four Mold sample locations in The Park

You need four Mold samples total. The first is beside the Gateway; the other three can be collected in any order. Each of the remaining three sits inside a building tied to an active combat state, so clear the enemies around it before the interaction becomes available.

SampleLocationHow to reach it
Gateway sampleCentral pit, near East Supply RouteDrop into the middle depression, next to the sealed Gateway
MinimartUrban Fresh Mart, southwestClear enemies, enter, eat off the checkout counter
PizzeriaThe Park Pizza Place, northwestTake the sewer route in, eat off the corner booth table
Gym24/7 fitness gym, northwestDrop into the pit by the gym, eat off the reception desk
Start Location Map
The marker near East Supply Route Station leads to the central pit’s first Mold sample and sealed Gateway. Image: Remedy Entertainment / via @PowerPyx

Gateway sample (central pit)

Fast travel to the East Supply Route door and drop into the mold-covered crevasse ahead. Look for the alcove beside the yellow “DO NOT INGEST THE MOLD” sign and eat the Piece of Delicious Mold on the small dining table. This triggers a hallucination sequence and reveals the other three strains.

Map Location: Mold #302:43Map Location: Mold #3
Numbered map markers locate the three remaining Mold strains revealed after eating the central-pit sample. Shown at 02:43 in 100% Guides’s video. Image: Remedy Entertainment

Minimart Mold (Urban Fresh Mart)

On The Park’s southwest side, close to the Research Site, you will find the Minimart sample. Go to the marked Urban Fresh Mart and defeat the enemies outside, because the door remains linked to the encounter until every hostile is gone. Then enter the shop and consume the Mold on the checkout counter.

Pizzeria Mold (The Park Pizza Place)

The Pizzeria sits in the northwestern side of the district, but the street entrance can be misleading. Find the nearby sewer entrance and follow the drainage pipe underground until it brings you up into the Pizzeria area. Fight through the infected Mold creatures in the tunnel, then climb the wooden ramp back to street level and enter the restaurant. Eat the sample on the corner booth table for +1 Talent Point and a World Tier Cap Increase.

Sewer Pipe Combat & Exit03:50Sewer Pipe Combat & Exit
The sewer route passes infected Mold enemies before its wooden ramp returns the Pizzeria approach to street level. Shown at 03:50 in 100% Guides’s video. Image: Remedy Entertainment

When the Mold can be seen but offers no interaction prompt, step outside and smash the Pizzeria windows. This removes the remaining yellow contamination from the room and brings the prompt back, meaning you do not have to reload or leave the quest.

Gym Mold (24/7 fitness gym)

Northwest of East Supply Route Station, in The Park’s northwestern area, the gym holds the final strain. Beyond the “Strong” sign, jump into the open pit and go into the fitness gym covered in Mold. Eliminate the enemies surrounding the building, then consume the sample on the reception desk.

Mold #3 Map Location
The Gym Mold marker northwest of East Supply Route Station identifies the final strain’s location in the district. Image: Remedy Entertainment / via @PowerPyx

Open the Mold Gate and enter the arena

Return to the central pit near the first sample. With all four strains eaten, the Gateway that was sealed earlier now opens on approach. There is no code, key, or extra puzzle here. If it stays shut, one of the Minimart, Pizzeria, or Gym samples has not been consumed yet.

Mold Gate Map Location
The Mold Gate marker leads back to the central pit, where consuming all four strains opens the Gateway. Image: Remedy Entertainment / via @PowerPyx

Take the route you just opened into the deep cave, sprint through the blue-lit tunnel, and pass through the huge portal formed by floral tendrils. A cutscene follows, after which Dylan lands on the Collective’s battlefield.


Beat the Collective

The entity behind the outbreak is the Collective. Hitting its central mass directly is inefficient. Instead, the fight works in a loop: destroy the tentacles connected to the arena, then damage the weak points that open up afterward.

  • Use the altered gravity surfaces to reach a wall tentacle and destroy it fully before switching targets.
  • Clear the small Mold enemies between phases before crossing the arena.
  • Return to the Collective and break the swollen, discolored Mold orbs on its lower body — those are the real weak points.
  • Back away after each orb bursts, since a new contamination and enemy wave follows.
  • As the later phases begin, deal with the tentacles on the walls and ceiling separately. Once those are handled, destroy the last two tentacles so the final weak point becomes exposed.

When the last weak point is destroyed, the Collective becomes vulnerable to a finishing Execution. Take the prompt to end the fight.


Rewards and the Spore Burst or Growth choice

After the Collective is defeated, Dylan reaches the Gap and must select one of two Mold-based Combat Abilities. Spore Burst allows him to launch Mold projectiles and inflict Infected on the target he chooses, letting you decide exactly which enemy gets hit. Growth creates an autonomous Mold growth that attacks and accumulates Infected on its own, leaving you free to concentrate on melee, movement, or a different target.

You know it worked when the screen confirms Quest Completed: The Park Resonant, along with the Untapped Face Mask, +1 Reset Item, +3000 Source, and the Casual Outfit: Resonants. Whichever ability you pick is added to your loadout at that point.