Gaming Guide

Craft an Animal Starter Recipes (All 9 Early Animals)

Nine starter combinations, what each ingredient costs, where to buy it, and how much each animal earns per second.

Nine starter combinations, what each ingredient costs, where to buy it, and how much each animal earns per second.

Every animal in Craft an Animal comes from mixing ingredients at the blue Crafting Table in your base. The early game runs on five cheap materials: Egg, Googly Eye, Rock, Bone, and Water Drop. Those five unlock nine starter animals, and each one you place in your yard earns cash every second. Each recipe you discover for the first time also adds a permanent boost to your earnings.

Quick answer: Googly Eye + Egg makes a Chicken for free. Bone + Rock makes a Turtle. Water Drop + Bone + Rock + Egg makes a Wobbegong, the best earner of the nine. The full list is below.


Craft an Animal – Starter Recipes

Craft an Animal starter recipes

Ingredient order does not matter. Put the listed items into the crafting grid and the result is the same animal. The income column shows the range each animal displayed while in the yard. The higher number reflects a larger Recipe Boost, which grows as you discover more recipes.

The Inventory panel is open with Ingredients and Animals listed, while the player stands at the pen with the [G]…
The Inventory panel is open with Ingredients and Animals listed, while the player stands at the pen with the [G] Open Backpack prompt visible
AnimalRecipeRarityIncome
ChickenGoogly Eye + EggCommon$5/s – $6.3/s
PigeonRock + EggCommon$7.2/s – $10.5/s
ParrotBone + Googly EyeCommon$9.6/s – $12.6/s
TurtleBone + RockCommon$12/s – $14.7/s
BatBone + Rock + Googly EyeUncommon$15.6/s – $20/s
SnakeBone + Rock + EggUncommon$16.8/s – $21/s
T-RexBone + Rock + Egg + Googly EyeUncommon$19.6/s – $25.2/s
PufferfishWater Drop + BoneUncommon$25.2/s – $38.9/s
WobbegongWater Drop + Bone + Rock + EggUncommon$37.8/s – $53.6/s

The recipes follow a clear pattern. Two-item mixes give Common animals. Three or four items, or anything with a Water Drop, give Uncommon ones. Some recipes overlap. Bone + Rock is a Turtle, add a Googly Eye and you get a Bat, add an Egg instead and you get a Snake, and add both for a T-Rex. That means you need to load the exact set of items. One extra item turns your craft into a different animal.


Where to buy ingredients and what they cost

All the ingredients are sold in the central market, a short run from your base. There are two stalls. Animals Stock sells Eggs, Bones, and live animals. Ingredients Stock sells Googly Eyes, Rocks, Water Drops, and higher-tier materials. Walk up to a stall to open its Buy screen.

Avatar standing next to the Animals Stock stall with the Inventory panel and Open Backpack prompt on screen
The Animals Stock stall in the central market, with your Inventory panel open on the left.

The Buy tab lists everything the stall has right now, along with a timer counting down to the next refresh. Stock is limited. When the timer runs out, the game shows “Shop stocks have restocked!” and the shelves fill again.

Animals Stock Buy tab listing Egg and Bone stock with a restock timer counting down
The Animals Stock Buy tab, showing Egg and Bone stock and the restock timer.
IngredientStallRarityCash price
EggAnimals StockCommon0$
Googly EyeIngredients StockCommon0$
RockIngredients StockRare250$
BoneAnimals StockRare750$
Water DropIngredients StockRare10K$

Eggs and Googly Eyes cost nothing, so a Chicken is always free to craft. Every item can also be bought with Robux, either one at a time or in a pack of ten. That route is optional. All nine starter recipes can be paid for with in-game cash.

IngredientRobux (x1)Robux (x10)
Egg212
Googly Eye28
Rock219
Bone319
Water Drop429

To buy an item, press the green price button next to it. For the free items, that button reads 0$.

Buy menu with the green 0$ button next to the Egg being pressed
Buying an Egg with the green 0$ button in the Buy menu.

Whatever you buy appears as a held item, with a count like x1, and goes into your backpack. Press G at any time to open the backpack and check what you’re carrying before you head home.

Most recipes need items from both stalls, so check you have everything before you leave the market. A Bone from Animals Stock and a Rock from Ingredients Stock are both needed for six of the nine starter animals.

Avatar walking to Ingredients Stock with a Bone listed under the Animals tab of the inventory
Moving to Ingredients Stock with a Bone already in the inventory.

Higher-tier stock for later recipes

The same stalls sell much more expensive items that sit beyond the starter recipes. Animals Stock also carries animals you can buy outright, and Ingredients Stock carries rarer materials.

  • Cat (Rare) — 75K$
  • Fish (Epic) — 2M$; Lizard (Epic) — 30M$
  • Eagle (Legendary) — 500M$
  • Kraken (Mythic) — 10B$; Dragon (Divine) — 1T$
  • Leaf (Epic) — 300K$; Crystal (Epic) — 10M$; Flame

How to craft an animal at the Crafting Table

Crafting only happens at your own base. The process is the same for every recipe. Each craft uses up the ingredients you put in, so you need to buy a fresh set for every animal, including repeats.

Buy the ingredients for one recipe at the market, then run back to your base. Use the Base button at the top of the screen if you lose your way. The Inventory panel stays visible while you move, so you can confirm your items on the way.
Walk up to the blue Crafting Table in your plot. When the “Open Craft: E” prompt appears, press E. A red exclamation mark floats over the table when it has something ready for you.
Character standing inside the base plot with the G Open Backpack prompt shown
Inside your base plot, near the Crafting Table.
On the “Crafting Table!” screen, find your items in the Inventory list. Inventory has two tabs. Eggs and Bones appear under Animals, while Googly Eyes, Rocks, and Water Drops appear under Ingredients. If an item seems to be missing, switch tabs.
Move each item into the Craft slots. The grid is 3×2, so it has room for up to six items, but every starter recipe uses four or fewer. Once a valid set is in place, the table shows a preview of the creature it will make.
Press CRAFT. A short countdown starts. You can wait it out, or press Skip! to finish it right away with a speedup ticket or Robux.
When the timer ends, press E at the “Collect!” prompt to take the animal. If you have never made this recipe before, a “New Recipe! +5% Boost!” message appears. Tap to continue. That message confirms the recipe is now unlocked.
Avatar running toward the fenced plot with crafted animals and ingredients listed in the inventory
A freshly collected animal in the inventory, ready to be placed in the fenced plot.

Placing animals in your yard for passive income

A crafted animal earns nothing while it sits in your backpack. Open the backpack with G, select the animal, and place it in your base yard. Once it’s down, a label above it shows its name, rarity, and cash per second. Income starts building up straight away.

Cash collects at each animal, so walk past your yard now and then to collect it. That money pays for your next Bone, Rock, or Water Drop. As the yard fills, your total cash per second rises, and the more expensive recipes become affordable sooner.

The Sell shortcut at the top of the screen sits beside Buy and Base. Water-based recipes call for a Water Drop alongside a Bone, so it’s common to carry both back from the market at once.


Recipe Boost and base upgrades

Every recipe you discover for the first time adds +5% to your Recipe Boost, and that boost raises the earnings of every animal you own. Four recipes put you at “Recipe Boost: +20%”. Crafting a recipe you already know does not raise the boost, so new combinations do more for your income than repeats. The Recipe Boost menu lists the recipes you’ve unlocked, and a separate Pets Active menu shows what’s currently working in your yard.

Placing Turtle & Upgrading Base
The base screen shows the Inventory panel open as the avatar runs toward a Common Chicken, with the “[G] Open Backpack” prompt displayed

Your yard starts small. To raise your base tier and fit more animals, use the Upgrade Base sign in your plot. Its counter starts at 0/20, which means there are 20 upgrade levels in total. The first three cost:

Placing Bat & Checking Recipe Book
The Base screen is open as the avatar runs toward the T-Rex and Common Turtle, whose cash-per-second earnings are displayed
UpgradeCost
First Upgrade Base$1K
Second Upgrade Base$5K
Third Upgrade Base$20K

A red exclamation mark appears over the sign when you can afford the next level. Other items around the base can also be bought with cash. Walk up to them and press E at their Buy prompt.

Highlighted green object at the base with a Buy 500K prompt and E key interaction
A purchasable item at the base showing a Buy 500K prompt.

The Playtime Rewards window hands out free cash, Rocks, and Bones just for staying in the game. Claim them whenever they’re ready to cut the cost of your next few crafts.

A longer-term goal shows up early too. Craft 75% of the Normal animals to earn a Silver Base. The starter recipes are the first step toward it.


Cheapest order to unlock all nine starter recipes

Ingredient prices are fixed, so the cost of each first-time craft is easy to work out. Unlocking recipes from cheapest to most expensive gets each +5% boost as early as possible.

OrderAnimalIngredient cost
1ChickenFree
2Pigeon$250
3Parrot$750
4Turtle$1,000
5Bat$1,000
6Snake$1,000
7T-Rex$1,000
8Pufferfish$10,750
9Wobbegong$11,000

Turtle, Bat, Snake, and T-Rex all cost the same, because the Egg and Googly Eye they add are free. Of those four, the T-Rex earns the most, so craft it first if you can only afford one. The Water Drop is the big jump in price. Once you have about $11K to spare, the Wobbegong costs only $250 more than the Pufferfish and earns noticeably more each second. When all nine show up in your Recipe Boost menu, you’ll be at +45% and ready for the Leaf, Crystal, and pricier stock.