Gaming How-To

Crimson Desert: How to Insert the Batteries to Activate the Device

The four-battery step at Scholastone Institute only works if you finish each cube with Force Palm, not Axiom Force.

The four-battery step at Scholastone Institute only works if you finish each cube with Force Palm, not Axiom Force.

Chapter 4 of Crimson Desert drops you into Octavius’s experiment at the Scholastone Institute with almost no explanation of how his machine works. Once the underground lock switch is thrown, the quest hands you a new objective — insert the batteries to activate the device — and points you back up to the round plaza with the dome. The four cubes sitting near the pillars are the batteries, and the reason so many players get stuck here is that the ability you use to pick them up is not the ability that puts them in.

Quick answer: Grab a cube with Axiom Force, float it in front of the square socket on its pillar, let go, then hit it with Force Palm to punch it inside. Do that on all four pillars around the dome.


Before the batteries: activate the lock device switch underground

The battery objective only appears after the machine has power. That means heading counter-clockwise around the dome behind Octavius, taking the lantern-lit path down the stairs in the north-east corner of the plaza, and solving the nine-button grid panel set into the wall. Every button has to end up pressed in, and each press flips the rest of its row and column. Pulling the handle afterwards boots the machine and sends you back upstairs.


Where the four batteries and pillars are

Everything for this step is in the circular plaza where Octavius gave his presentation. Four stone pillars ring the dome, and each one has a glowing blue cube resting in a stone container a few feet away. Every pillar has a square opening cut into its face — that is the socket the cube goes into. The objective markers show up in orange on your minimap, so you can work around the ring without missing one.

The Scholastone Institute plaza with Device Control active and the battery objective on screen
Device Control is live in the plaza once the underground switch is thrown. Image: Pearl Abyss

How to insert a battery into a pillar

Walk up to the first cube and grab it with Axiom Force. On a controller that is clicking and holding the left stick; on PC it is Tab. The cube lifts out of its stone container and floats in front of you.
Push the cube forward until it hovers directly in front of the square hole in the pillar. Use R2/RT on a controller, or the scroll wheel on PC to pull and push. The battery snaps to the correct orientation on its own as it gets close, so you do not need to line up the faces by hand.
A battery cube held in mid-air with the pull and push control prompt visible on screen
The Pull/Push prompt appears while a cube is held, letting you slide it toward the socket. Image: Pearl Abyss
Let the cube go while it is still floating roughly in position. Press the left stick again, or drop Axiom Force on PC. It will hang in the air rather than falling.
Hit it with Force Palm. That is clicking and holding the right stick, or the middle mouse button on PC. The blast knocks the battery into the pillar, and the pillar immediately fires a beam of light at the device in the middle of the plaza.
A third battery being seated into its pillar socket beside the central dome
Each seated battery lights up and starts feeding the central device. Image: Pearl Abyss
Repeat the same four actions on the remaining pillars. The fourth battery completes the circuit and triggers the cutscene.
The fourth battery going into its pillar, completing the device objective at Scholastone Institute
The fourth cube closes out the objective and starts Octavius’s cutscene. Image: Pearl Abyss

Controls for Axiom Force and Force Palm

ActionControllerPC
Grab the battery (Axiom Force)Click and hold left stickHold Tab
Move it toward the pillarR2 / RTScroll wheel (Pull/Push)
Fine adjustmentShift for Precise Control, left and right click to rotate
Release the batteryClick left stick againDrop Axiom Force
Insert it (Force Palm)Click and hold right stickMiddle mouse button

How to know the device activated

With all four batteries seated, every pillar shoots a beam into the floating blue orb above the centre of the plaza, and the objective clears on its own. A cutscene plays in which Octavius announces the gate is at last perfected. If one pillar is still dark and the quest text has not updated, that battery never went in — walk back to it and repeat the Force Palm step.

Beams of light from the pillars converging on the glowing device in the centre of the plaza
All four beams converging on the orb is the confirmation that the step is done. Image: Pearl Abyss

Why the battery won’t go into the pillar

There are only a few things that stop this step from working, and the first one catches nearly everyone.

  • You are trying to shove the cube in while still holding it with Axiom Force. It will not enter that way, no matter what angle you try, and it feels like an invisible wall is blocking the socket. Let go first, then Force Palm.
  • The cube is too far from the opening. Bring it close enough that it auto-rotates before you release it.
  • You missed the cue. When a floating object is positioned correctly for Force Palm, a subtle green leaf effect appears around it. That visual applies to every object puzzle in the game, not just this one.
  • You clipped one of the scholars wandering the plaza with an attack. Hitting an NPC here can fail the mission and send you back to the start of it.
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What happens immediately after

The experiment goes wrong, and the cutscene leaves you with a new task: remove the unstable core. Aim at the blue orb in the middle by holding Axiom Force, then hold L2/LT and push the right stick up for a few seconds to drag the core out. A void being called Tenebrum spawns straight afterwards, so keep Force Palm on hand — it is the only thing that damages it.

Note: the same grab-release-Force Palm pattern shows up repeatedly later in Chapter 4, including inside the Spire of the Stars. Once it clicks here, the rest of the quest’s object puzzles stop feeling like bugs.