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Cuphead Bosses in Order and How to Beat Each One

Pallav Pathak
Cuphead Bosses in Order and How to Beat Each One

Cuphead is built almost entirely around boss fights, and the order you tackle them shapes how the difficulty curve feels. The base game holds 28 bosses, while The Delicious Last Course adds 12 more, for a total of 40. Most fights run across multiple phases, where the boss changes form and attack pattern after taking enough damage.

Quick answer: Work through the isles in order. Inkwell Isle One starts with The Root Pack, Goopy Le Grande, and Cagney Carnation; beating Cagney unlocks the Die House and the path forward. Each isle opens new bosses as you defeat the ones in front of them, ending with King Dice and The Devil in Inkwell Hell, and Chef Saltbaker in the DLC.

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Phase counts below use Regular Mode. Simple Mode trims phases on most fights, and King Dice, The Devil, and Chef Saltbaker cannot be fought on Simple Mode at all.

Inkwell Isle One bosses in order

Three bosses are open from the start: The Root Pack, Goopy Le Grande, and Cagney Carnation. The other two unlock as you clear them. Defeating Cagney Carnation opens the Die House.

BossLevelPhasesUnlocks
The Root PackBotanic Panic!3Ribby and Croaks
Goopy Le GrandeRuse of an Ooze3Hilda Berg
Hilda BergThreatenin' Zeppelin2Cagney Carnation
Cagney CarnationFloral Fury2The Die House
Ribby and CroaksClip Joint Calamity3First Mausoleum

The Root Pack: Fight the potato first, ducking or moving aside as it spits dirt and a parryable pink worm. The onion drops teardrops from the top of the screen, so shift left or right when one lines up over you. For the carrot, stand directly beneath it and fire up; when it rubs its forehead, move in a straight line and its telekinetic waves miss every time.

Goopy Le Grande: He hops across the arena and jumps over you if you stand beside him. When he squashes down, he is winding up a punch you can crouch under. His final form is a giant tombstone that slides side to side on a fixed route, so just avoid being underneath when it slams.

Cagney Carnation: One of the first real walls in the game. Stay on the left and center ladybug platforms for room to dodge, and stay airborne since some attacks strip the soil beneath the platforms.


Inkwell Isle Two bosses in order

Baroness Von Bon Bon, Beppi The Clown, and Djimmi The Great are available immediately after you enter the isle. Grim Matchstick and Wally Warbles unlock from beating Beppi and the Baroness, or by taking a shortcut.

BossLevelPhasesUnlocks
Baroness Von Bon BonSugarland Shimmy2Wally Warbles
Beppi The ClownCarnival Kerfuffle4Grim Matchstick
Djimmi The GreatPyramid Peril5Second Mausoleum
Grim MatchstickFiery Frolic3—
Wally WarblesAviary Action3—

Baroness Von Bon Bon: Her first phase sends out randomized candy minions one at a time, each with its own moveset. Move as little as possible in the tight arena and save your special moves for the final phase against the Baroness in her moving castle.

Djimmi The Great: This is the first flying plane stage, and it has the most phases of any boss at five. Shoot the face sections of the columns, fly through the middle of his figure-eight projectiles, and focus on his hat during the puppet phase since it fires multidirectional bullets. For the three rotating pyramids, stay diagonal to whichever eye opens to avoid its cross-shaped beam.


Inkwell Isle Three bosses in order

Rumor Honeybottoms and Captain Brineybeard open the isle. From there the path branches through Dr. Kahl's Robot and Cala Maria toward Sally Stageplay, then Werner Werman and the Phantom Express. Beating the Phantom Express grants access to Inkwell Hell.

BossLevelPhasesUnlocks
Rumor HoneybottomsHoneycomb Herald2Dr. Kahl's Robot
Captain BrineybeardShootin N' Lootin2Cala Maria
Dr. Kahl's RobotJunkyard Jive!3Sally Stageplay
Cala MariaHigh Seas Hi-Jinx!3Sally Stageplay
Sally StageplayDramatic Fanatic4Werner Werman, Phantom Express
Werner WermanMurine Corps3—
Phantom ExpressRailroad Wrath4Inkwell Hell

Sally Stageplay: Stay mobile to avoid her angled dive kicks, teleports, and thrown projectiles. Hop over her charging minions, and use the pink star hovering above her giant wave to vault over it. In the final phase, she drops roses from above while a spinning umbrella crosses the bottom, so dash over the umbrella and keep firing.

Werner Werman: Use the pink launch pads to hop his tin-can tank charge in phase one. When he jacks himself between two levels, avoid sharing his level and watch the spinning bottle caps along the side. The final cat phase only threatens you on the side where its arm reaches, so keep shooting its head while dodging falling debris.


Inkwell Hell: King Dice and The Devil

Inkwell Hell opens with King Dice, but reaching him means clearing a gauntlet of nine mini-bosses on his board first. Defeating King Dice unlocks the final boss, The Devil.

OrderMini-boss
1Tipsy Troop
2Chips Bettigan
3Mr. Wheezy
4Pip and Dot
5Hopus Pocus
6Phear Lap
7Pirouletta
8Mangosteen
9Mr. Chimes

Mangosteen: This floating 8-ball is the trickiest mini-boss in the run-up to King Dice. It fires only occasionally, but its chalk cues are unpredictable. Stay on the far left or right, since jumping into it costs health and knocks you off balance. Stand underneath for faster kills if you can read the cues.

King Dice and The Devil: King Dice's level is All Bets Are Off!, and The Devil's is One Hell Of A Time, a four-phase final fight. Neither can be attempted on Simple Mode, so a full clear of the base game requires Regular difficulty.


Inkwell Isle Four bosses (The Delicious Last Course)

The DLC bosses guard ingredients for the Wondertart. Glumstone The Giant and the Moonshine Mob are open immediately. Each ingredient you earn pushes you toward the final betrayal by Chef Saltbaker.

BossLevelPhasesIngredient
Glumstone The GiantGnome Way Out3Gnome Berries
Moonshine MobBootlegger Boogie3Distillery Dough
Mortimer FreezeSnow Cult Scuffle3Icy Sugar Cubes
Esther WinchesterHigh-Noon Hoopla4Desert Limes
The Howling AcesDoggone Dogfight3Pineapple Mint
Chef SaltbakerA Dish To Die For3Final boss

Glumstone unlocks Mortimer Freeze, and the Moonshine Mob unlocks Esther Winchester. The Howling Aces open after you beat either Mortimer Freeze or Esther Winchester, or by taking a shortcut. Like the other final bosses, Chef Saltbaker cannot be fought on Simple Mode.

There is also a secret pair, Angel and Devil, fought in the hidden level One Hell Of A Dream. You unlock it by equipping the Broken Relic charm and solving the graveyard puzzle.


The King's Leap parry bosses

The King's Leap is a separate set of five chess-themed bosses, the King of Games' champions. These fights are parry-only, so each one comes down to hitting the correct pink target instead of shooting.

OrderChampionHow to defeat
1The PawnsParry every pawn that has a head.
2The KnightParry his plume whenever he lowers his guard.
3The BishopBlow out all the candles, then parry him.
4The RookParry the pink heads from his grindstone and throw them back.
5The QueenParry the cannon fuses to launch cannonballs at her.

You will know a fight is won when the boss locks into its unique defeat animation, and the announcer calls out "Knockout!". If you go down instead, the "YOU DIED!" screen and a mocking Death Card appear, showing roughly how far through the phases you got. Use that progress marker to learn each pattern, since recognizing a boss's cycle is what turns nearly every fight in the game from punishing to manageable.