Divinecraft Dungeon: Phasecycle is a solo puzzle cavern tucked into the Hidden Mountain region of Where Winds Meet, near Mistvale and the Stellabed Rocks below Heaven’s Threshold. It has no combat to speak of. Instead, you move large rock spheres with Tai Chi to raise and lower platforms, then chase down five hidden chests, a lore journal, and one final treasure before the exit.
Quick answer: Talk to Pi the Third and pull the chain to open the entrance, then use Tai Chi to push rock spheres onto the round pressure plates so platforms rise. Grab all five chests along the way, pick up the “Travels Beyond IV” journal at the top, and open the final treasure chest beside the exit to complete the dungeon.
Where to find Divinecraft Dungeon: Phasecycle
The dungeon sits in Hidden Mountain, close to Mistvale and the Stellabed Rocks marker. Pi the Third stands just outside the sealed stone door. Before you can enter, you speak to Pi and then trigger the chain mechanism that swings the main door open.
The whole space runs on one idea. Round pressure plates on the floor control nearby platforms, and you feed those plates by shoving heavy rock spheres onto them with the Tai Chi Mystic Art. Keep that in mind and the layout stops feeling confusing.
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All collectibles in Phasecycle
There are five chests, one journal, and one final treasure to gather. Use this as a checklist so nothing gets skipped before you leave.
| Collectible | Where to get it |
|---|---|
| Chest 1 | Flooded area on the lower level; link the chain to open the underwater gate. |
| Chest 2 | Under the stone archway in the tall waterfall room. |
| Chest 3 | In the lower pool of the waterfall room; reached by swimming. |
| Chest 4 | Also in the lower pool, near the third chest. |
| Chest 5 | Behind the side gate you open after aligning the main platforms. |
| Travels Beyond IV (journal) | In the final chamber, next to the exit. |
| Final treasure | The treasure chest beside the journal at the exit. |
How to know the dungeon is complete
Opening the final treasure chest in the exit chamber marks the run as finished, and you can then walk out through the exit. When you leave, Pi the Third is no longer at the entrance, which is normal and confirms the dungeon has been cleared.
If a platform will not rise, the most common cause is a rock sphere that has not fully settled onto its circular plate. Push it again with Tai Chi until it locks in, and reset any chain you moved earlier so the mechanisms return to their working positions.






