Dokkaebi is the centerpiece of Rainbow Six Siege's Year 11 Season 2 update, Operation System Override. The veteran attacker swaps her old Logic Bomb for a far more aggressive tool called the Jegeo Payload, picks up a new full-auto rifle, and trades her permanent phone hack for a timed one. The result is a more surgical operator that punishes exposed defenders while easing some of the frustrations that made her old kit feel unfair.
Quick answer: Dokkaebi now fires the Jegeo Payload at a single identified defender, overheating their phone until it explodes for 40 damage and a small fire after roughly 7 to 8 seconds. Defenders can clear it in about 1.5 seconds. She also gains the XK23 assault rifle, and her hack of fallen defenders' phones now grants only temporary camera access from anywhere on the map.

How the Jegeo Payload gadget works
The name comes from the Korean word for "elimination," and the gadget plays the part. Instead of buzzing every defender's phone at once, Dokkaebi sends a stronger virus to one target at a time. The phone vibrates loudly, then overheats and detonates if the defender does nothing about it.
When the device explodes, it deals an immediate 40 damage to the carrier and drops a small ball of fire at their feet, which can hurt anyone standing close by. The buzzing during the countdown is quieter than the old Logic Bomb, but it carries a distinct pattern that is still noticeable up close.
There is a catch for both sides. The window to react is short, roughly 7 to 8 seconds, which is brutal for a defender already caught in a gunfight. On the flip side, disabling the virus is fast, taking only about 1.5 seconds, so a defender who is safe and aware can usually clear it without much trouble.

Targeting rules and the temporary hack
The Jegeo Payload is no longer a team-wide attack. It only works on identified defenders, much like how Deimos must lock onto a target with his DeathMARK Tracker. Dokkaebi cycles through visible enemies and fires the virus at whichever one she chooses, so timing and target selection matter far more than before.
Defenders have two ways to stay safe. Remaining unidentified keeps them off the target list entirely, and standing inside the range of a Signal Disruptor blocks the signal from reaching their phone in the first place. The protection only holds before the payload is sent.
Her phone-hacking ability has also been reworked. Dokkaebi can now hack the phones of eliminated defenders from anywhere on the map, but the access is no longer permanent. A successful hack grants temporary use of the defender cameras, so the value comes from timing the hack for a key moment, such as denying a post-plant retake or isolating a 1v3. If a defender's phone detonates, that player loses camera access for the rest of the round and can no longer call out attacker positions.
| Feature | Old Logic Bomb | New Jegeo Payload |
|---|---|---|
| Targets | All living defenders at once | One identified defender at a time |
| Main effect | Loud buzz reveals locations | Buzz, then phone overheats and explodes |
| Damage | None | 40 damage plus a small fire |
| Countdown to detonate | Not applicable | About 7 to 8 seconds |
| Time to disable | Not applicable | About 1.5 seconds |
| Disruptor counter | Blocks the buzz | Blocks the signal before it is sent only |
| Phone hack on dead defenders | Permanent camera access | Temporary camera access, usable from anywhere |

Dokkaebi's new loadout and the XK23
Dokkaebi finally gets a full-auto primary. The XK23 assault rifle joins her arsenal alongside the Mk 14 EBR marksman rifle and the BOSG.12.2 shotgun. Its design draws on bullpup rifles such as the F90 and the Steyr AUG A2, and it performs reliably in close to mid-range fights. Sens and Rauora also receive the XK23, expanding the attacker pool that can run it.
For her secondary weapon, Dokkaebi keeps the Gonne-6 hand cannon, the SMG-12, and the C75 Auto machine pistols. Her gadget choices remain the Smoke Grenade and the Impact EMP Grenade.
| Slot | Options |
|---|---|
| Primary weapon | XK23 assault rifle, Mk 14 EBR, BOSG.12.2 |
| Secondary weapon | Gonne-6, SMG-12, C75 Auto |
| Gadget | Smoke Grenade, Impact EMP Grenade |
| Unique ability | Jegeo Payload |
How defenders counter the Jegeo Payload
The new gadget rewards awareness more than the old one did. If you are a defender, the cleanest way to avoid it is to stay unidentified, since Dokkaebi can only target enemies who have been spotted. Holding position inside a Signal Disruptor's bubble also stops the virus from ever landing.
If the payload does hit, break off and find cover so you can disable it during the short window. The clear is quick, around 1.5 seconds, so the danger is mainly when you are pinned in a fight and cannot spare the moment. Letting it explode costs you 40 health, exposes you to the fire, and locks you out of cameras for the round.

Taken together, the changes turn Dokkaebi into a more precise threat. The Jegeo Payload trades her old global noise distraction for real damage and pressure on a single target, while the timed hack keeps her intel power without leaving defenders permanently exposed. Add the XK23 to her primaries and she becomes a stronger pick on attack, provided you commit to identifying targets and firing the payload at the right moment.