The Archives Update landed in DOORS on August 28, 2026, and it brings nine brand-new entities into a subfloor built out of office corridors, waiting rooms, and filing sectors. Three older Rooms threats — A-60, A-90, and A-120 — were also rebuilt with new names, new designs, and new rules.
Quick answer: The nine new entities are Honcho, Drone, Forget-Me-Not, Teller, Alma, Noise, Creak, Stem, and Portrait. A-60 is now Bash, A-90 is now Ransom, and A-120 is now Scribbles.
All new Archives entities at a scan
| Entity | What it does |
|---|---|
| Honcho | Boss-style threat inside a puzzle sequence; break line of sight or die |
| Drone | Passive until you get close, then attacks |
| Forget-Me-Not | Seals a doorway behind a spot-the-difference memory puzzle |
| Teller | Blocks a progression door until you supply the right ticket number |
| Alma | Appears in dark rooms; light or broken line of sight makes it fade |
| Noise | Crawls out of televisions |
| Creak | Tall and lanky, described as shy |
| Stem | Small follower that pops when thrown |
| Portrait | Copies your movements |
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Entities that block your path
Three of the new arrivals sit directly between you and the next door. You cannot outrun any of them, so each one is really a small task with a fail state attached.
Honcho
Honcho is the boss of the bunch. It is a tall, flat figure that looks like it was cut out of cardboard or heavy office paper, wearing a light-blue button-up and a dark tie, with staples holding the limbs together and a glitching black redaction box where its face should be. It shows up as a sector checkpoint threat inside a puzzle sequence, and the survival rule is simple: keep working the puzzle while breaking line of sight, because staying visible gets you killed.

Forget-Me-Not
Forget-Me-Nots are clusters of glowing light-blue vines and flowers that grow across a doorway and seal it shut, with one large yellowish eye rooted in the middle of the mass tracking you. They start turning up in Sector C. Clear the small flowers off the surrounding walls first, then interact with the main entity to start its puzzle.
The puzzle is a three-to-four room memory loop built on spotting differences. Move forward when the room is unchanged, and move backward when something in it has been altered. Getting it wrong triggers a bite that hurts badly but does not kill you outright. Clearing it unlocks the Perfect Memory achievement.

Teller
Teller is part office appliance, part machine. It rolls on office chair casters, has an industrial ticket puncher in place of a right hand, wears a long trenchcoat, and displays cycling text such as “NOW SERVING” on the screen that serves as its face. It never moves from the progression door it is guarding.
To get past it, search the nearby offices for ticket dispensers or desk systems and produce the number it is asking for. The Waiting Ticket item is handed to you by Teller and has to be returned when it asks. Survive the encounter and you earn Now Served.

Entities that punish how you move
Drone
Drones are pitch-black silhouettes that idle or wander through office rooms with brightly colored sticky notes stuck over their faces — some blank, some scribbled with crude eyes or expressions. They ignore you completely until you get too close, at which point they attack. Crouch, take the wide route around them, and do not brush past. Slipping through a stampede of them unlocks Crowd Watching.

Alma
Alma is a sweeping dark shadow with a strikingly realistic human face floating inside it. It forms silently in unlit or dimly lit office areas. Slow down, shine a direct light source at it or break line of sight, and it dissipates. Surviving it grants Witness Protection.
Noise
Noise is a static-textured entity with teeth that crawls out of a television set. Treat any TV in the Archives as a possible spawn point rather than scenery.

Creak
Creak is tall and lanky, covered in fleshy holes, and shy by nature. It reacts to being noticed rather than hunting you down.

Stem and Portrait
Stem is a small entity that trails after you around the floor and pops if you throw it. Portrait is the stranger of the pair — it mirrors your movements, and a Crucifix used against it awards the Annihilation achievement.
Bash, Ransom, and Scribbles: The reworked Rooms trio
The old A-series entities did not just get a coat of paint. Each one was renamed and had its behavior rewritten.
| New name | Was | What changed |
|---|---|---|
| Bash | A-60 | Redesigned as a red-hot rusher. It no longer instantly kills anyone not hiding — instead it burns players caught in its path down long corridors, dealing rapid damage. |
| Ransom | A-90 | New jumpscare, and it now demands 500 gold coins if you moved, with a 90-second timer. Miss the deadline and it deals 50 damage. |
| Scribbles | A-120 | Renamed with an overhauled design. |
The matching achievements are Carpet Burn for surviving Bash, Firewall for avoiding or disabling Ransom, and Limitless Paper for surviving Scribbles.
Note: Ransom’s coin demand means gold you spend early in a run can leave you unable to pay later. Keep a reserve if you are deep into a sector.
How to reach The Archives
The Archives is a free subfloor reached through the Lobby, which has been redecorated in an Archives theme. You can also enter it through The Hotel, or by rebirthing with a Lotus — either route unlocks the Forgotten Memories achievement. A second new subfloor, The Stairwell, is entered through The Mines.
With this update, every subfloor is permanently free once you have discovered it yourself. The Rooms has been pulled from the floor selection and is temporarily inaccessible until it is converted into a vision, and its old achievements have been moved to a Legacy section where they can no longer be earned.
Items that change how you handle these entities
Over ten new items shipped alongside the entities, and a few of them tie directly into encounters. The Waiting Ticket is the Teller’s requirement. Pizza is edible and heals you. The Lunch Box stores food items, the Paper Cup can be filled with water and drunk, and Paper Planes can be thrown. Pack Of Gween Soda and the Mug round out the set.
Vitamins were reworked too. The speed boost is weaker but lasts longer, they now carry five uses, and health regeneration has been added back after being cut in The Hotel+ Update.
Confirming you actually survived an encounter
Thirty-five achievements came with the update, and the entity-specific ones are the cleanest way to confirm a clean pass. If you cleared Forget-Me-Not without a failed comparison, Perfect Memory pops. If Teller let you through, Now Served pops. Bash, Ransom, Scribbles, Alma, and Portrait each have their own marker as well. No achievement means the game did not register a survival — usually because you took the hit and pushed on rather than avoiding it.
Escape routes have their own tracking. Emergency Exit covers leaving The Archives through an emergency exit that spawns occasionally in certain sectors, while Z-50 is for escaping through door Z-50. Getting out of The Stairwell awards Going Up.
The Archives was originally targeted for December 2025 before the team changed how it ships major updates, pushing the release into 2026. It has been described as lore-heavy and as groundwork for Floor 3, which is why the door numbering now uses varied letter prefixes instead of the old A- scheme. The Journal, a new saving mechanic added in the same update, is worth using — the update’s framing about taking notes is not decorative.






