Gaming

Roblox Doors: All New Entities in The Archives Update

Every new Archives entity, plus the reworked A-60, A-90, and A-120, and what each one demands from you.

Every new Archives entity, plus the reworked A-60, A-90, and A-120, and what each one demands from you.

The Archives Update landed in DOORS on August 28, 2026, and it brings nine brand-new entities into a subfloor built out of office corridors, waiting rooms, and filing sectors. Three older Rooms threats — A-60, A-90, and A-120 — were also rebuilt with new names, new designs, and new rules.

Quick answer: The nine new entities are Honcho, Drone, Forget-Me-Not, Teller, Alma, Noise, Creak, Stem, and Portrait. A-60 is now Bash, A-90 is now Ransom, and A-120 is now Scribbles.


All new Archives entities at a scan

EntityWhat it does
HonchoBoss-style threat inside a puzzle sequence; break line of sight or die
DronePassive until you get close, then attacks
Forget-Me-NotSeals a doorway behind a spot-the-difference memory puzzle
TellerBlocks a progression door until you supply the right ticket number
AlmaAppears in dark rooms; light or broken line of sight makes it fade
NoiseCrawls out of televisions
CreakTall and lanky, described as shy
StemSmall follower that pops when thrown
PortraitCopies your movements

Entities that block your path

Three of the new arrivals sit directly between you and the next door. You cannot outrun any of them, so each one is really a small task with a fail state attached.

Honcho

Honcho is the boss of the bunch. It is a tall, flat figure that looks like it was cut out of cardboard or heavy office paper, wearing a light-blue button-up and a dark tie, with staples holding the limbs together and a glitching black redaction box where its face should be. It shows up as a sector checkpoint threat inside a puzzle sequence, and the survival rule is simple: keep working the puzzle while breaking line of sight, because staying visible gets you killed.

A fenced Archives room with a wooden crate and a racket stand during the Honcho puzzle sequence
A puzzle-space room of the kind Honcho patrols. Image: LSPLASH

Forget-Me-Not

Forget-Me-Nots are clusters of glowing light-blue vines and flowers that grow across a doorway and seal it shut, with one large yellowish eye rooted in the middle of the mass tracking you. They start turning up in Sector C. Clear the small flowers off the surrounding walls first, then interact with the main entity to start its puzzle.

The puzzle is a three-to-four room memory loop built on spotting differences. Move forward when the room is unchanged, and move backward when something in it has been altered. Getting it wrong triggers a bite that hurts badly but does not kill you outright. Clearing it unlocks the Perfect Memory achievement.

Player inspecting a blue flower painting on the wall during the Forget-Me-Not memory loop
Comparing room details during the Forget-Me-Not spot-the-difference loop. Image: LSPLASH

Teller

Teller is part office appliance, part machine. It rolls on office chair casters, has an industrial ticket puncher in place of a right hand, wears a long trenchcoat, and displays cycling text such as “NOW SERVING” on the screen that serves as its face. It never moves from the progression door it is guarding.

To get past it, search the nearby offices for ticket dispensers or desk systems and produce the number it is asking for. The Waiting Ticket item is handed to you by Teller and has to be returned when it asks. Survive the encounter and you earn Now Served.

A NOW SERVING display reading number 27 during the Teller encounter
The number Teller is currently serving decides which ticket you need. Image: LSPLASH

Entities that punish how you move

Drone

Drones are pitch-black silhouettes that idle or wander through office rooms with brightly colored sticky notes stuck over their faces — some blank, some scribbled with crude eyes or expressions. They ignore you completely until you get too close, at which point they attack. Crouch, take the wide route around them, and do not brush past. Slipping through a stampede of them unlocks Crowd Watching.

A luggage cart stacked with parcels and a loose suitcase in an Archives corridor
Clutter like this gives you the wide paths you need to skirt idling Drones. Image: LSPLASH

Alma

Alma is a sweeping dark shadow with a strikingly realistic human face floating inside it. It forms silently in unlit or dimly lit office areas. Slow down, shine a direct light source at it or break line of sight, and it dissipates. Surviving it grants Witness Protection.

Noise

Noise is a static-textured entity with teeth that crawls out of a television set. Treat any TV in the Archives as a possible spawn point rather than scenery.

First-person view of a lit fireplace and furnished room where a television could hide Noise
Furnished side rooms are where screens — and Noise — turn up. Image: LSPLASH

Creak

Creak is tall and lanky, covered in fleshy holes, and shy by nature. It reacts to being noticed rather than hunting you down.

Door interaction prompt reading HOLD E as the player unlocks an Archives door
Holding a door interaction leaves you exposed, which matters around Creak. Image: LSPLASH

Stem and Portrait

Stem is a small entity that trails after you around the floor and pops if you throw it. Portrait is the stranger of the pair — it mirrors your movements, and a Crucifix used against it awards the Annihilation achievement.


Bash, Ransom, and Scribbles: The reworked Rooms trio

The old A-series entities did not just get a coat of paint. Each one was renamed and had its behavior rewritten.

New nameWasWhat changed
BashA-60Redesigned as a red-hot rusher. It no longer instantly kills anyone not hiding — instead it burns players caught in its path down long corridors, dealing rapid damage.
RansomA-90New jumpscare, and it now demands 500 gold coins if you moved, with a 90-second timer. Miss the deadline and it deals 50 damage.
ScribblesA-120Renamed with an overhauled design.

The matching achievements are Carpet Burn for surviving Bash, Firewall for avoiding or disabling Ransom, and Limitless Paper for surviving Scribbles.

Note: Ransom’s coin demand means gold you spend early in a run can leave you unable to pay later. Keep a reserve if you are deep into a sector.


How to reach The Archives

The Archives is a free subfloor reached through the Lobby, which has been redecorated in an Archives theme. You can also enter it through The Hotel, or by rebirthing with a Lotus — either route unlocks the Forgotten Memories achievement. A second new subfloor, The Stairwell, is entered through The Mines.

With this update, every subfloor is permanently free once you have discovered it yourself. The Rooms has been pulled from the floor selection and is temporarily inaccessible until it is converted into a vision, and its old achievements have been moved to a Legacy section where they can no longer be earned.


Items that change how you handle these entities

Over ten new items shipped alongside the entities, and a few of them tie directly into encounters. The Waiting Ticket is the Teller’s requirement. Pizza is edible and heals you. The Lunch Box stores food items, the Paper Cup can be filled with water and drunk, and Paper Planes can be thrown. Pack Of Gween Soda and the Mug round out the set.

Vitamins were reworked too. The speed boost is weaker but lasts longer, they now carry five uses, and health regeneration has been added back after being cut in The Hotel+ Update.


Confirming you actually survived an encounter

Thirty-five achievements came with the update, and the entity-specific ones are the cleanest way to confirm a clean pass. If you cleared Forget-Me-Not without a failed comparison, Perfect Memory pops. If Teller let you through, Now Served pops. Bash, Ransom, Scribbles, Alma, and Portrait each have their own marker as well. No achievement means the game did not register a survival — usually because you took the hit and pushed on rather than avoiding it.

Escape routes have their own tracking. Emergency Exit covers leaving The Archives through an emergency exit that spawns occasionally in certain sectors, while Z-50 is for escaping through door Z-50. Getting out of The Stairwell awards Going Up.


The Archives was originally targeted for December 2025 before the team changed how it ships major updates, pushing the release into 2026. It has been described as lore-heavy and as groundwork for Floor 3, which is why the door numbering now uses varied letter prefixes instead of the old A- scheme. The Journal, a new saving mechanic added in the same update, is worth using — the update’s framing about taking notes is not decorative.