Dragon Ball Gekishin Squadra is being rebuilt into a different game. The 4v4 free-to-play MOBA that launched on September 9, 2025, will retire its current top-down ruleset and move to a new camera, new rules, simplified roles, and expanded customization. The development team confirmed the plan around the game’s first anniversary and framed it as a full overhaul rather than a routine patch.
Quick answer: The overhaul rolls out after the 1st Anniversary Campaign, targeted for the end of 2026. Once it lands, the current ruleset is switched off permanently and replaced by a closer camera, redesigned maps and rules, a simpler role system, and reworked character unlocks. Items you already earned are meant to carry over.

What is changing in the Gekishin Squadra overhaul
The update touches five core areas of the game at once. The most visible shift is the camera. The current view sits above the map like a traditional MOBA, and that is being swapped for a closer perspective that pulls players nearer to the characters and the fighting. Portions of the visual style are being updated alongside it.
| Area | What changes |
|---|---|
| Camera | Top-down view replaced with a closer, third-person style perspective; some visuals updated to match. |
| Rules and maps | Game rules and maps redesigned to lean into fast, action-focused battles rather than complex MOBA objectives. |
| Roles | The DAMAGE / TANK / TECHNICAL role system is simplified so more characters are viable to pick freely. |
| Customization | More options and stronger in-match presentation, so skins and effects show up more clearly during play. |
| Progression | Character acquisition simplified, with expanded long-term goals for players who want deeper engagement. |
Community discussion around the reveal points to the match structure shifting toward collecting Dragon Balls, with many of the MOBA layers being stripped back. The result is closer to an online battle game than the strategic, lane-and-objective format the game shipped with.

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The stated reason is the skill gap, not the player count. The team said Gekishin Squadra was built so anyone could jump into Dragon Ball team battles, but the game’s strategic depth and knowledge-heavy mechanics created a wide divide between top players and everyone else. New players kept running into lopsided matches and a steep barrier to competitive play.
However, over time, we found that the game’s strategic depth and knowledge-based mechanics often created a large cap between the top performing players and everyone else in terms of game literacy.
Each change maps directly to that problem. The closer camera is meant to make battles feel more immersive. The simpler rules and maps aim to cut the knowledge gap between veterans and newcomers. The trimmed role system removes situations where role-based performance blocked players from using the characters they like, and the reworked progression addresses long-standing complaints that character unlocks were slow and hard to follow.

What happens to the current ruleset and your items
The transition is one-way. After the 1st Anniversary Campaign wraps, the game moves to the new ruleset and the current ruleset stops being available. There is no plan to keep both versions running side by side.
For anything you have already unlocked, the team said it is working out how items earned under the current system will be handled and wants them respected in the new version. Exact conversion details have not been spelled out yet, and the developers said more information will come in the months leading up to the switch.
When the overhaul launches
The overhaul is planned to arrive after the 1st Anniversary Campaign, with the aim of launching at the end of 2026. No exact date or time has been confirmed. The developers said they will keep sharing details in the coming months and stay in contact with the community as the work continues.
Note: until the new ruleset goes live, the game keeps its current format and continues to receive updates, so there is no immediate cutover.

How players are reacting
Reaction has been split. Some players welcome a version that feels closer to other Dragon Ball games and less like a demanding MOBA. Others are mourning the exact style they signed up for, since the top-down design and its distinct look were among the game’s more unusual traits. The anniversary broadcast itself carried a heavy tone, with one of the lead developers coming across as heartbroken about the direction.
Longstanding community complaints give the rework a clear target. Players had flagged a grindy star system, slow and expensive character unlocks, too many bots filling teams, and a lack of rewards for simply playing matches. Whether the new ruleset fixes those pain points will only be clear once it goes live, but the plan is a deliberate attempt to broaden the game’s appeal rather than shut it down.






