In Norgan, top-tier weapons are not ready-made enemy drops. Foes leave behind Ancient Spoils; take these unfinished relics to the settlement for appraisal, which turns them into equipment with randomly rolled stats and extra skill slots. For the quickest haul, combine a vocation-specific drop-rate boon with a five-day duration, then cycle through two reliable Level 3 sources as they respawn.
Quick answer: At the Obelisk of Benediction for your vocation, purchase the Spoils Spawn Rate Boost for 7,000 Dcp while carrying the Sigil of Devotement. Then hunt Colossal Yetis and snowfield dragons, and bring their drops to Jiera for appraisal.
What you need before farming Ancient Spoils
Get all of these ready beforehand. Without any one of them, the farming cycle can fail or leave you making a pointless trip through the blizzard.
- An Offering Flame unlocks the Obelisk of Benediction associated with your vocation.
- Activation of the Spoils Spawn Rate Boost costs 7,000 Discipline Points.
- At the Norgandian Inn, get the Sigil of Devotement for 30 Norgan Ducats.
- Use the Eye of the Sphinx to locate Colossal Foes carrying spoils.
- Complete the Relics of the Past quest to unlock spoil appraisal. Afterward, Jiera can appraise your drops at the camp.
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The Obelisk boon increases the chance of finding drops for your vocation, while the Sigil extends its active period. Arrange both before departing the settlement, and one payment will cover multiple farming sessions.



Pull lodged swords from Colossal Yetis
In the snowfields, Colossal Yetis have greatswords embedded in their bodies. Pulling a blade free guarantees a Level 3 Ancient Spoils drop and removes a substantial amount of the boss’s health at once. That makes sword extraction both your primary damage method and a dependable way to get loot.


Bring pawns whose vocation is Thief and whose inclination is Straightforward. They will latch onto large enemies and extract the swords, leaving you free to attack while they collect the drops.
Hunt the snowfield dragons for frost relics
The dragons in the snowfields are your second source. They hand over guaranteed Level 3 spoils that appraise into cold weapons with permanent frost imbuement and as many as four special skills, which is where blades like Polar Night and the Snowsquall duospear come from. Expect Wintery Dragon Scales in the haul too.
Use the Eye of the Sphinx to mark these dragons as you do the yetis, and take them out between yeti hunts. Fire is ineffective against them because they resist it; use physical attacks or another element instead.
Both enemy types return on a daily timer. Rest for one full in-game day at a settlement or campsite to bring them back, making your initial setup reusable for another farming round.

Appraise your spoils with Jiera
Appraisal is what turns raw spoils into usable gear. For instance, a Lv 3 Ancient Bowstaff can become a bow, staff, or magickal bow, with stats and skills randomized on every appraisal. Take your collected drops to camp and ask Jiera to appraise them; each attempt costs Rift Crystals.

For a better chance at a strong result, gather multiple examples of one spoils type and choose the best roll. If two weapons have similar base stats, let the special skills that fit your build decide between them. Spare spoils can be sold for Rift Crystals if you already have your preferred equipment. A newly appraised, named relic in your inventory—with stats and skill slots absent from the raw item—confirms the process worked.
Armor perks that raise spoils per run
Two armor effects can improve the value of each run. Equip both for farming.
- Relic Hunter head armor—for example, the Superior Duskplume Headband—has a chance to add one spoil when you collect spoils. Spoils inside treasure chests do not trigger this effect.
- With Homing Instinct leg armor, a Ferrystone lets you leave a blizzard or whiteout immediately after a fight, avoiding the lengthy return walk.
Relic weapons the Lv 3 spoils resolve into
The following Level 3 spoils types can appraise into these relics. Listed figures are each weapon’s base stats, before smithing.
| Weapon | Vocation | Base stat | Appraised from |
|---|---|---|---|
| Magick Archer | Magick 895 | Lv 3, Ancient Bowstaff | |
| Fighter | Strength 980 | Lv 3, Ancient Light Weaponry | |
| Warrior | Strength 1020 | Lv 3, Ancient Long Weaponry | |
| Thief | Strength 795 | Lv 3, Ancient Light Weaponry | |
| Mystic Spearhand | Strength 900 | Lv 3, Ancient Long Weaponry | |
| Mystic Spearhand | Strength 900 | Lv 3, Long / Ancient Long Weaponry |
Sanguine Radiance, a magickal bow that fires bolts which always hit, is a rare outcome from appraising the Altruist’s Bow. Its knockdown power is 505, and shops pay 20,000 G for it.
Polar Night, a Fighter weapon and Rimed Needle variant, can function as a sword, mace, or shield. Its cold prevents wounds from being treated, and its knockdown power is 550.
Absolute Zero is a Warrior greatsword or hammer derived from the Spinechiller, with cold potent enough to turn its targets to ice. It has 630 knockdown power.
Since each appraisal produces a new roll, your gear’s potential depends on how many Level 3 spoils you can give Jiera. Keep the five-day boost active, hunt the yetis and dragons as they respawn, and rest for one in-game day between rounds to reset the Colossal Foes and start the next haul.





