Gaming Guide

Dragon’s Dogma 2: Dark Arisen Norgandian Settlement Guide – Where to Find the Inn, Smith and Appraiser

Exact spots for Dwayne's inn, the vocation change, Hal's forge and Jiera's appraisals, plus what every villager in Norgan offers.

Exact spots for Dwayne’s inn, the vocation change, Hal’s forge and Jiera’s appraisals, plus what every villager in Norgan offers.

The Norgandian Settlement: thatched houses, the bonfire and the palisade under a grey sky

Norgan has one village, and the sign that appears when you cross into it reads “Norgandian Settlement”. Every service you need in the frozen north lives here: a bed, a vocation change, a smith, and the appraiser who turns unidentified spoils into weapons and armor. Nobody in the village is a long walk apart, but a few of them are easy to miss because the game hides familiar functions in unfamiliar menus.

Quick answer: Rest and change vocation at Dwayne’s inn (Rest costs 500 G), forge at Hal’s open-air forge north of the portcrystal, and appraise spoils with Jiera by the bronze bowl north-east of the portcrystal. There is no separate vocation guild building.


Walking in through the Norgandian Settlement’s south gate past the bonfire, Dorin and the portcrystal; Jiera’s menu reads “Appraise” / “Trade Spoils for Rift Crystals” / “Talk” / “Cancel”; holding the talk key on Hal at his forge opens “Manufacture” / “Buy” / “Sell” / “Talk” / “Cancel”.

How to talk to people

To start a proper conversation with any settlement resident, keep the key held; the prompt reads “F Hail (Hold to Talk)”.


The settlement layout, south to north

The stone bridge meets a torch-lined palisade at the village’s southern entrance. About thirty metres beyond the gate stands the Norgan Portcrystal, a tall purple crystal. Use it as the village’s fast-travel point, take your bearings from it, and warp there whenever you return.

The area name Norgandian Settlement on screen just inside the palisade of the south gate
Inside the south gate: “Norgandian Settlement”.

The large bonfire is only a few steps beyond the portcrystal, near the village center. Jiera and Ilsa are a short distance north-east of the crystal. Hal works at a forge roughly twenty metres north of it, and the route to Valgr Ravine leaves from the far northern end of the village, beyond the houses.

The purple Norgan Portcrystal with the bonfire and Dorin beyond it in the middle of the village
The portcrystal, with the bonfire and Dorin just beyond it.

Visit the shops and quest givers by day. At night Dorin patrols the village and will not hand out the Village Defense side quest.


Who is where and what they offer

WhoWhereOffers
DorinAt the bonfireMain-quest talks, Village Defense; no shop
DwayneInside the Norgandian InnRest, Vocation Guild, Trade Norgan Ducats
JieraBy the bronze bowl, north-east of the portcrystalAppraise, Trade Spoils for Rift Crystals
IlsaAt the iron fire basket with FrekiThree hound side quests
IldaA stall in the village (moves later)Shop

The inn: rest, change vocation and trade ducats (Dwayne)

Dwayne runs the Norgandian Inn. Carved posts frame its entrance, and a round shield hangs above the door. The dim interior has herbs dangling from the beams, with a tame hound resting beside him. Hold the key while targeting Dwayne to open his menu: “Rest” 500 G, “Vocation Guild”, “Trade Norgan Ducats”, “Talk” and “Cancel”.

Dwayne in the Norgandian Inn with the menu Rest 500 G, Vocation Guild, Trade Norgan Ducats, Talk, Cancel
Dwayne’s inn menu: “Rest”, “Vocation Guild”, “Trade Norgan Ducats”.

To sleep, choose “Rest”, then pick “Rest till Morning” or “Rest till Nightfall”.

The rest fee does not stay at 500 G forever. Once you complete the main quest Rumbles in the North, Dorin tells you he has arranged for your stays to be free of charge, and later in the story the inn line shows Rest 0 G instead.

The inn's rest choices Rest till Morning, Rest till Nightfall and Cancel
“Rest till Morning” / “Rest till Nightfall” / “Cancel”.

Where to change vocation in Norgan

To switch classes, hold the key on Dwayne and select the “Vocation Guild” entry in his inn menu. If you came looking for a guild hall like the ones in the southern cities, this menu line is it.

Unlike inns in Vermund, Dwayne’s menu does not include an “Organize Storage” option. Pressing Esc while the inn choices are open shifts the cursor to “Cancel”; it does not dismiss the menu.

Trading Norgan Ducats

Select “Trade Norgan Ducats” to reach the “Norgan Ducat” screen. Its top section shows your “Current Held” amount, and the two available tabs are “Rare Trade” and “Standard Trade”. Use this screen to spend the region’s currency.


The smith: Hal’s forge and Workshop

Hal works outdoors at his forge, roughly twenty metres north of the portcrystal, moving between the anvil, grindstone and water barrels. Approach him to bring up the usual hail prompt.

Hal at his forge with the menu Manufacture, Buy, Sell, Talk, Cancel
Hal’s menu at the forge: “Manufacture” / “Buy” / “Sell” / “Talk” / “Cancel”.

Selecting “Manufacture” opens a screen titled “Workshop” showing a “Manufacturable Gear” list. Among the things Hal sells is the Arctic Camping Kit for 3000 G.


The appraiser: Jiera and your spoils

A short walk north-east of the portcrystal, Jiera sits at the carved lodge beside a bronze bowl, beneath a blue-and-yellow hanging. The map labels the spot “Jiera’s Appraisals”. She tells you that relics are of no use until appraised, so you’ll need to come back here.

Jiera seated by a bronze bowl in front of a blue and yellow hanging at the carved lodge
Jiera by her bronze bowl at the carved lodge.

Her choices are “Appraise”, “Trade Spoils for Rift Crystals”, “Talk” and “Cancel”. Use “Appraise” to appraise spoils; relics cannot serve you till they are appraised. She has no goods for sale.

Jiera's menu: Appraise, Trade Spoils for Rift Crystals, Talk, Cancel
Jiera’s menu: “Appraise” / “Trade Spoils for Rift Crystals” / “Talk” / “Cancel”.

Ilsa, Freki and the hounds

Ilsa stands at her iron fire basket with the hound Freki lying beside it
Ilsa at her fire basket, with Freki beside it.

Ilsa stands at an iron fire basket with the direwolf Freki lying beside her. She gives the three hound quests: In for a Hare, in for a Hound; A Direwolf Delicacy; and A Hound and His Bone.

Once In for a Hare, in for a Hound is complete, the prompt on Freki changes to “F Take Freki on a walk (Hold)”. Three tame direwolves live in the village, Freki and her pups Geri and Skoll, so do not attack them.

The prompt Take Freki on a walk (Hold) beside the hound in the Norgandian Settlement
After Ilsa’s first quest: “Take Freki on a walk (Hold)”.

Dorin and Ilda

Dorin stands at the bonfire. He is the village’s guardian and the father of Dwayne, Ilda and Ilsa. He has no shop, but he delivers main-quest conversations and the side quest Village Defense, and he answers each topic in turn. Hold the key more than once to hear everything he has to say.

Dorin talks with the Arisen in front of the bonfire in the Norgandian Settlement
Dorin at the bonfire.

Ilda operates a stall in the village and roams around the settlement. Completing Flight in the Night, the side quest where you help her leave, takes her away from the village. She then sells at Northwall Campground, so don’t keep looking around the village for her stall.


First-visit route in order

Come in through the south gate and head straight to the portcrystal before touching anything else. It becomes your fast-travel point for the whole village.
Talk to Dorin at the bonfire for the story beats and to pick up Village Defense when it is offered.
Visit Hal at the forge and start Hammer and Tongs so he can begin crafting for you.
Stop by Jiera at the bronze bowl to appraise the spoils you carried in.
Head into the inn and speak to Dwayne to rest or change vocation whenever you are ready.

Once you know the portcrystal, the bonfire and the forge, the rest of the village reads itself. Warp in, appraise your spoils, craft at the forge, rest or change vocation at the inn, then head back out into the snow.