Gaming How-To

Drain Sim: How to Clear the Village Community Map

Dam the river, rake every drain, and empty the water bar to finish the Village map's time challenge for $200.

Dam the river, rake every drain, and empty the water bar to finish the Village map’s time challenge for $200.

Village is a community-made map for Drain Sim, and it plays very differently from the game’s built-in city jobs. Instead of a single flooded street with a couple of grates, you get a cartoon-styled hamlet with a river pouring water in faster than any pump can pull it out. Until that inflow is dealt with, everything else you do is wasted effort.

Quick answer: Block the river with shoveled dirt so fresh water stops entering the village, rake every drain clear (including the submerged ones and the one inside the wooden outhouse), then run pumps from generators placed above the waterline until the WATER LEVEL OVERALL bar empties. Clearing it inside the time challenge pays out $200.


Village map layout and water sources

The map is signposted with on-screen area labels, which double as a hint about where the water is coming from and where it can go. Water level is tracked by the blue WATER LEVEL OVERALL bar in the top-left of the HUD, and the tablet in your inventory shows a live heat map of depth so you can tell which pocket is still holding the most water.

Marked areaWhat it means for drainage
ENTRANCEWhere the truck parks. All tools and refills come from here.
RIVER?The main inflow. Holds a large volume and keeps refilling the village until dammed.
JUST A VILLAGE SQUAREThe central flooded area with the first, easily reached drain.
POND?A separate body of water with its own drain, tucked inside a wooden outhouse structure.

What to load on the truck

Your truck carries 180 total weight in tools, and you can only hold nine tools on your person at once, so the loadout matters. Village needs digging gear, drain gear, and enough pumping capacity to work two areas at the same time.

ToolWhy you need itWeight
ShovelDigs dirt piles and places dirt to build the river dam.6
RakeClears leaves and debris off drains so they flow.6
BucketsMore buckets means a higher mud capacity per dig trip.2 each
PumpsMove water to a drain or off the map. Suction ranges from 10 to 40 depending on tier.8–20
Generator Mk IPowers two pumps. Costs $750.20
Generator Mk IIPowers four pumps. Costs $1,100.24
Power CordConnects each pump to a generator outlet. Nothing runs without it.2

Bring at least two generators. Each one effectively defines a separate work zone, and Village has two of them: the river channel and the pond side. Don’t overload on generators beyond your pump count, since a generator with nothing plugged into it is dead weight.


Open the drains before anything else

Rake the drain in the village square first. It sits in shallow enough water to reach immediately, and clearing the leaves off it starts pulling the level down while you work on everything else.
Raking debris off a circular stone drain platform in the flooded village square
Raking the first drain in the village square to get water moving.
Open the tablet and read the heat map. It shows where the deepest water still sits, which is the fastest way to find the drains you can’t see through the murk.
Swim the flooded areas and mark the remaining drains mentally, but don’t try to rake them yet. Tools can’t be used while swimming — you need solid footing under you, so submerged drains have to wait until the level drops.
Find the pond drain inside the wooden outhouse structure and unclog it. It handles the pond’s separate body of water, which won’t empty through the square’s drain.

Build the dirt dam to stop the river

The river is the reason Village stalls out for most players. Pumps alone can’t beat a live inflow, so the fix is a dirt wall across the channel that diverts the flow away from the village entirely.

Equip the shovel and find a dirt pile near the river. Hold the primary action to dig continuously rather than tapping it, and carry extra buckets so each trip moves more mud.
On-screen prompt telling the player to hold Primary Action for continuous digging with the shovel
Holding the primary action digs mud continuously instead of one scoop at a time.
Press the secondary action to place dug dirt across the narrowest point of the river channel. A green outline shows where the dirt will land, so you can line each mound up flush against the last one.
Keep stacking dirt until the wall clears the water line. A wall that is only level with the surface will keep leaking over the top; build it high enough that the flow is pushed away from the village and the square stops refilling.

Tip: dirt is also useful for cutting a shallow path or ditch so a hose can lie flat instead of snagging on terrain. Shoveling out a small trench near the dam saves time later.


Pump and generator setup on Village

Head back to the truck at the entrance and grab your pumps, generators, and cords. The E prompt picks each item up, and you can ferry several loads if your carry slots fill.
Pick up prompt showing the E key above a red piece of equipment
The E prompt appears over equipment you can carry back from the truck.
Drop pumps in the deepest water you can find. They float or sit on land, but the intake needs depth to work, so the middle of the river channel and the lowest point of the square are the productive spots.
Route the suction hose to a cleared drain or over the map boundary. Fences and the dirt wall are the usual snag points on Village; if a hose won’t lay across an obstacle, reposition the pump slightly rather than fighting the routing.
Player reaching toward the water beside a wooden structure with the hotbar hand tool selected
Hose routing near the wooden fencing is the fiddliest part of the setup.
Put the generator somewhere permanently dry. Generators stop working the moment they touch water, so on this map the top of the wooden fence or wall is the reliable perch for the units powering the river pumps.
Prompt showing tap E to throw or hold E to pick up a generator near the wooden wall
Tapping E throws an item, while holding it picks the generator back up for repositioning.
Run the power cord from each pump to a free generator outlet and switch the pumps on. A Mk I generator feeds two pumps; a Mk II feeds four. For the pond, connect pumps straight into the pond drain to speed that section up rather than pushing water across the map.

Finishing the level and the $200 time challenge reward

As the pumps and drains bring the level down, walk back through the areas you couldn’t reach earlier. Once you have footing, rake the last submerged drains — that final round of unclogging is usually what tips the map over the finish line.

The level completes when the WATER LEVEL OVERALL bar is fully depleted. You’ll get a “Great JOB!” screen, and clearing it within the TIME CHALLENGE window pays a $200 reward.


Why the water level stops dropping

  • The dam is too short. If water is still spilling over the dirt wall, the river keeps feeding the village and your pumps will never gain ground.
  • A generator is touching water. It shuts off on contact, which silently kills every pump plugged into it.
  • A pump is sputtering in shallow water. Once the level drops below its intake, it stops being useful — switch it off and move it to a deeper pocket.
  • Drains have re-clogged. Debris builds up over time, so grates you cleared early may need a second pass with the rake.
  • You’re trying to rake or shovel while swimming. Tools only work with solid ground under your feet.

One habit worth building: plan pump placement before you drop anything. Nudging a pump a short distance means re-running both its hose and its cable, and on a timed map that lost minute adds up faster than the water comes down.