Alucard, listed in-game as Twin Jackals, is the vampire-themed dual-pistol class in Dungeon Lootr. Unlike most kits in the game, it never shows up in the spin pool. It sits behind a Robux bundle in the shop, which is the whole reason it draws complaints from players grinding Exotic rerolls at a 0.05% rate.
Quick answer: Buy the Twin Jackals Pack from the in-game shop, use the Alucard class item it grants, equip the class from the Classes menu in the lobby, and dump your stat points into Dexterity.
What the Twin Jackals Pack includes
The pack is sold as a single bundle rather than a standalone class unlock. Alongside the Alucard class item, it carries cosmetic sets and in-game currency, so the class is only one piece of what you are paying for.
| Contents | Details |
|---|---|
| Class item | Alucard (Twin Jackals), a ranged dual-pistol kit |
| Cosmetics | Vampire Colonial and Hellfiend Exotic sets |
| Currency | In-game currency included with the bundle |
| Obtainment | Shop purchase only; not available from Normal or Lucky Spins |

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Add to Google Preferences →Equipping Alucard from the Classes menu
Classes in Dungeon Lootr are movesets. Whichever one you have equipped decides your basic attacks and your four skills, and you swap between them at the Classes station in the lobby.

Alucard skills and ultimate
Alucard fights at range, chaining pistol basic attacks between three active skills. The kit finishes with a transformation ultimate that changes your character model while it is active, though the visual effects on it are recycled from elsewhere in the game rather than being unique to the class.
| Move | Notes |
|---|---|
| Basic attacks | Ranged dual-pistol shots that build your rotation between skills |
| Blackout Fireball | Ranged skill damage |
| Grave Wheel | Ranged skill damage |
| Devil Spiral Beyblade | Spinning area attack |
| Ultimate | Transformation that alters your form for its duration |
Best stat build for Alucard: Dexterity
Dexterity is the stat to invest in. It raises ranged damage, critical rate, attack speed, and dodge chance, which covers both halves of how Alucard plays — staying at distance and firing constantly. Strength and Intelligence do nothing useful for this kit.
Open your Inventory, go to Stat Upgrades, and spend points on Dexterity with the plus button. For titles, Iron Sight gives the strongest Dexterity bonus of the ranged options.

For reference, a geared Alucard setup capable of soloing endgame content sat at these numbers:
| Stat | Value |
|---|---|
| Dexterity | 369 |
| Gear Score | 7.9K |
| Health | 12.2K |
| DR | 22.4K |
| CRIT | 57% |
| Dodge | 75.0% |
Note: Aspects are rolled separately from the class itself. Spins have a 21.5% chance to attach one, while Aspect Gems guarantee it. Damage-focused options such as Tempest and Umbral suit a skill-heavy ranged rotation better than defensive picks.
Leveling Alucard mastery from 0 to 10
A freshly equipped Alucard starts at mastery level 0 and hits noticeably harder as that number climbs. Mastery builds while you fight, so the fastest route is running dungeon rooms and clearing waves with the class equipped rather than testing it on training dummies.

You can confirm it is working from the class mastery readout, which ticks up level by level during a run. Damage output on the same dummy is measurably higher once the class is fully mastered than it is at level 0.
Alucard in the Impossible Event Dungeon
The practical ceiling for the class is a solo clear of the Impossible Event Dungeon, The Lost Temple, ending at the Dark Professor boss. A fully mastered Alucard on the gear numbers above finished that run with 141.85M total damage dealt and zero deaths.
That result leans heavily on the Dexterity dodge bonus. At high dodge, you can hold your distance, cycle Blackout Fireball, Grave Wheel, and Devil Spiral Beyblade, and avoid most of what the boss throws out, which is what keeps a solo attempt alive long enough to finish.
Free alternatives if you skip the bundle
Nothing about Alucard is required for progression, and several of the strongest kits in the game cost no money at all. Exotic rolls are the long-shot route, while quest and craft classes are the reliable one.
| Class | How to get it |
|---|---|
| Sinister Trigger | Exotic rarity, 0.05% from Normal Spins and 0.1% from Lucky Spins |
| Embertide Dragoon | Exotic rarity from rerolls at a 0.05% rate |
| Honored One | Boss Rush drop from floor 40 up, or crafted at the Forge with Gojo boss fragments |
| Unrestricted | NPC quest requiring level 75, 500K Coins, Honored One level 25, and 10 Heavenly Fragments |
| Witch Gunner | Legendary rarity spin, 8% from Normal Spins, and a strong early Dexterity option |
Alucard is a competent ranged kit with a clean Dexterity scaling path and enough survivability through dodge to solo hard content once mastered. The friction is entirely in how you get it, since a Robux bundle sits where a spin, a quest, or a craft recipe would for every other class of comparable strength.





