Crates in Dungeon Quest Reborn are pure chance on paper. The Legendary Case, the most expensive box in the shop, still only lists a 15 percent shot at a Legendary drop, which makes chasing a specific look an expensive habit. There is a way around that, though, and it comes down to when the game actually writes the result to your save.
Quick answer: Start a Legendary Case spin, and if the wheel is clearly not going to stop on a Legendary item, leave the server before the animation ends. Rejoin, and the unopened crate is still sitting in your inventory ready for another spin.
Crate prices and drop odds in the shop
The Crates tab in the shop sells three boxes, all bought with in-game currency rather than Robux. The Legendary Case is the one worth using for this, since it carries the best listed chance of a Legendary result and cuts down how many resets you need to sit through.
| Crate | Cost | Listed odds |
|---|---|---|
| Rare Case | 5,000 | Rare 50% |
| Epic Case | 7,500 | Epic 35% |
| Legendary Case | 10,000 | Legendary 15% |
Everything inside is vanity. The cosmetics screen says as much in plain text, noting that the items are only cosmetic and do not affect gameplay, so a Legendary aura or weapon skin will not raise your damage or health. Names that show up in the pool include Crystal Shine, Astral Guardian, The Nightmare, Explorer, Corrupt Wasteland, Halloween Stars, and Rainbow Wave.
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Add to Google Preferences →How the rejoin reroll works
The crate purchase and the spin result are not locked in at the same moment. Buying the case takes your currency, but the item you win is only committed once the spin animation finishes. Disconnect before that happens and the game never records the roll, so your save still shows an unused crate.

How to confirm the crate survived
After rejoining, open the Crates tab before doing anything else. A successful reset shows the Legendary Case still in your possession and your currency unchanged from before the failed spin. If the crate is gone and a new Rare or Epic cosmetic has appeared in your Cosmetics tab, you left too late and the roll was saved.
The Cosmetics menu is also where you verify a win. Items sort into Enchants, Weapons, Armors, and Titles, and a claimed Legendary shows up under whichever category it belongs to. An empty Enchants tab, for example, displays a prompt telling you to buy some in the shop.

Why the reroll fails
Timing is the only real variable. Leave a fraction too late and the spin finishes on the server, the result saves, and the 10,000 is spent on whatever the wheel picked. Leaving too early is harmless, since nothing has been decided yet, so err on the side of quitting sooner rather than watching the reel settle.
Note: this depends on a save-timing gap, not an intended feature. It can stop working after any update to how crate results are handled, so treat it as something to check rather than something guaranteed to still be live in your session.
Because none of these drops touch your combat numbers, there is no reason to drain gold you still need for weapon and armor upgrades. If your clears are slow or you are wiping on higher difficulties, that 10,000 belongs in the Blacksmith. Once your loadout is stable, a single Legendary Case and a patient finger on the quit button is the cheapest route to the look you actually want.






