Gaming Guide

Endstate Matrix Score Guide: How to Hit 100k Points in Wuthering Waves

The exact team rotation, boss order, and buff choices that push a Singularity Expansion run past 100,000 points.

The exact team rotation, boss order, and buff choices that push a Singularity Expansion run past 100,000 points.

Endstate Matrix is the multi-team boss rush in Wuthering Waves, and crossing 100,000 points in Singularity Expansion comes down to three things: sending enough teams, matching each team to the right Power Circuit buff, and holding your strongest cores for the multiplied rounds. A clean run of twelve teams can land at 101,594 points without touching the Version 3.6 headliner Qingxiao at all.

Quick answer: Clear Stability Accords first, then run Singularity Expansion with 10–12 built teams. Aim for at least 5,000 points per team, put your weakest cores on Round 1, and save Tune Strain, Negative Status, and Mimic-delete teams for Round 2 (×1.15) and Round 3 (×1.25).


How scoring works in Singularity Expansion

Score comes from damage dealt. Every hit you take reduces that number, so dodging and parrying directly protect your total. There is no cap on how many teams you can deploy in Singularity Expansion, which is why a high total is really a test of roster depth rather than one perfect team.

Boss HP bars carry over between teams. If one team leaves a boss at half health, the next team picks up exactly where it left off. Weapons and Echo sets stay locked to whichever Resonator equipped them, so every additional team needs its own gear. Demo Resonators fill that gap for characters you own but cannot weapon-feed, since they arrive with a signature weapon and a built Echo set and inherit your Resonance Chain.

The round multiplier is the single biggest lever on your total.

RoundScore multiplier
Round 1×1.00
Round 2×1.15
Round 3 and later×1.25

Because later rounds pay more, deployment order decides how much your best teams are worth. Send a finished but cheaper core into Round 1, then move your two strongest cores into Round 2 and Round 3. A restart screen added in Version 3.6 shows your current total before you commit another run, so you can back out if a buff pick or healer split goes wrong.


The Version 3.6 boss order and what each one wants

Five enemies appear in the current rotation, and they respawn in the same order in Round 2 with more HP, more damage, and extra infections. Matching your team’s mechanic to each boss is what keeps damage flowing without stalling on a full Vibration Strength bar.

BossResistKey habit
Mourning AixSpectroParry its obvious counterattack move to cut 30% Vibration Strength and restore 10 Energy.
Myriad Snare: Rustfire ChassisFusionDodge Counter after a perfect dodge; it attacks continuously, so openings are frequent.
Sentry ConstructGlacioHit the first parry (~5s in) to ground it, then use Negative Status or Tune Break teams.
Tempest MephisElectroCounterattack the circular parry window to build Off-Tune; save Tune Strain teams here.
Matrix MimicEqual to allSingularity only. Deals 1.1× points on damage and grants 2,000 points plus 15s immunity on defeat.
Combat prompt to interact with the Remnant Key while fighting Mourning Aix in Endstate Matrix
Starting a round against Mourning Aix, the first boss in the Version 3.6 order. Image: Kuro Games

From Round 2 onward, most bosses gain a stacking attack buff that you can strip. Mourning Aix builds up to +72% ATK, cleared when you immobilize it. Sentry Construct stacks ATK until its Vibration Strength gauge is depleted. Tempest Mephis holds a flat +30% unless it is under Tune Strain – Shifting or Tune Strain – Interfered. That is why the Tune Strain teams belong on Mephis and the Negative Status teams belong on the Sentry.


Power Circuit buffs for Version 3.6

You lock one Power Circuit per team when you lock the team. The four options this phase favor heavy-attack DPS, Glacio Chafe, Havoc and Echo Skill teams, and Tune Strain cores.

Power CircuitEffect
General EnhancementEnemies take 20% more total DMG and 20% more Heavy Attack DMG.
Enhancement: Negative StatusTargets with Negative Statuses take 25% more DMG for 30s; enemies take extra Glacio Chafe DMG.
Enhancement: Echo SkillEcho Skill DMG +30%, Havoc DMG +20%, Resonance Skill DMG +20%.
Enhancement: Tune BreakTunability – Shifting raises team DMG 25% for 30s; Tune Strain – Shifting raises the inflictor’s DMG 30% for 15s.

Older characters stay usable because of Resonator Enhancements that grant extra damage for the phase. Cantarella, Camellya, Carlotta, Changli, Jinhsi, Jiyan, Brant, and Xiangli Yao each carry a flat 25% total DMG boost this phase, while Zhezhi, Yinlin, and Phoebe carry 20% plus a Resonance Liberation rider. That is what lets a run skip Qingxiao entirely and still clear the score thresholds.


Managing Vigor so you have enough teams

Each fight spends 1 Vigor from every Resonator involved. Most characters have 1 Vigor and cannot appear on a second team. Designated supports and healers start with 2 Vigor, which is what lets you reuse them across the roster.

Permanent 2-Vigor characters include Shorekeeper, Mornye, Verina, Suisui, and Baizhi. Spread them out. Doubling two healers onto one core wastes a second team’s sustain. Vigor is tracked separately for Stability Accords and Singularity Expansion, so clearing the first zone does not drain your pool for the endless climb.

Verina selected on the character overview with the Ascend button highlighted
Verina is one of the permanent 2-Vigor supports you can reuse across teams. Image: Kuro Games

A twelve-team rotation that clears 101,594 points

You do not need a specific roster, but the total below shows how the points stack when you spread damage across a dozen teams and lean on the multiplied rounds. Each team here runs three characters at level 80 or 90.

TeamCompositionPoints
1Buling, Zhezhi, Carlotta6,399
2Shorekeeper, Phoebe, Zani6,955
3Verina, Sanhua, Luuk Hersen6,043
4Lupa, Changli, Galbrena8,239
5Buling, Cantarella, Camellya4,581
6Suisui, Chisa, Yangyang: Xuanling14,621
7Verina, Yinlin, Xiangli Yao5,284
8Mornye, Lynae, Aemeath10,728
9Mornye, Rebecca, Lucy9,795
10Jinshi, Yangyang, Baizhi14,945
11Augusta, luno, Shorekeeper9,757
12Hiyuki, Lucilla, Suisui14,945

Note the pattern in the top scorers. The Negative Status core built around Yangyang: Xuanling and the Tune Break cores with Aemeath and Lynae land in the five figures because they hit the right boss in a multiplied round. The lower-scoring teams are the early Round 1 chippers doing exactly their job, softening bars so the heavy hitters clean up later.

Buling character profile and stats open on the overview screen
Reviewing Buling’s stats before deploying a team into Singularity Expansion. Image: Kuro Games

Run order that maximizes the total

Open Stability Accords and clear it with three teams in one round. Bank the 10,000-point row here before you move on, since this zone gates Singularity Expansion.
Enter Singularity Expansion and read the enemy list and each infection before you commit Vigor. Write down which boss carries which resist so you can pair buffs correctly.
Weapon screen showing the Variation weapon selected with its stats and upgrade options
Checking a weapon before locking it to a Resonator, since gear cannot be shared between teams. Image: Kuro Games
Assign one Power Circuit per team. Match Havoc and Glacio Chafe cores to Enhancement: Negative Status, and match Tune Rupture cores to Enhancement: Tune Break.
Chip Round 1 with your fourth-best core. Kill the Matrix Mimic when the 1.1× points bonus is worth the Vigor, and spend the 15-second immunity that follows on a full Resonance Liberation string. Do not dodge inside that window.
Attack landing on a boss with a 731 damage number visible on screen
Damage dealt is your score, so protecting your team’s DPS window directly raises the total. Image: Kuro Games
Put your two best cores on Round 2 and Round 3, where the ×1.15 and ×1.25 multipliers apply. Aim for at least 5,000 points per team on four or more parties to secure the team-bonus reward rows.
Claim your Challenge Task and Encrypted Data rewards before you leave the page. If a team underperforms, use the restart screen to check your running total and re-deploy.

How to confirm the run paid out

Crossing the higher score tiers unlocks fixed rewards you can verify on the event page. In Singularity Expansion, 12,000, 16,000, and 21,000 points each pay Astrite ×50 alongside materials, and reaching 58,000 grants the version’s timed profile title. On the team-bonus side, hitting 5,000 points with three and four teams pays Astrite, while six teams at 5,000 unlocks the Morphable Overlord Class Echo bundle.

A full-clear week across both zones adds up to Astrite ×400. If your total is not registering, the usual cause is a team that never crossed a threshold row, or claiming before Challenge Tasks refreshed. Confirm each score row shows as claimed on the rewards panel before closing the mode.


The takeaway is simple. Score in Endstate Matrix rewards depth over power spikes, so a wide bench of built teams beats a single dream squad every time. Chip the early round, protect your damage windows, and let the ×1.15 and ×1.25 multipliers do the heavy lifting on your strongest cores. Do that across a dozen teams and 100,000 points is well within reach, no Qingxiao required.