Ever Beneath the Waves is a hidden World Quest in Snezhnaya, and the part that trips people up is the final stretch: dragging a floating wooden cabin all the way to the shore. There is no combat trick to it. The whole thing runs on Prime Ice Grappling Guns, and once you understand that a Grappling Gun can be built directly on the water’s surface, the quest solves itself.
Quick answer: Build a Grappling Gun on the glowing marker to hook the cabin, then keep placing new Grappling Guns on the water ahead of it (refunding or removing the previous one to pull the cabin forward) until it reaches the shore. Each hook must show a line indicator connecting to the cabin, or it will not pull.
Where to trigger Ever Beneath the Waves
The quest sits in the Volkodlak Tundra sub-region of Snezhnaya, near the town of Sretomorozsk. From the Sretomorozsk teleport waypoint, head east across the frozen water until you spot a shipwreck. The area is flanked by two teleport points, so either the northeast or northwest one drops you close. There is no prerequisite quest, so you can start it the moment you reach the spot.
As you approach, a Voice Beneath the Ice calls out for help. It is easy to assume the voice is coming from the shipwreck itself, but the wreck is a red herring. The real target is a block of ice with a large metal pipe sticking out of it, sitting in a patch of breakable brash ice near explosive barrels. Get close to the pipe to lock in the dialogue and begin the quest.

Clear the brash ice to reveal the cabin
The trapped person, later named Chulkaturin, asks you to rid the water of the brash ice so the cabin can float up. You need to break enough ice around the giant block to fill the objective counter.
Bring the wooden cabin to shore with Grappling Guns
This is the step that stumps players. The cabin moves only when a Grappling Gun hooks onto it and reels it in. The key detail: you can build these Grappling Guns straight onto the water surface using Prime Ice, not just on solid ground. Open the construct menu (press T on PC) and choose the Grappling Gun to place it.





The pulling can feel clunky through narrow gaps. If the cabin snags on a tight spot, place an extra Grappling Gun and adjust the angle so the hook line reaches cleanly. Standing on top of the cabin to build the next gun also helps when it drifts just out of range.
If the cabin gets stuck
The cabin can wedge into a weird position where no gun angle seems to move it. When that happens, log out and back in. Relogging resets the cabin’s position, letting you pick up the pulling loop from a clean state.
How to confirm the quest is complete and its rewards
Once the cabin reaches the shore, Chulkaturin thanks you without ever showing themselves, and the quest closes out. A Precious Chest spawns nearby as the thank-you, so grab it before you leave. Completing the quest also delivers the fixed rewards below.
| Reward | Amount |
|---|---|
| Adventure EXP | 250 |
| Primogem | 30 |
| Mora | 22,500 |
| Hero’s Wit | 2 |
| Mystic Enhancement Ore | 3 |
Finishing here also opens the rest of Chulkaturin’s story. This quest is the starting point for the questline that continues with The Sunken Ship Sailed Past, Ringing No Bells, and later In the Tranquility of Cycles, so it is worth clearing if you want to follow the wandering cabin’s full arc across Snezhnaya.






