The Carmine Falcone mission in LEGO Batman: Legacy of the Dark Knight hides five Disco Balls across the Iceberg Lounge, from the entry disco floor all the way to Falcone's office. Smash all five and the level rewards you with a Disco Ball trophy you can mount in the Batcave.

Disco Ball locations in the Carmine Falcone level
Each Disco Ball is destroyed with a Batarang once you spot it. The five pickups are split across two mission objectives: Reach the V.I.P. Lounge and Reach Falcone's Office.
| # | Mission stage | Where to look |
|---|---|---|
| 1 | Reach the V.I.P. Lounge | Above the lighting rig, just before the open vent window |
| 2 | Reach the V.I.P. Lounge | Above the moving ceiling lights after the security camera section |
| 3 | Speak to Flass | Back-left booth corner of the bar room, opposite Flass |
| 4 | Reach Falcone's Office | Hanging over the second ballpit, above the henchmen |
| 5 | Reach Falcone's Office | Hallway with the drill build, to the right of the main doors |
Disco Ball 1: Above the first lighting rig
After clearing the opening fight in the Iceberg Lounge, you're funneled into a grapple section that pulls you up to the lighting rig. Before climbing into the vent, turn right. The first Disco Ball is suspended just above the vent opening. A single Batarang knocks it loose.

Disco Ball 2: Past the security camera
Crawl through the vent, slip past the camera tutorial, and you'll drop back out onto another set of rigs overlooking the dance floor. Look across the path you need to cross — the second Disco Ball hangs in mid-air over the gap. Hit it with a Batarang before moving on.

Disco Ball 3: The bar room with Flass
You'll eventually drop into the bar area to deal with a wave of henchmen and talk to Detective Flass. Once the fight ends, ignore Flass for a second and check the booth in the back-left corner of the room. The third Disco Ball is tucked into that corner, opposite where Flass is standing.

Disco Ball 4: Over the second ballpit
After the food tray puzzle and the first ballpit, you'll reach a second ballpit packed with more enemies. Once the room is clear, look up along the forward path into the next area. The fourth Disco Ball hangs from the ceiling directly above the henchmen you just fought. Throw a Batarang from below to break it.

Disco Ball 5: Before Falcone's office
The final stretch sends you down a long slide into a hallway where you have to build a drill to break through the main doors. Before triggering the drill build, turn to the right side of the doorway. The fifth Disco Ball is hanging in plain sight on that side of the hall. Smash it, and you've cleared all five.

Reward for collecting all five
Grabbing every Disco Ball in the Carmine Falcone mission unlocks the Disco Ball itself as a Batcave trophy, which you can hang up as part of your Batcave decoration set. It doesn't affect combat or stats, but it counts toward the level's full completion alongside the WayneTech Caches and the Filthy Rich Red Brick.
Missed one on the way through? The mission replay menu lets you load straight back into Carmine Falcone with all your unlocked gadgets, so a single cleanup run is enough to mop up any Disco Balls you didn't catch the first time.