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Every Disco Ball in the Carmine Falcone Iceberg Lounge Mission

Every Disco Ball in the Carmine Falcone Iceberg Lounge Mission

The Carmine Falcone mission in LEGO Batman: Legacy of the Dark Knight hides five Disco Balls across the Iceberg Lounge, from the entry disco floor all the way to Falcone's office. Smash all five and the level rewards you with a Disco Ball trophy you can mount in the Batcave.

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Quick answer: The five Disco Balls sit above the first lighting rig, above the moving lights past the camera, in the bar booth opposite Flass, hanging in the second ballpit, and to the right of the doors before Falcone's office.
Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Quick Tips)

Disco Ball locations in the Carmine Falcone level

Each Disco Ball is destroyed with a Batarang once you spot it. The five pickups are split across two mission objectives: Reach the V.I.P. Lounge and Reach Falcone's Office.

#Mission stageWhere to look
1Reach the V.I.P. LoungeAbove the lighting rig, just before the open vent window
2Reach the V.I.P. LoungeAbove the moving ceiling lights after the security camera section
3Speak to FlassBack-left booth corner of the bar room, opposite Flass
4Reach Falcone's OfficeHanging over the second ballpit, above the henchmen
5Reach Falcone's OfficeHallway with the drill build, to the right of the main doors

Disco Ball 1: Above the first lighting rig

After clearing the opening fight in the Iceberg Lounge, you're funneled into a grapple section that pulls you up to the lighting rig. Before climbing into the vent, turn right. The first Disco Ball is suspended just above the vent opening. A single Batarang knocks it loose.

The first Disco Ball is suspended just above the vent opening | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Quick Tips)

Disco Ball 2: Past the security camera

Crawl through the vent, slip past the camera tutorial, and you'll drop back out onto another set of rigs overlooking the dance floor. Look across the path you need to cross — the second Disco Ball hangs in mid-air over the gap. Hit it with a Batarang before moving on.

The second Disco Ball hangs in mid-air over the gap | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Quick Tips)

Disco Ball 3: The bar room with Flass

You'll eventually drop into the bar area to deal with a wave of henchmen and talk to Detective Flass. Once the fight ends, ignore Flass for a second and check the booth in the back-left corner of the room. The third Disco Ball is tucked into that corner, opposite where Flass is standing.

The third Disco Ball is tucked into that corner, opposite where Flass is standing | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Quick Tips)
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While you're in this room, the LEGO papers on the floor and in the booths give you the safe code 5-9-6. Entering it on the safe across from the bar unlocks the Filthy Rich Red Brick.

Disco Ball 4: Over the second ballpit

After the food tray puzzle and the first ballpit, you'll reach a second ballpit packed with more enemies. Once the room is clear, look up along the forward path into the next area. The fourth Disco Ball hangs from the ceiling directly above the henchmen you just fought. Throw a Batarang from below to break it.

The fourth Disco Ball hangs from the ceiling directly above the henchmen | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Quick Tips)

Disco Ball 5: Before Falcone's office

The final stretch sends you down a long slide into a hallway where you have to build a drill to break through the main doors. Before triggering the drill build, turn to the right side of the doorway. The fifth Disco Ball is hanging in plain sight on that side of the hall. Smash it, and you've cleared all five.

The fifth Disco Ball is hanging in plain sight on that side of the hall | Image credit: Warner Bros. Games, Warner Bros. Interactive Entertainment (via YouTube/@Quick Tips)

Reward for collecting all five

Grabbing every Disco Ball in the Carmine Falcone mission unlocks the Disco Ball itself as a Batcave trophy, which you can hang up as part of your Batcave decoration set. It doesn't affect combat or stats, but it counts toward the level's full completion alongside the WayneTech Caches and the Filthy Rich Red Brick.

Missed one on the way through? The mission replay menu lets you load straight back into Carmine Falcone with all your unlocked gadgets, so a single cleanup run is enough to mop up any Disco Balls you didn't catch the first time.