Gaming Guide

Every Palworld 1.0 Boss: Towers, Raids, and Alpha Pals

Levels, elemental weaknesses, map coordinates, and how each boss type works across the full 1.0 map.

Levels, elemental weaknesses, map coordinates, and how each boss type works across the full 1.0 map.

Palworld 1.0 splits its boss fights into three clear types. Nine Tower Bosses gate the main story and hand out Ancient Technology Points, four Raid Bosses are summoned on demand at an altar, and dozens of Alpha Pals sit at fixed spots across the map for you to fight or capture.

Quick answer: Beat the eight faction Tower Bosses in level order (10 to 68), then progress the main story to unlock the final World Tree fight against Zenara and Astralym at Level 80. Raid Bosses need a crafted Slab placed on a Summoning Altar, and Alpha Pals respawn, so defeating one never locks you out of a later attempt.


Tower Bosses in 1.0: levels, weaknesses, and locations

Tower Bosses are Pal Tamers riding a powerful Pal inside a themed arena. Each fight now runs on a five-minute timer, down from ten in Early Access, so bringing a counter-element team matters more than playing safe. You can queue up to four players at the door before anyone interacts with it. The table below lists all nine in progression order.

BossLevel (Normal / Hard)WeaknessTower and coordinates
Zoe and Grizzbolt Zoe and Grizzbolt10 / 72GroundTower of the Rayne Syndicate, Windswept Hills (111, -431)
Lily and Lyleen Lily and Lyleen20 / 80FireFree Pal Alliance Tower, north of the Small Settlement (36, -311)
Axel and Orserk Axel and Orserk30 / 80Ice, GroundEternal Pyre Tower, Mount Obsidian (-588, -518)
Marcus and Faleris Marcus and Faleris40 / 80WaterTower of the PIDF, Desiccated Desert (556, 336)
Victor and Shadowbeak Victor and Shadowbeak50 / 80DragonPAL Genetic Research Unit Tower, Astral Mountains (-149, 447)
Saya and Selyne Saya and Selyne55 / 80Dragon, DarkCenter of Sakurajima (-597, 206)
Bjorn and Bastigor Bjorn and Bastigor60 / 80FireFeybreak region (-1294, -1669)
Auri and Shaolong Auri and Shaolong68 / 80Electric, IceThe Azure Tapestry, Sunreach (-419, -1431)
Zenara and Astralym Zenara and Astralym80 / 100NoneSealed Sanctum at the World Tree

Clearing a tower for the first time turns the entrance into a permanent fast-travel point and awards Ancient Technology Points. A post-fight quest can also let you recruit the boss Pal you just beat, so Pals such as Grizzbolt, Faleris, Orserk, and Shadowbeak can join your team.

Zoe and Grizzbolt (Rayne Syndicate)

The first tower sits in the starting Windswept Hills. Grizzbolt is pure Electric at Level 10, so any level-matched Ground Pal like Gumoss, Rushoar, or Fuddler clears it well inside the timer. Use the arena pillars to block its lightning, and recall your Pal before its triple ground slam lands.

Zoe Tower Overworld Location

Lily and Lyleen (Free Pal Alliance)

Lyleen is a Grass Pal at Level 20 that heals over the fight, so open with a Fire Pal and stack burn to outpace the regen. A Foxparks with its flamethrower Partner Skill is enough early on. Stay at range, aim for Lyleen’s head, and dodge its homing bubbles and seed grenades.

Free Pal Alliance Tower

Axel and Orserk (Brothers of the Eternal Pyre)

This tower crowns the volcano on Mount Obsidian, so equip heat-resistant armor before the climb. Orserk is Electric and Dragon at Level 30, weak to both Ice and Ground. Ice Pals add a freeze chance that buys breathing room. Keep out of its melee range and punish the openings after its big casts.

Eternal Pyre Tower

Marcus and Faleris (PIDF)

Out in the Desiccated Desert, Faleris is a Level 40 Fire bird that spends the fight airborne, so bring Water Pals with ranged or flying attacks. Jormuntide and Azurobe work well. Wear heat-resistant armor, keep a pillar between you and its fire tornadoes, and be ready to recall your Pal out of its stun.

Marcus Tower Overworld Location

Victor and Shadowbeak (PAL Genetic Research Unit)

Atop the snowy Astral Mountains, Shadowbeak is a Level 50 Dark Pal with a large health pool, so Dragon Pals such as Jetragon or a bred Jormuntide are the counter. Cold-resistant armor helps outside and inside the room. Dodge behind pillars for its Dark and Ice beams, and bring a high-damage weapon for burst.

Victor Tower Overworld Location

Saya and Selyne (Sakurajima)

Found in the center of Sakurajima, Selyne is a Level 55 Dark Pal, the second Dark boss in a row, so the same Dragon team carries over. Watch for the light circles that telegraph its long-range attacks and dodge the Moonlight Beam behind a pillar. A prepared team can often clear this right after Victor.

Saya and Selyne Overworld Location

Bjorn and Bastigor (Feybreak)

In the Feybreak region, Bastigor is a hulking Level 60 Ice Pal with a huge health bar that melts to Fire. Bring cold-resistant armor for the trek and a strong Fire Pal with a damage passive. Keep moving to avoid its heavy Ice attacks and take care not to get cornered by its freeze effect.

Bjorn and Bastigor Overworld Location

Auri and Shaolong (Azure Tapestry, Sunreach)

The first of the new 1.0 bosses sits in the sky region of Sunreach, reached through the portal that appears after clearing the Feybreak tower. Auri is hidden inside a whirlwind, so disable the six Defense Modules to open the path. Auri and Shaolong are a Level 68 Water and Dragon duo weak to Electric and Ice.

Auri and Shaolong Tower Location

Zenara and Astralym (World Tree, final boss)

The final fight waits inside the Sealed Sanctum at the World Tree. You must defeat all previous Tower Bosses and progress the main story to unlock it. Zenara fuses with the six-winged dragon Astralym at the Level 80 cap and is completely typeless, so there is no weakness to exploit. This is a pure gear-and-skill check: bring your strongest Awakened Pals, top-tier weapons, and full endgame armor.

Zenara and Astralym Tower Location

How to unlock Hard Mode towers

Hard Mode Tower Bosses unlock after you defeat every Tower Boss in Normal Mode, with the exception of Zenara. This requirement applies across all difficulty settings. In Hard Mode most towers scale to Level 80, while Zenara and Astralym push to Level 100. The rewards are a cosmetic hat modeled on the boss, so most players save Hard Mode for after they have endgame gear.

Hard Mode Available

Raid Bosses and Slab requirements

Raid Bosses are not fixed on the map. You craft the matching Slab, place it on a Summoning Altar, and fight the boss against a timer that lasts about ten minutes. Defeating the standard version of a raid boss drops its Ultra Slab, which summons the tougher variant.

Raid BossSlabMaterial requirement
Bellanoir BellanoirBellanoir’s SlabBellanoir’s Slab Fragment x4
Bellanoir Libero Bellanoir LiberoBellanoir Libero’s Slab / Ultra SlabBellanoir Libero’s Slab Fragment x4 (Ultra drops after the win)
Blazamut Ryu Blazamut RyuBlazamut Ryu Slab / Ultra SlabBlazamut Ryu Slab Fragment x4 (Ultra drops after the win)
Xenolord XenolordXenolord Slab / Ultra SlabXenolord Slab Fragment x4 (Ultra drops after the win)
Hartalis HartalisHartalis Slab / Ultra SlabHartalis Slab Fragment x4 (Ultra drops after the win)
Palworld - Summoning Altar

Alpha Bosses and their fixed locations

Alpha Bosses are powered-up Pals marked on the map with a boss icon once you get close to their settlement. They hold fixed spots, and they respawn after defeat, so you can return to fight or capture them later. The table below lists each Alpha Pal, its element, and where to find it.

Alpha PalTypeLocation
Gumoss GumossGrass / Ground-112, -626, near Sea Breeze Archipelago Watchtower
Penking PenkingWater / Ice114, -354, near Sealed Realm of the Frozen Wings
Kingpaca Cryst Kingpaca CrystIce-385, 357, northwest of Pristine Snow Field
Kingpaca KingpacaNeutral49, -460, near Small Settlement
Foxparks Cryst Foxparks CrystIce-411, -56, near Kelpsea Hill
Caprity CaprityGrass-146, -660, near Sea Breeze Archipelago Watchtower
Sweepa SweepaIce-227, -594, near Small Cove
Azurobe AzurobeWater / Dragon-176, -267, near Whisperwind Cliffs
Nitewing NitewingNeutral-275, -70, near Isle of Murmurs Beach
Univolt UnivoltElectric-116, -542, near Sea Breeze Archipelago Church
Loupmoon Cryst Loupmoon CrystIce-1147, -1414, northwest of Frozen Coral Hill Watchtower
Arsox ArsoxFire-116, 491, near Sealed Realm of the Ardent
Elphidran ElphidranDragon44, -283, near Free Pal Alliance Tower Entrance
VaeletGrass-18, -267, near Ancient Ritual Site
ElizabeeGrass163, -84, near Verdant Stream Watchtower
TarantrissDark-343, -251, near Deep Bamboo Thicket
GrintaleNeutral356, -244, near Natural Bridge
WixenFire163, -218, near Gobfin’s Turf
LunarisNeutral129, -51, near Sealed Realm of the Mystic
Fenglope LuxElectric-858, -1146, southwest of Burning Fault Watchtower
FenglopeNeutral-256, -455, near Ascetic Falls
BushiFire-201, -348, near Sealed Realm of the Swordmaster
Dinossom LuxElectric / Dragon315, 168, near Sand Dunes Entrance
MammorestGrass / Ground189, -479, near Grassy Behemoth Hills
Dazzi NoctElectric / Dark-1201, -855, south of Curved Redrock
FoxcicleIce241, -333, near Islandhopper Coast
BeakonElectric96, 23, near Snowy Mountain Crossroads
Menasting TerraGround-581, 316, southwest of Sakurajima Northern Rock Field
MenastingGround / Dark350, 539, inside The Furthest Mineshaft (south of Seaward Passage)
NeedollGrass434, -711, west of Scouring Islet
Mossanda LuxElectric448, -181, near Eastern Wild Island Watchtower
ChilletIce / Dragon178, -414, near Fort Ruins
MoldronFire / Ground-1126, -1981, south of Bicornis Islet
Moldron CrystIce / Ground-1942, 1516, northwest of Gilded City Ruins
BroncherryGrass-222, -670, near Sea Breeze Archipelago Watchtower
DumudGround-310, 4, near Isle of Murmurs Beach
Kitsun NoctDark-847, -1307, east of Wildlands Floodgate
BlazehowlFire-254, -131, near Sealed Realm of the Myriad Flames
Warsect TerraGround-1019, -1236, northeast of Hidden Passage to the Oculus Gate
SibelyxIce253, 69, near Sealed Realm of the Swift
JormuntideWater / Dragon351, -86, near Altar of the Windcaller
AnubisGround-134, -93, near Anubis Dunes
SuzakuFire324, 483, near Sandstone Plateau Watchtower
ReptyroFire / Ground-548, -435, west of Mount Obsidian Midpoint
StarryonDark-893, -1293, west of Wildlands Floodgate
PierdonGround820, 466, northeast of Flamepulse Islet
Cryolinx TerraGround-1285, -1303, east of Oilfield Overlook
Wumpo BotanGrass449, -52, near Dustview Coast
BlazamutFire-736, -333, east of Mount Obsidian Trail
DualithGrass / Ground909, -99, southwest of Islet of Circular Ruins; also -1710, 1398 east of Gilded City Ruins
Dualith NoctGround / Dark-1693, -947, west of Glacial Memento Islet
Prixter LuxElectric / Ground-1313, -612, north of Sandstone Islet
Tetroise PrimoNeutral-1082, -1320, northeast of Hidden Passage to the Oculus Gate
TetroiseNeutral435, 379, northeast of Duneshelter
NyafiaDark-1285, -1303, east of Oilfield Overlook
PruneliaGrass / Dark-1355, -967, northeast of Deserted Ash Plateau
NitemaryDark-924, -1014, west of Stone Pillar Cave Entrance
SmokieDark-877, -1469, southeast of Loess Plains
OmasculDark-707, -929, north of Crimson Cliffs
WhalaskaWater / Ice-178, 841, northwest of Isle of the Glacial Core
Whalaska IgnisFire / Ice-1611, 1417, west of Whimsical Wisteria Grove
VerdashGrass284, 12, near Sealed Realm of the Swift
SplatterinaDark-1079, -1455, southeast of Frozen Coral Hill Watchtower
GildaneGround-940, -1413, northwest of Loess Plains
Celesdir NoctDark-1928, 1403, northwest of Gilded City Ruins Watchtower
CelesdirNeutral-965, -1172, south of Crystallized Great Tree
AstegonDark / Dragon55, -697, east of Sea Breeze Archipelago Watchtower
KnocklemGround-585, -253, near Ruined Fortress City
SilvegisDragon-985, -1023, south of Shield Dragon Tunnel
AzurmaneElectric-1131, -1669, south of Azure Cliffs
SnockElectric-367, -1417, west of Farcry Marsh
SlowattElectric-367, -1359, northwest of Farcry Marsh
EidrolonDark / Dragon-491, -1521, southeast of Waterlily Gorge
DynamoffElectric-306, -1526, south of Sunreach Watchtower
FlaracleFire-243, -1520, west of Enchanted Firmament
OphydiaWater / Grass-590, -1477, west of Waterlily Gorge
MycoraGrass-1857, 1265, southeast of Lacrymal Shoal
WistellaDark-230, -1417, east of Farcry Marsh
RenjishiFire-1590, 1579, east of Corroded Hollow
AegidronGround / Dragon-1925, 1341, north of Lacrymal Shoal
GrizzboltElectric55, -697, east of Sea Breeze Archipelago Watchtower
LyleenGrass-631, 302, northeast of Secluded Cemetary
Lyleen NoctDark-627, 305, northeast of Secluded Cemetary
Faleris AquaWater-1306, -1620, northwest of Feybreak Tower Entrance
SilvanceGrass-1935, 1152, near Shinespore Root
DandilordGrass / Dark-1679, 1644, near Rotmist Root
PaladiusNeutral440, 679, near The Furthest Flats
FrostallionIce-357, 508, east of Garden Beneath the Astral Mountains
Frostallion NoctDark55, -697, east of Sea Breeze Archipelago Watchtower
NeptiliusWater140, 653, near Isle of the Glacial Core
JetragonDragon-554, -1332, northwest of Azure Tapestry

Bounties: human targets on the map

Bounties work much like Alpha Bosses, except the targets are human. You can find clues to their whereabouts by talking to Intel Dealers, or spot them yourself while exploring. Bounty levels run from 10 up to 59, spread from the starting islands out to the Feybreak coordinates. A few examples give a sense of the range: Scoot (-20, -462) at Bounty Level 10, Whip (320, 370) at Level 40, and Ram (-1237, -1183) at Level 59.

Taken together, the tower, raid, and alpha systems cover every combat milestone in Palworld 1.0. Clear the towers in level order to open the road to the World Tree, farm Slab Fragments when you want a raid on demand, and revisit Alpha Pals freely since they always respawn.