The Underequipped badge in Examination is a solo-only challenge that pushes you through the early sectors with limited gear. You earn it by reaching and entering the Sector 3 gate on your own, without relying on a full loadout or teammates. The run rewards clean shooting, smart use of respawns, and knowing which fights to skip entirely.
Quick answer: Play solo, clear Sector 1 and Sector 2 objectives while conserving ammo, bypass the Gilbert boss by crouching past him, then open and step through the Sector 3 gate. The badge unlocks the moment you enter Sector 3.
Before you start: solo rule and Night Vision
Underequipped only counts when you attempt it by yourself. The whole point is finishing the route without a team backing you up, so start a solo run rather than joining others.
Completing Yuri’s quest to get Night Vision first makes the dark corridors far easier to read. It is not strictly required, but it removes a lot of guesswork when you are moving fast through unlit sections.
Two habits carry the entire run. Aim for headshots to drop enemies with fewer rounds, and loot lockers along the way for extra ammo and supplies. Ammo is your main limiting factor, so every wasted shot matters.
- Start a solo session, not a team lobby.
- Grab Night Vision from Yuri’s quest beforehand if you can.
- Prioritize headshots and open lockers for supplies.
- Watch for Deceivers, which disguise themselves as teammates and can one-shot you.
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Tip: When you reach the Gilbert room, you can trigger the boss activation and then die again to reset your position instead of committing to a long fight. Brute-forcing through repeated deaths is a legitimate way to make progress.
Sector 2: laptops, stealth, and the drop-down shortcut


Reach the Sector 3 gate to unlock the badge

You will know it worked when the award pops on screen, shown as the player winning the Underequipped badge. That confirmation is your signal the run is complete.
Route summary and common failure points
| Stage | Key action |
|---|---|
| Sector 1 | Boot the first generator, then move toward Reactor 4. |
| Reactor 4 | Grab the research report, power the backup generator, turn the valve. |
| Death shortcut | Die on purpose to restock ammo and respawn nearer the objective. |
| Gilbert room | Crouch past the heavy boss instead of fighting him. |
| Sector 2 | Activate both laptops, loot flashbangs from the left room. |
| Drop-down shortcut | Return to Sector 1 and run to the Sector 3 gate. |
| Sector 3 gate | Open and enter to unlock the badge. |
The most common reasons a run falls apart are running out of ammo before Sector 2, getting one-shot by a Deceiver, or triggering the heavy boss instead of sneaking past. Persistence against Gilbert matters, and many players lean on repeated deaths to keep pushing forward. If the crouch bypass fails, expect to reset and try the hallway again.
The difficulty of this challenge has shifted over time, so a route that worked smoothly for one player may feel tighter for another. Stick to the core plan, conserve ammo, and treat deaths as a tool rather than a setback, and the Sector 3 gate is well within reach.





