Gaming How-To

Examination: How to Get the Underequipped Badge Solo

Every requirement, the full Sector 1 to Sector 3 route, and the death shortcuts that make the classless run manageable.

Every requirement, the full Sector 1 to Sector 3 route, and the death shortcuts that make the classless run manageable.

The Examination Underequipped badge comes from an unclassed, teammate-free endurance attempt inside the nuclear power plant. It is awarded as soon as you cross the Sector 3 gate, making the key task to get through the opening sectors with the default loadout and conserve ammunition.

Quick answer: Create a private solo server without choosing a class. Complete the Sector 1 and Sector 2 objectives, avoid the Gilbert boss, and unlock the Sector 3 gate. Entering that sector awards the badge.


Underequipped badge requirements

Three conditions must all be true for the run to count. Miss any one of them and the badge will not register even if you reach Sector 3.

RuleDetail
ServerSolo private server. No one can join at any point.
LoadoutClassless. Do not select any base class.
GoalReach and enter the Sector 3 entrance alive.

The run does not have to be deathless, which is what makes the whole strategy possible. Completing it awards the SPECIAL-FORCES classes and a rank upgrade. To start correctly, walk into the utility room and use the private server teleporter so nobody can drop in and void the attempt.

Badge requirements overview00:18Badge requirements overview
The badge conditions shown on the loading screen: solo private server, classless, reach Sector 3. Shown at 00:18 in Mr.Concussion’s video. Image: Roblox

Prepare before you start the run

A little preparation removes most of the pain from a classless attempt. Since you are stuck with the default A9 Brigadier pistol and whatever you loot, ammo control and visibility matter more than anything.

  • Complete Yuri’s quest first to unlock Night Vision, which makes the unlit corridors far easier to read.
  • If you have access to better weapons, run Antonio’s mission beforehand.
  • Aim for headshots. Human and armored enemies have high health and heavy damage.
  • Loot lockers and ammo crates along the route for extra supplies.
  • Close doors behind you to block crawlers and stop enemies from teleporting in.
Facility Entrance00:49Facility Entrance
You enter the facility with only the default A9 Brigadier pistol, so conserving rounds is essential. Shown at 00:49 in Woahh’s video. Image: Roblox

A Deceiver can take the form of a teammate and kill you in one hit. Since a solo run has no actual teammates, assume every figure that looks like a player is an enemy.

Facility Map01:19Facility Map
The overhead layout showing Sector 1, Sector 2 and Sector 3, plus the basement valve area. Shown at 01:19 in Woahh’s video. Image: Roblox

Sector 1: generators and the Reactor 4 valve

Leave the safe zone through Storage & Utility and move into Sector 1. Find the first generator pipe in the dark corridor and hold E on the Boot Up prompt until the light turns green. TOC Bill confirms Generator 1 is online.
Heading to Generator 100:26Heading to Generator 1
Heading out through Storage & Utility toward Generator 1 as the safe-zone warning appears. Shown at 00:26 in Mental Jeffy’s video. Image: Roblox
Follow the wall arrows southwest toward Backup Gen. 2 and Reactor 4. Boot up Generator 1 first if you have not already, then continue toward the Reactor 4 entrance.
Navigating to the first generator00:44Navigating to the first generator
The corridor arrows point toward Backup Gen. 2 and Reactor 4 from the junction. Shown at 00:44 in Mr.Concussion’s video. Image: Roblox
Enter Reactor 4 and close doors behind you to keep crawlers off your back. Clear the infected mutants with pistol headshots, grab Research Report #088, and boot the backup generator on the panel marked “BACKUP GENERATOR, THEY CAN’T GET OUT NOW BOYS.”
Moving Toward Reactor 401:05Moving Toward Reactor 4
Signage inside Sector 1 pointing the way to the Reactor 4 door. Shown at 01:05 in Mental Jeffy’s video. Image: Roblox
Descend to the basement and the Primary Water Control area. Climb the ladder onto the catwalk and turn the large red valve wheel with E to clear the power bottleneck.

Do not look at the black pillar in the Molten Reactor room. Looking at the core anomaly kills you, though that can also be used deliberately as a fast respawn.


Use the death shortcut to restock ammo

Because deaths do not reset badge progress, dying on purpose is a legitimate tool rather than a setback. After turning the valve, let yourself die. You respawn back at the staging area with full ammunition and a much shorter run to the next objective.

From the spawn, sprint back through Sector 1 toward Generator 2. Keep the main sector door shut behind you, since it is the most important one to control during the whole run.


Handle the Gilbert boss and power Generator 2

Gilbert is the shotgun-wielding boss patrolling the yellow corridor near Generator 2. You do not have to win a straight fight, and there are two reliable ways past him.

  • Open the Generator 2 door to alert him, then retreat and loop around office furniture until he wanders away.
  • Bait him into firing and back away to the spawn barrier, where spawn protection finishes him off.

Once Gilbert has cleared the room, run in and boot Generator 2 on the pipe valve. The intercom confirms Sector 2 is now open. Head to the large blast door labeled Sector 2, clear the heavy armored soldiers outside with headshots, and press the red button to open the checkpoint.

If the fight or the loop fails, expect to reset and try again. Persistence through repeated deaths is a normal part of getting past Gilbert.


Sector 2: laptops, the Armory, and stealth

Push into Sector 2 and climb the stairs to the upper level. Enemies wait up top, so come around corners ready to fire, and secure the doorway behind you so hostiles cannot spill back into Sector 1.
Advance through the residential corridors, taking on the rifle and SMG gunmen. Replenish your ammunition from the Armory supply crates, then check the lockers for flashbangs and an axe to use in the close-quarters fights coming up.
Make your way through the Executive Offices, then use the laptop at the supervisor’s desk to send the viral intel to HPCA. This completes the first of the two laptop objectives in the area.
Enter the S-2 control room and flip the switch labeled Sector-2 Logistics Shutters. Leave the Emergency Door Shutters alone.
Move into Logistics and crouch across the elevated walkways to slip past the heavy mini-boss without waking him. Staying crouched avoids the fight entirely.
Drop to the lower level, clear the remaining infected, grab the keycard from the shelving, and boot the Gate-3 laptop at Steve Robinson’s terminal to lift the Sector 3 lockdown. Then die on purpose again to respawn near the main path.

Reach the Sector 3 gate to unlock the badge

After respawning at Storage & Utility, sprint through the already-cleared Sector 1 corridors, past Generator 1, straight to the Sector 3 entrance.
Press the red wall button next to the gate to raise the blast door, then walk across the threshold into Sector 3.

Entering the area is enough to claim the badge; no further survival is required for it to count. The “UNDEREQUIPPED” award will appear on screen, while your Codex will show the badge as unlocked and give you access to the SPECIAL-FORCES classes. That notice confirms the run is finished.