Gaming How-To

FFXIV Grand Company Seals: Best Things to Buy and How to Make Gil

Where to sink your extra Storm, Serpent, or Flame Seals once the obvious rewards are already yours.

Where to sink your extra Storm, Serpent, or Flame Seals once the obvious rewards are already yours.

Once you have joined a Grand Company in Final Fantasy 14 and grabbed the obvious rewards, Storm, Serpent, or Flame Seals start piling up with nowhere obvious to go. Your seal cap climbs as you rank up, topping out at 90,000 at Captain, so overflow is a real risk if you leave them sitting there. The smart moves depend on what you want, whether that is buffs while leveling, materials for a relic weapon, or straight gil.

Quick answer: Spend seals on ranking up first, then on Ventures to fund retainer expeditions for gil. Buy crafting and gathering manuals only while leveling those roles, grab cosmetics once, and gamble on Materiel Container 4.0 at Captain rank if you are chasing a jackpot mount.


Rank up before anything else

Advancing your Grand Company rank is the single best early use of seals. Higher ranks raise how many seals you can hold and unlock the tools that make everything else worthwhile. Sergeant Second Class opens Expert Deliveries, which lets you trade unwanted gear for a steady seal income. Second Lieutenant unlocks Adventurer Squadrons and the pricier relic and loot-box purchases.

You will also need to clear your Grand Company Hunting Log to be eligible for the higher promotions, so knock those out and pour the seals straight into rank-ups.


One-time cosmetics worth grabbing

Minions, emotes, barding, and Orchestrion rolls from the Quartermaster are single purchases, so pick them up whenever you have the spare seals. The Ballroom Etiquette emotes cover /attention, /atease, and /reflect, and each Grand Company sells its own hatchling minion. Because these are tied to your current allegiance, collecting them all means changing companies at some point.

The gear from the Quartermaster is really only glamour fodder now, and any piece can only be worn while you are aligned with the company that sold it. Switching allegiances locks that appearance until you return.


Making gil with Ventures and retainers

The most dependable way to turn seals into gil is buying Ventures and sending your retainers on expeditions. Target whichever materials are selling well on your server, and check the recent sale history before committing so you chase items that actually move. The trick is frequency. Send retainers out as often as you can to keep the pipeline full.

Quick Exploration pays out randomly, so it is less predictable, but it can bring back dungeon and raid equipment. That gear feeds right back into Expert Deliveries for more seals when you are running low, which keeps the whole loop self-sustaining.

Note: The old trick of buying Glamour Prisms or Coke to flip on the market board barely works anymore, since prices rarely justify the seals spent.


Materiel Containers: high risk, high reward

If you want to gamble for a big payout, two loot boxes cost 20,000 seals each and require Captain rank before you can buy them. Each contains a random mount or minion from a set expansion window, and most pulls are duds. The occasional jackpot is what makes them tempting for collectors and gil hunters alike.

Purchasing a Materiel Container with Grand Company Seals in Final Fantasy 14
Materiel Containers cost 20,000 seals each and require Captain rank.
ContainerContentsTop rewards
Materiel Container 3.0Random mount or minion from A Realm Reborn or HeavenswardNight Pegasus Whistle (12–14 million gil); Zu Horn (140–160k)
Materiel Container 4.0Random mount or minion from StormbloodCopycat Bulb (25–29 million); Dodo Horn (3–3.7 million); Conditional Virtue (600–700k); Eurekan Petrel Horn (120–220k)

For pure gil, the 4.0 box is the better bet thanks to its stronger reward table. If you are filling out a personal mount or minion collection instead, pick whichever box holds the pieces you still need. Prices swing by server, so check your market board before spending a single seal.


Crafting and gathering consumables

These purchases only pay off while you are actively leveling a Disciple of the Hand or Land. The Company-issue Engineering and Survival Manuals boost crafting or gathering experience by 150 percent for a limited window, and Cordials top up your GP mid-gathering. Skip them entirely if you are not leveling a relevant class.

ItemCost and rankEffect
Company-issue Engineering Manual1,440 (Private First Class)+150% crafting XP for a limited time
Company-issue Engineering Manual II2,300 (Sergeant First Class)+150% crafting XP for a limited time
Company-issue Survival Manual1,440 (Private First Class)+150% gathering XP for a limited time
Company-issue Survival Manual II2,300 (Sergeant First Class)+150% gathering XP for a limited time
Cordial500 (Chief Sergeant)Restores 300 GP

Relic weapon materials

If you are grinding a Zodiac or Anima relic, the Quartermaster stocks several of the materials you need. Buying them only makes sense while you are actively on the relevant relic step. Some Anima materials can also come from crafting, the market board, or other currencies, so weigh your options before draining your seals.

ItemCost and rankAmountRelic
Bombard Core20,000 (Second Lieutenant)4A Realm Reborn Zodiac
Adamantite Francesca5,000 (Second Lieutenant)4Heavensward Anima
Titanium Alloy Mirror5,000 (Second Lieutenant)4Heavensward Anima
Dispelling Arrow5,000 (Second Lieutenant)4Heavensward Anima
Kingcake5,000 (Second Lieutenant)4Heavensward Anima
Pneumite4,000 (Second Lieutenant)15Heavensward Anima

There is no single right answer here, and that is the point. If you are still climbing the ranks, keep feeding seals into promotions. If your rank is settled and your bags are full, Ventures give you the steadiest return, cosmetics clear out the one-time buys, and a Materiel Container is there when you feel like rolling the dice. Match the spend to your goal and your seals stop going to waste.