Find the Animals splits its full collection across five zones, and the counter at the top of the screen tracks each one separately. Most of the 100 animals are simple pickups on ledges, roofs, and underwater, but a small group sits behind keypads, locked doors, buried dirt, ice walls, and one shrine puzzle. Those are the ones that stall a run.
Quick answer: Fill Spawn (25), Desert (15), Jungle (20), Arctic (20), and Beach (20) using the Yellow Key, Shovel, TNT, Snow Shovel, Hammer, and Crowbar for the locked spots, enter 173 on the barn keypad and 5164 on the pyramid keypad, place all three Jungle totems at the shrine, and then grab the Narwhal in the Beach house, which only appears once the other 99 are collected.
Animal counts for all five zones
Each zone has its own progress readout, such as Spawn (0/25), and it fills to the zone total before you teleport onward. Working one zone to completion before moving on is the cleanest approach, because the tools you pick up in a zone are only used inside that same zone.

| Zone | Animals | Main lock in the zone |
|---|---|---|
| Spawn | 25 | Yellow Key door and the barn keypad |
| Desert | 15 | Shovel dig, TNT wall, pyramid keypad |
| Jungle | 20 | Three totems and the shrine door |
| Arctic | 20 | Snow Shovel pile and the Hammer ice wall |
| Beach | 20 | Crowbar door, plus the final Narwhal |
Animals are sorted into five rarities — Common, Uncommon, Rare, Epic, and Legendary — and the rarity has no effect on how you collect them. It only tells you roughly how well hidden the animal is.
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Eight animals carry the Legendary tag, and each one sits behind a specific action rather than a hiding spot. Clear these and the rest of the run is mostly platforming and swimming.
| Animal | Zone | How it opens |
|---|---|---|
| Pug | Spawn | Yellow Key door, sitting on the sofa inside |
| Giraffe | Spawn | Barn gate that requires joining the group and liking the game |
| Unicorn | Spawn | Barn keypad code 173 |
| Red Ant | Desert | Golden chest opened after 670 clicks |
| Capybara | Desert | Pyramid keypad code 5164 |
| Crow | Jungle | All three totems placed at the shrine |
| Dove | Arctic | Snow pile cleared with the Snow Shovel |
| Axolotl | Beach | Locked door pried open with the Crowbar |
Tool locations and what each one opens
Six pickups do all the heavy lifting. Each one shows a confirmation as you grab it, such as Shovel picked up! or Crowbar picked up!, so you always know it is in your inventory before you walk to the thing it opens.
| Tool | Where to pick it up | What it gets you |
|---|---|---|
| Yellow Key | Top of the wooden tower at Spawn | Unlocks the house holding the Pug |
| Shovel | Inside the Desert pyramid | Digs the red square on top of the pyramid for the Snake |
| TNT | Shelves in the Desert research station | Blows open the wall marked with a red X for the Scarab |
| Snow Shovel | Beside the Arctic igloo | Clears the snow pile covering the Dove |
| Hammer | Inside the Arctic ice tunnel | Smashes the ice wall hiding the Ice Dragon |
| Crowbar | Inside a Beach house | Pries the locked door open for the Axolotl |
A Grappling Hook is also required at Spawn to reach the cloud layer above the map. Three animals live up there — the Puppy on the clouds, the Swan inside the Greek temple, and the Sheep on a separate cloud platform — and none of them are reachable by jumping.
Barn keypad code 173 for the Unicorn
173, so you can skip straight to the keypad if you already have it.173 on the barn keypad. The secret door slides open, and the Unicorn is waiting in the room behind it.Pyramid keypad code 5164 for the Capybara

While you are in the Desert, keep the Shovel and TNT in mind. The Shovel only works on the red square marked on top of the pyramid, and the TNT only works on the wall carrying the red X inside it.
Jungle totems and the shrine door for the Crow
Found 1/3 totems.Found 3/3 totems! Bring them to the shrine.The shrine awakens! The door has opened. appears, and the Crow is inside.Animals with timers, clicks, and account requirements
Four pickups do not respond to normal exploration, and each has one exact condition.
| Animal | Condition |
|---|---|
| Seal (Arctic) | Frozen on a snowy ledge; wait out the Unfreezes in 0:15 timer before touching it |
| Red Ant (Desert) | The golden chest opens only after 670 clicks |
| Giraffe (Spawn) | The barn gate requires joining the group and liking the game |
| Narwhal (Beach) | Appears in the beach house only after every other animal is collected |
Note: the Arctic also runs a Freezing in 30s warning while you are out in the open. Duck back inside a structure when it counts down so a freeze does not interrupt a long climb.
How to confirm you hit 100/100
Each zone counter should read its own maximum before you leave — Spawn (25/25), Desert (15/15), Jungle (20/20), Arctic (20/20), and Beach (20/20). If one is short, the missing animal is still in that zone, not somewhere else.
The moment you touch the Narwhal, the run ends with a completion message reading Nice Job, you collected all the animals in [time], plus a New Record! line if you beat your previous best. A Rebirth screen follows, which resets the count so you can run the map again from zero.
If the completion screen does not fire, the cause is almost always one of the gated animals rather than a bug. Check that the Giraffe gate actually opened, that the golden chest was clicked to completion for the Red Ant, and that the Snake and Scarab were dug up and blasted out in the Desert. Those four are the easiest to walk past and assume you already have.





