Gaming How-To

Find the Brainrot Morphs [259]: How to Get the 4 New Morphs

Exact routes for PuttinoBuilderino, Gub, sam_104, and Gat_Tarantino, including the TNT blast that opens the final wall.

Exact routes for PuttinoBuilderino, Gub, sam_104, and Gat_Tarantino, including the TNT blast that opens the final wall.

The latest batch of morphs in Find the BRAINROT MORPHS pushes the total index to 259, and the four newest additions are spread across the castle obby, the Backrooms maze, the water pool below it, and a sealed room you have to blow open with TNT. None of them are random spawns. Each one sits in a fixed spot, so once you know the route, the whole set takes a few minutes.

Quick answer: Climb the blue block obby and ladder into the castle for PuttinoBuilderino, grab Gub on the way into the Backrooms maze, drop into the water pool for sam_104, then take the TNT from the platform above the trampoline, place it on the red “X” on the ground, and climb the wooden scaffolding inside the broken wall for Gat_Tarantino.


All 4 new morph locations in Find the Brainrot Morphs [259]

MorphWhere it is
PuttinoBuilderinoInside the castle at the top of the blue block ladder obby, through the doorway
GubOn the route leading into the Backrooms-style maze
sam_104In the water pool area you reach by dropping down from the Backrooms maze
Gat_TarantinoUp the wooden scaffolding inside the wall you open with TNT

The order above is also the fastest path. Each area feeds into the next, so you never have to backtrack across the map.


PuttinoBuilderino: Castle climb from the lobby

Spawn in the main lobby and head straight outside toward the obby area. Ignore the side paths — the climb you want is the stack of blue blocks.
Jump up the blue blocks and take the ladder at the top. That ladder is the only way up to the raised castle section, and missing a jump just drops you back to the base of the obby.
Walk through the doorway in the castle and touch PuttinoBuilderino inside. The counter ticks up immediately and the morph is added to your collection menu, where you can equip it and trigger its animation.
Player touching a red morph as the Collected counter climbs toward 259
Touching a morph adds it instantly, and the Collected counter in the corner updates on the spot.

Gub and the Backrooms maze route

Gub is the second pickup, sitting on the stretch that leads into the yellow Backrooms-style maze. Grab it before you commit to the corridors, because the maze loops back on itself and it is easy to lose your bearings once you are inside.

Equip Gub if you want to check it works, then push through the maze hallways. You are looking for the opening that lets you drop down rather than a route that keeps you on the same floor.

Gub morph equipped while walking through the yellow Backrooms-style maze corridors
Gub equipped inside the Backrooms-style maze, the section that leads down to the pool.

sam_104: Drop into the water pool

From the maze, drop down into the pool area below. sam_104 is waiting there in the water, and the fall does not need any precision — you just have to find the ledge that opens onto the pool.

Walk into the morph to claim it. Once it registers, you can equip it from the menu and run its animation before moving on.

Blue morph taking damage in-game with the collectible counter reading 257 of 259
A newly equipped morph in action, with the collection counter closing in on 259.

Gat_Tarantino: TNT wall blast and scaffolding climb

This is the only morph of the four locked behind a puzzle. The room it sits in is sealed, and the wall will not open until you fetch explosives and set them on the marked spot.

Find the trampoline and bounce off it to reach the high platform above. The TNT block is up there, and the TAKE TNT prompt appears once you are close enough to interact.
Carry the TNT down to the red “X” marked on the ground. Stand on the mark and use the PLACE TNT prompt — dropping it anywhere else does nothing.
Player carrying the TNT block toward the marked spot with the collection HUD on screen
The TNT has to be carried from the high platform down to the marked spot on the ground.
Back away and let the charge blow the wall open. The blast reveals a climbing puzzle behind it, so the route is only visible after the explosion.
The PLACE TNT prompt on screen as the player sets the charge in the orange arena
Climb the wooden scaffolding inside the opened wall and touch Gat_Tarantino at the top. That completes the set of four.

How to confirm each morph registered

The collected counter on screen is the fastest check. It reads as your current total out of 259, and it increments the moment you touch a morph. If the number does not move, you walked past the model without making contact.

The second check is the morphs menu. Anything you have claimed shows up there by name and can be equipped, which also plays its animation and sound. If PuttinoBuilderino, Gub, sam_104, or Gat_Tarantino is missing from that list, it was never collected.

Note: The Reset button in the HUD sends you back to spawn without touching your collection, so it is safe to use if you fall into a dead end or get stuck in the maze.


Why the Gat_Tarantino wall will not open

Two things stop this puzzle from firing. The first is placing the TNT away from the red “X” — the mark is the only valid position, and the charge does nothing on ordinary ground. The second is skipping the trampoline entirely; the TNT only exists on the high platform, and there is no alternate entrance into the sealed room.

If you already blasted the wall and fell off the scaffolding, the opening stays open. Just climb back up rather than hunting for another TNT block.


All four morphs live on the same map loop, so a single run from the lobby through the castle, the maze, the pool, and the TNT room is enough to move your total to 259. If you are picking the game up fresh, start from the FIND THE BRAINROT MORPHS Roblox page and work the obby first — the castle climb is the gateway to everything else on this route.