Find the Ducks spreads collectibles across several themed worlds, each with an individual counter for the targets still waiting to be found. The Arcade update added 20, bringing the current build to 320 ducks. For the quickest completion, finish searching a world before teleporting to another.
Quick answer: Clear one world at a time, watch its local counter, and only move on when it maxes out. Collecting all 320 ducks triggers a Rebirth.
How duck counters and Rebirth work
Every world is reached from the Teleport window. Each one shows a dedicated header such as Beach (0/20) alongside the “FIND ALL DUCKS TO WIN!” banner, while a global counter above your character climbs toward 320. A world is finished only when its header reaches its full total, so treat that on-screen number as the deciding source rather than any fixed route.
Open the Duck Index menu to check which ducks you have and get a clue for any you are missing. Collecting the game’s final duck brings your completion to 100 percent and triggers a Rebirth.
If you are missing just one duck in a world, do three checks around a landmark: inspect the floor and nearby objects, look through doors and indoor areas, then search rooftops and faraway ledges.
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Add to Google Preferences →Every world and its duck count
The map splits into self-contained zones. Worlds with fully documented sets are listed below; a few others carry named or partially mapped targets, so confirm the live counter before assuming a world is complete.
| World | Ducks | Route notes |
|---|---|---|
| Barn | 15 | Spawn world; barn, silos, market, windmill |
| Beach | 20 | Land sweep, underwater dive, keypad puzzle |
| City | 25 | Verify the live counter before finishing |
| Candyland | 20 | Climbs across candy structures |
| Space | 20 | Lunar terrain and alien base |
| Fantasy | 20 | Purple realm with sky obbies |
| Backrooms | 20 | Maze corridors and poolrooms |
| Arcade | 20 | Minigame reward rooms |
| Castle, Cave | Varies | Documented subset of targets |
The rotation also features themed areas such as Jungle, Haunted, Volcano, Desert, Arctic, and Toys, all with the same approach. Check the area’s counter, search each level, and teleport away once you have cleared it.
Arcade update: all 20 new ducks
The Arcade zone is built around cabinet minigames. Each machine costs 5 coins to play, and winning warps you into a themed reward room holding that game’s duck. The remaining ducks are hidden around the floor — on cabinet tops, on the “PRIZE AREA” shelf, and in the gaps behind machine banks.
| Duck | Rarity | How to unlock |
|---|---|---|
| Traffic Jam Duck | — | Survive Traffic Jam for 60 seconds |
| Duck Stack | Legendary | Stack 15 layers in TowerStack |
| Plush Duck | Common | On the elevated PRIZE AREA shelf |
| Tetris Duck | Epic | Clear 10 lines in Tetris |
| Twin Ducks | Rare | Match all 6 pairs in Memory Match |
| Arcade Floor Duck | Uncommon | On the carpet between machine rows |
| Flappy Duck | Epic | Pass 30 gates in Flappy Player |
| Hammer Duck | Uncommon | Land 10 hits in Whack-a-Mole |
| Brainy Duck | Uncommon | Solve 5 equations in Math Quiz |
| Tic-Tac-Toe Duck | Rare | Beat the CPU in Tic-Tac-Toe |
| Joystick Duck | Common | On top of the white center cabinet |
| Watermelon Duck | Rare | Merge up to a watermelon in Fruit Merge |
| Bolt Duck | Rare | Sort every ring in Nuts & Bolts |
| Coin Duck | Common | Behind cabinets in a perimeter corner |
| 2048 Duck | Rare | Reach the target score in 2048 |
| Ping Pong Duck | Epic | Win Pong first-to-5 against the CPU |
| Landmine Duck | Legendary | Clear 54 safe tiles in Minesweeper |
| Green Apple Duck | Uncommon | Eat 15 apples in Snake |
| Pac Duck | Uncommon | Collect 58 pellets in Pac-Man |
| Arcade Duck | Uncommon | In the gap between cabinet backs |
Several cabinets — Math Quiz, Tic-Tac-Toe, and Nuts & Bolts among them — sit on raised platforms, so hop across the machine tops to reach them. After each win, use the Teleport menu to warp back to the Arcade hub and clear the room the duck was in before starting the next game.
Barn: all 15 ducks
Barn is the spawn world and the simplest to finish. The ducks sit around the barn, silos, market stalls, and windmill, with a few requiring short jumps. Work the ground props first, then check interiors and elevated spots.
- Duck
- Tractor Duck
- Farmer Duck
- Silo Duck
- Brown Duck
- Chicken Duck
- Lemon Duck
- Wheat Duck
- Mud Duck
- Duck Egg
- Stinky Duck
- Flower Duck
- Hay Duck
- Apple Duck
- Flying Duck
Beach: all 20 ducks
Beach has the most involved puzzles among the early worlds. Search the dry areas first, then make one continuous dive for the underwater targets to keep track of your progress. Treat the pirate ship and lighthouse as separate vertical searches. One duck rests on a concealed ledge along the lighthouse’s outer wall, not on top.
| Duck | Rarity | Location |
|---|---|---|
| Sunglasses Duck | Common | Beside the colored-house keypad |
| Towel Duck | Common | Beach chair under the pier |
| Coconut Duck | Common | Shelf in the beach house |
| Sand King Duck | Common | Inside the sandcastle |
| Beachball Duck | Rare | Top of a palm tree |
| Lifeguard Duck | Common | Top of the shore ladder |
| Coast Guard Duck | Common | Inside the lifeguard tower |
| Pirate Duck | Epic | Top of the pirate ship mast |
| Fisher Duck | Common | End of the dock |
| Ice-Cream Duck | Uncommon | Pink parlor at the pier end |
| Bucket Duck | Common | Blue bucket on the pier |
| Sand Duck | Epic | Hidden lighthouse-wall ledge |
| Crab Duck | Uncommon | Underwater near coral |
| Jellyfish Duck | Rare | Under the wooden pier |
| Floatie Duck | Uncommon | Water near the map edge |
| Diver Duck | Rare | Inside the giant clam shell |
| Snorkel Duck | Uncommon | Underwater by stone ruins |
| Surfer Duck | Uncommon | Surfboard on the water |
| Shark Duck | Common | Deep water |
| Rubber Duck | Legendary | Colored house after the keypad code |
Group the underwater targets so you only surface once. Crab near the coral, Jellyfish under the pier, Floatie by the map edge, Diver in the clam, Snorkel by the ruins, Surfer on the board, and Shark in the deep. Return to land only after the counter confirms every water duck.
Beach keypad code for Rubber Duck
This combination is for a puzzle keypad, not a Roblox redemption code. It has been revised as the game has grown. If the clues in your game show other digits, use the current clues instead of a fixed combination.
Candyland: all 20 ducks
Candyland is a vertical world built from cakes, wafers, and floating sweets. Most ducks sit on climbs, while a handful hide inside the chocolate river and gingerbread interiors.
| Duck | Location |
|---|---|
| Marshmallow Duck | Behind a white marshmallow sphere |
| Strawberry Duck | Atop the pink blocks and donuts |
| Neapolitan Duck | Crevice behind the tiered cake |
| Candycane Duck | On the candy cane arch bridge |
| Jellybean Duck | Top rim of the jelly bean jar |
| Choco Bar Duck | Beneath a ramp at the candy base |
| Cake Duck | Table in the first gingerbread house |
| Gingerbread Duck | Table corner in the second house |
| Gummy Duck | Behind the large gummy bears |
| Cookie Duck | Top of floating cookie platforms |
| Bubblegum Duck | Central ledge across the chocolate river |
| Chocolate Duck | Alcove in the chocolate river corner |
| Ice Cream Sandwich Duck | On floating ice cream sandwiches |
| Candy King Duck | On the throne in the upper chamber |
| Chubby Duck | Top of the giant wafer bridge |
| Sundae Duck | On the floating ice cream bowl |
| Lollipop Duck | Across the giant lollipop platforms |
| Donut Duck | Inside the hollow giant donut |
| Cotton Candy Duck | On the bed in the gingerbread bedroom |
| Popsicle Duck | Hidden room off the chocolate river |
Start at ground level with the Marshmallow Duck, which sits tucked behind a white marshmallow sphere near the entrance.

The Choco Bar Duck is easy to walk past — it rests low, beneath a ramp beside the red slope at the base of the candy structure.

Space: all 20 ducks
Space mixes lunar terrain with a multi-floor alien base. Sweep the ground columns and craters, then work the scaffolds, ladders, and interior labs. Reach it by crossing the wooden bridge past the City area.
| Duck | Rarity | Location |
|---|---|---|
| Moon Duck | Rare | Inside a hollow grey ground column |
| Astronaut Duck | Rare | Across the scaffold tower beams |
| Rocket Duck | Common | Atop the red-and-white rocket |
| Galactic Duck | Epic | In the glass cube on a grey building |
| UFO Duck | Uncommon | Narrow cliffside ledge |
| Saturn Duck | Rare | High square platform up a ladder |
| Cyborg Duck | Legendary | Corner ledge in a floating-block shaft |
| Star Duck | Legendary | Bowl on top of the central structure |
| Vortex Duck | Rare | Triangular platform by the purple portal |
| Gravity Duck | Common | Crater ring among alien statues |
| Saber Duck | Common | Elevated stone ring pedestal |
| Slime Duck | Common | Corner wall of the alien dome |
| Purple Alien Duck | Common | Inside a capsule in Resting Places |
| Powercore Duck | Uncommon | By the coil in the Experimentation room |
| Scientist Duck | Common | At the lab beaker counter |
| Satellite Duck | Uncommon | Inside the rooftop radar dish |
| Earth Duck | Uncommon | Hangar bay by the server stacks |
| Alien Duck | Epic | Upper glass enclosure on the hangar |
| Cow Duck | Uncommon | Inside the green tractor-beam column |
| Blurple Duck | Uncommon | Top branch of the alien tree stalks |
Begin on the ground floor with the Moon Duck, which sits inside a hollow grey column not far from the entrance.

For the Astronaut Duck, climb the scaffolded tower and leap across the grey beams to reach the platform where it waits.

Fantasy: all 20 ducks
Fantasy is a purple-brick realm with cottage interiors, a mushroom tower, and several sky obbies. Clear the ground and cottages first, then commit to the vertical broom course and the floating islands.
| Duck | Rarity | Location |
|---|---|---|
| Purple Duck | Epic | Narrow gap between purple structures |
| Gold Duck | Legendary | Inside the clicked-open treasure chest |
| Potion Duck | Common | On the blue potion bottle cork |
| Crescent Duck | Uncommon | Atop the crescent moon arch |
| Bone Duck | Common | On a bed stand in the cottage |
| Green Duck | Common | On the green cauldron rim |
| Wizard Duck | Uncommon | Wall ledge by a blue wizard hat |
| Skull Duck | Uncommon | High shelf above the cauldron |
| Fungus Duck | Legendary | Base of the mushroom tower interior |
| Necromancer Duck | Common | Top of the wooden watchtower |
| Broom Duck | Epic | End of the sky broomstick obby |
| Acid Duck | Uncommon | Submerged ledge in the acid pool |
| Glowberry Duck | Uncommon | Top of the giant mushroom tree |
| Pink Duck | Common | Behind the pink portal pillar |
| Assassin Duck | Rare | Fortress tower battlement roof |
| Dark Prince Duck | Rare | Middle of the dark floating island |
| Magic Duck | Uncommon | Small platform among void blocks |
| Guardian Duck | Uncommon | On the fortress interior staircase |
| Magic Orb Duck | Uncommon | By the glowing orb on a sky island |
| Vine Duck | Rare | Among vines on the central exterior wall |
The Gold Duck needs a little work. Climb the terraced purple hill to the large brick treasure chest, then click it until its counter hits zero to open it and reveal the Legendary duck inside.

Inside the witch cottage, the Green Duck rests on the rim of the bubbling green cauldron in the chamber next to the bedroom.

Backrooms: all 20 ducks
Backrooms is a yellow maze layered with poolrooms and void platforming rooms. Follow the corridors methodically and take on the parkour rooms one at a time, since several ducks sit at the top of tall climbs.
| Duck | Location |
|---|---|
| Camera Duck | Floating in an open corridor |
| Exit Duck | By the green exit-sign door |
| Map Duck | On a plank at the “THIS WAY?” wall |
| Wallpaper Duck | Blended into a corner wall |
| Static Duck | In a nook along the arrow trail |
| Error Duck | Purple checkerboard-textured room |
| Still Life Duck | Sitting in a dead-end corridor |
| Wheelchair Duck | Christmas tree and train-track room |
| Almond Water Duck | Top of the void pillar obby |
| Smiler Duck | Top of the truss-climbing columns |
| Explorer Duck | White-tiled poolrooms corridor |
| Party Duck | Cake table in the party room |
| Captain Duck | Inside a small wooden rowboat |
| VHS Tape Duck | Drained pool with a vintage TV |
| Mannequin Duck | Dead-end room of display stands |
| Hazmat Duck | Down inside a floor pit |
| Eyeless Duck | On the floor around a corner |
| Carpet Duck | Half-buried at a corner floor seam |
| Cog Duck | Hidden gear-themed chamber pedestal |
| Page Duck | Collect 5 notes around the map |
The Map Duck marks the “THIS WAY?” wall, where it stands on a wooden plank at the end of a corridor run.

The Still Life Duck sits at the very end of a dead-end passage, so push each corridor to its finish rather than doubling back early.

The Page Duck (Legendary) only appears after you find all five notes posted around the map, which read “IS THIS REAL?”, “SMILE BACK”, “LEAVE ME ALONE”, “NO NO NO”, and “YOU CAN’T RUN”. The Duck Index lists this five-note requirement as its hint.
City, Castle, and Cave notes
With 25 ducks, City is the biggest mid-game world, so check the live header before deciding you’ve found them all. Castle and Cave have documented subsets of named targets; Cave especially involves levers, climbs on the outside, and indoor obbies. In either world, rely on the on-screen counter: a total that differs from an older route signals an update, not a mistake in your run.
You will know a world is done the moment its header maxes out, such as Beach (20/20), and the global counter ticks toward 320. Once the final duck is collected and completion reaches 100 percent, the Rebirth triggers automatically — no extra confirmation step is needed.






