Gaming Guide

Fisch Depths Buff: How to Farm Ancient Depth Serpents for 19M C$

The v1.96.2 value changes, the exact rod and bait swap, and what a single Absolute Darkness window pays out.

The v1.96.2 value changes, the exact rod and bait swap, and what a single Absolute Darkness window pays out.

The Depths in Fisch went from a niche fishing spot to one of the fastest cash routes in the game after v1.96.2 pushed base values up across four of its fish. The Ancient Depth Serpent is the headline change, and it now sells for enough that a single Absolute Darkness window can outpay a long grind anywhere else. The catch, literally, is that the fish fights back harder and the event window is shorter than it used to be.

Quick answer: Trigger Absolute Darkness with an Eclipse Totem while fishing the Depths with the Rod of the Depths and Obsidian-Bone bait, then swap to the Destiny Rod with Truffle Worm bait and farm Ancient Depth Serpents for the duration of the event.


What the v1.96.2 Depths buff changed

Four fish got straight base value increases, and the Ancient Depth Serpent picked up a defensive ability on top of a harsher progress penalty. Absolute Darkness itself was tuned in both directions, running for less time but carrying a higher Max Risk ceiling.

ChangeDetail
Barreleye FishBase value up roughly 174%
Mutated SharkBase value up roughly 83%
Sea SnakeBase value up roughly 114%
Ancient Depth SerpentBase value up roughly 125%
Serpent progress speed-60% changed to -75% (still not forced)
Serpent new ability15% chance per fish movement to cut progress by 20%, on an 8-second cooldown
Absolute Darkness durationReduced from 10–15 minutes to 6–10 minutes
Absolute Darkness Max RiskRaised from 10,000 to 12,000
The What's New update panel open in Fisch with the Astral Observatory entry selected
The in-game “What’s New” panel, where the Astral Observatory update notes list the balance changes.

Note: the shorter Absolute Darkness window means setup time now eats a bigger share of the event. Have every totem and potion ready before the darkness lands, not after.


Gear and consumables for the run

Two different rods do two different jobs here. One builds disturbance to force the event to spawn, the other handles the serpent’s progress penalty once you are actually fishing for money.

ItemRole
Rod of the DepthsSpawn phase rod, used to build disturbance
Obsidian-Bone baitRaises disturbance during the spawn phase
Eclipse TotemStarts the Eclipse, which leads into Absolute Darkness
Destiny RodFarming rod once Absolute Darkness is active
Truffle Worm baitPaired with the Destiny Rod during the event
Aurora Totem and Sparkling TotemLuck and mutation coverage while farming
Luck Potion III and All Season PotionConsumed before the farming phase begins

How to run the Absolute Darkness money method

Head to the Depths and equip the Rod of the Depths with Obsidian-Bone bait. This pairing is purely about pushing disturbance up as fast as possible, so ignore what you are catching at this stage.
Use an Eclipse Totem to start the Eclipse. With disturbance climbing, Absolute Darkness follows on from it, and the whole spawn phase takes around four and a half minutes.
The moment Absolute Darkness begins, switch to the Destiny Rod and swap your bait to Truffle Worm. The Rod of the Depths has done its job and should not be used for the paying half of the run.
Drink a Luck Potion III and an All Season Potion. Do this immediately, since the event clock is already running down from a six to ten minute window.
Place an Aurora Totem and a Sparkling Totem. These push your luck and mutation chances up, which is where the biggest individual sale prices come from.
Fish continuously for Ancient Depth Serpents until Absolute Darkness ends. Expect the progress bar to stall repeatedly, because the serpent’s new ability can knock 20% off your progress every eight seconds.
Take the full inventory to the merchant and sell. You will know the run worked when the sale total lands in the eight-figure range rather than the low millions.

What the payout looks like

A clean run through one Absolute Darkness window sold for 19,406,454 C$ in roughly six to seven minutes of fishing. The money is concentrated in a handful of mutated serpents rather than spread evenly across the haul, so mutation rolls matter more than raw catch count.

CatchSell price
Sparkling Giant Thalassic Ancient Depth Serpent1,529,020 C$
Sparkling Giant Bathyal Ancient Depth Serpent1,408,041 C$
Giant Hadal Ancient Depth Serpent1,231,054 C$
Giant Hexed Ancient Depth Serpent312,855 C$

The gap between the top and bottom rows is the whole argument for stacking the Aurora and Sparkling Totems. A plain Giant serpent is worth a fraction of a Sparkling one, and both take the same amount of time to reel in.


Grinding the Depths without the event

Fishing the Depths normally still benefits from the value increases, just far less dramatically. A comparison run using the Olympian God-Breaker rod with Fish Head bait, outside of Absolute Darkness, sold for 8,497,652 C$ over a longer stretch.

That is a usable fallback if you are out of Eclipse Totems, but it is not competitive. Roughly half the payout for more time in the water means the event setup pays for itself easily, even after spending a totem to force the spawn.


Why the run fails or underperforms

  • Setting up after the event starts. Drinking potions and placing totems during the darkness burns minutes you cannot get back from a 6–10 minute window.
  • Staying on the Rod of the Depths. It is the spawn tool, not the farming tool. The Destiny Rod with Truffle Worm handles the -75% progress speed far better.
  • Losing serpents to the progress drain. The 20% progress reduction fires up to once every eight seconds, so long, sloppy minigames can stall out entirely.
  • Skipping the luck stack. Without Aurora and Sparkling Totems, most of what you sell will be low-value variants instead of million-credit ones.

The short version: is that the Depths is now worth returning to, but only on the event clock. Keep a stock of Eclipse Totems, treat the four and a half minute spawn phase as setup time, and have every buff queued so the entire darkness window goes into catching serpents rather than fumbling through menus.