Gaming Guide

Fisch: Where to Find Skycrest and Drylands After the Relocation

The current boat routes to both islands, plus the gear you need once you arrive.

The current boat routes to both islands, plus the gear you need once you arrive.

Two of Fisch’s biggest destinations have been picked up and dropped somewhere else. Skycrest and the Drylands both moved in a recent update, which means the coordinates and walkthroughs players memorized around the Fischfest 2 island no longer point anywhere useful. The good news is that both islands are now easier to reach by boat than they were before.

Quick answer: Spawn a boat at Moosewood and sail toward Tidefall — Skycrest sits between the two. For the Drylands, travel to Scoria Reach, take a boat off the left side of the island, and sail a short distance.


Skycrest and Drylands locations after the move

Both islands are now anchored to landmarks you can already fast-travel to or sail from, so neither trip requires a special boat or a detour through Fischfest 2.

IslandStart fromWhere it is now
SkycrestMoosewoodBetween Moosewood and Tidefall, in the sky above the water line
DrylandsScoria ReachOff the left side of Scoria Reach, a short sail away

How to reach Skycrest from Moosewood

Head to the Moosewood docks and open your boat menu. Any seaworthy boat will do for this run, since the crossing is short and there is no flying involved.
Fisch boat menu with a list of boats and Spawn buttons beside each entry
The Boats menu, where you pick a hull and hit Spawn before leaving the Moosewood dock.
Spawn the boat, climb aboard, and turn roughly 180 degrees away from the dock so you are facing open water in the direction of Tidefall.
Sail straight toward Tidefall and watch the horizon. Skycrest appears partway along that stretch, hanging above the sea with its waterfalls pouring down to the surface.
Player steering a lit boat across dark open water on the run between Moosewood and Tidefall
The open-water leg between Moosewood and Tidefall, where Skycrest now comes into view.
Park underneath the island and swim up the waterfall to reach the village on top. Touch the rising water and keep climbing until you clear the lip of the island.

Note: the waterfall is noticeably longer than it was before the move, so the swim up takes more time than veteran players will expect.


How to reach Drylands from Scoria Reach

Travel to Scoria Reach. It is the closest landmark to the desert now, and using it as your staging point cuts the trip down to about a minute of sailing.
Player riding a glowing cart along lit rails through a dark cavern on the way through Scoria Reach
Moving through the lit cavern rails on the way out to the Scoria Reach shoreline.
Spawn a boat at the water’s edge and orient yourself so the island is on your right — you want to leave from its left side.
Sail out in a straight line and the Drylands coast comes up quickly. Beach the boat on the sand and walk in; there is no climb or hidden entrance this time.

How to confirm you are on the right island

Skycrest is confirmed once you are standing on the island above the falls and the Idol Favor system is available to you. That is the island’s own leveling track, fed by catching fireflies, pulling Skycrest fish, and finishing Idol quests, and it gates the Charm slots you unlock through the Crest Amulet.

For the Drylands, the giveaway is the terrain itself. You should see open desert sand instead of water, with the Claypans sitting dry until a Torrential Rain floods them, and Dunehaven’s village and merchant reachable on foot.


Gear you need once you arrive

Arriving is only half the job at the Drylands, because casting into sand needs specific equipment. Without it you will stand on a dune with nothing biting.

RequirementWhat it unlocks
Marrow Rod paired with the Sand SifterSand Sifting, the mechanic that lets you fish the Drylands sand
Dune enchantment or Sifting affix on any rodThe same Sand Sifting access without the Marrow Rod
Dune GogglesCuts the dust covering your screen during a Dust Storm
Dunehaven WrapsReduces the health you lose during a Dust Storm

Dust Storms are worth waiting for. They double luck, and they are the only window in which the Terrosunder can be caught, provided you meet the Sand Sifting requirement and fish near it without getting close enough to be killed.

Skycrest asks for progression instead of gear. The Abaia’s Chamber behind the Crystal Door only opens hunts once all 10 Sky Crystals are placed, and those crystals are spread across islands with Idol Level requirements attached, climbing from the free pickup at the Moosewood Lighthouse to the Infernal Sky Crystal at the back of the Scoria Mines.


Why older directions send you the wrong way

Almost every route written before the move routed players through the Fischfest 2 island — the clam teleporter from Moosewood, then a run behind the castle for the Drylands or a vertical waterfall behind the island for Skycrest. Those paths are tied to where the islands used to sit, so following them now leaves you circling an area with nothing there.

The same caution applies to written GPS coordinates. If a set of numbers predates the relocation, treat it as stale and navigate by the surrounding islands instead. Sailing Moosewood-to-Tidefall for Skycrest and leaving Scoria Reach on its left side for the Drylands are the checks that still hold.

Both trips take under two minutes once you know the bearing, which makes the move a net win for anyone grinding either bestiary. The bigger adjustment is mental — the Fischfest 2 island is no longer the hub for either destination, and any plan built around it needs rewriting.