Stage IV of Trial of the Bastion, called “Three-Dimensional Front,” went live on September 10, 2026, and it is the first trial in the run that pushes enemies off the ground. The stronghold still has 20 HP and you still hold it for three waves, but the tutorial that pops up before the prep phase is about the Winged Halberd-Knight, and the on-screen warnings during the fight now include “Airborne Opponent Inbound” alongside the usual elite and surprise callouts.
Quick answer: Talk to Talalikhin in Nod-Khadar, pick Stage IV: Three-Dimensional Front, then build around Pulling Mechanism and Impact Shield to funnel the ground waves while Suppression Device: Faster Blaster and Explosive Barrel Device handle the airborne and elite spawns. A finishing score near 7700 clears all three challenge rating tiers in one attempt.
Before you can start Stage IV
Stage IV does not appear on its own timer alone. Each trial unlocks a day after the last one, and it only becomes selectable once you have completed the trial before it. If Stage III is still sitting unfinished, Day 4 stays locked no matter what the calendar says.
| Requirement | Detail |
|---|---|
| Stage IV unlock | September 10, 2026, after clearing Stage III |
| Event window | September 7, 2026 to September 17, 2026 |
| Adventure Rank | 20 or above |
| Story gate | Archon Quest Prologue: Act III “Song of the Dragon and Freedom” |
| Story gate | “Gunfire in the Silent Lands” from Chapter VII: Act I “Everwinter Without Mercy” |
| Event quest | “A Grueling Combat Simulation” (opens the full event) |
All five trials run inside the Shadow Realm, which is why you keep your firearm loadout instead of your usual party. You start at the event menu, teleport to the arena, speak to Talalikhin, then choose Stage IV from the trial list and hit start.
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Add to Google Preferences →Mechanisms to build in Three-Dimensional Front
The mechanism pool changes per stage, and Day 4 leans on suppression fire rather than the ice and spike setups earlier trials handed you. These are the five pieces worth spending construction materials on.
| Mechanism | What it does for this stage |
|---|---|
| Pulling Mechanism | Drags advancing enemies off their path so they stack up in front of your guns |
| Impact Shield | Blocks the lane and buys time near the stronghold approach |
| Suppression Device: Blaze | Sustained damage on the main ground route |
| Suppression Device: Faster Blaster | Higher rate of fire, best against elites and airborne arrivals |
| Explosive Barrel Device | Burst damage on choke points where enemies bunch together |
Placement tiles show up as blue grids during the prep phase, and enemy path indicators tell you which lane the next wave uses. Aim at anything you have already built and the F prompt lets you remove it, showing the value tied to that structure so you can rebuild elsewhere between waves.

How to clear all three waves




Confirming the stage cleared and claiming rewards
The run ends on a Challenge Complete screen with your final score and checkmarks against each rating tier. A total around 7700 ticks every tier for the stage, so if all three marks are filled, you do not need a second attempt.
Rewards are not handed over automatically. Back out to the event menu, open Challenge Rewards, and claim each tier individually. Across the event you are collecting Primogems, Mora, Mystic Enhancement Ore, Sanctifying Unction, and weapon ascension materials.
Note: clearing Stage IV is also what unlocks the final trial, which becomes available on September 11, 2026. Leaving Day 4 unfinished blocks the last stage even after it appears on the schedule.
Why runs fall short on this stage
- Ignoring the airborne callout. Ground-lane mechanisms will not cover a Winged Halberd-Knight, so that kill has to come from your firearm or a Faster Blaster placed to reach it.
- Building everything in the first prep phase. Each cleared wave pays out more construction materials, and Wave 3 needs that budget.
- Running dry on ammo. The supply crates refill you between waves and are easy to skip when you are busy repositioning mechanisms.
- Standing too far forward. Stronghold HP only drops when enemies reach it, and drifting out of position lets stragglers slip past your line.
The whole trial takes under seven minutes once the layout is set, and the scoring is forgiving enough that a clean single run beats grinding retries. With Stage IV done, the last trial is the only thing left between you and the full reward pool before the event closes on September 17.






