Gaming How-To

Ghost Eater Playtest: How to Join and What’s New (Sept 2026)

Request access on Steam and preview the manga-styled hack-and-slash's combat, scoring, weapons, and traversal.

Request access on Steam and preview the manga-styled hack-and-slash’s combat, scoring, weapons, and traversal.

Greenbullet’s hack-and-slash action game Ghost Eater is opening a public playtest during September 2026, giving players a hands-on look at its black-and-white, manga-styled combat. The playtest sign-up runs through Steam, and the build shown off covers aerial combos, a post-battle scoring screen, an upgrade shop, parkour traversal, new enemies, and a boss fight.

Quick answer: Open the Ghost Eater Steam page, click Request Access under “Join the GHOST EATER Playtest,” and you’ll be notified when the developer opens more participant slots.


How to join the Ghost Eater playtest on Steam

Access is handled entirely through the game’s Steam store listing. There’s no key to redeem and no separate launcher. You request a slot, then wait for the developer to invite you in waves.

Go to the Ghost Eater store page while signed in to your Steam account.
Find the “Join the GHOST EATER Playtest” box and select Request Access. This adds you to the queue without any charge, since the game itself is still marked “To be announced.”
Wait for the invite. Steam notifies you when the developer is ready for more participants, at which point the playtest appears in your library to install.

You’ll know the request went through when the button switches to a pending or granted state on the store page. Actual play access arrives later through the Steam notification once a new wave opens.

A full release date has not been set. The store listing lists the launch as “To be announced,” so the playtest is currently the only way to try the game.


What the playtest build includes

The playtest leans on fast ground-and-air combat that blends sword combos with firearm shots. The whole game is rendered in a monochrome, high-contrast style that mimics printed manga, complete with screentones, crosshatching, speed lines, and sound-effect lettering.

Air combat and combos

You can knock crates and enemies into the air, follow them upward, and chain airborne juggles before finishing with a slam. A combo counter tracks your hits and flags them with cues like “CRITICAL!”, “MIXUP,” and “FINAL STRIKE.” Basic controls map attacks to X, jumps to A, and skills to holding LT while pressing X.

Air Combat Updates00:15Air Combat Updates
Crates and spherical robots rise into air combat, setting up the follow-up juggles covered here. Shown at 00:15 in GameTrailers’s video. Image: Greenbullet

Traversal and traps

Between fights, the protagonist sprints, wall-runs, vaults over structures, and mantles ledges through a training facility. Arenas also hold interactive hazards you can trigger to fling enemies into the air and continue a combo.

Traps in Combat01:01Traps in Combat
An arena hazard flings an enemy upward for the aerial combo follow-up covered in this section. Shown at 01:01 in GameTrailers’s video. Image: Greenbullet

New enemies and a boss

Encounters mix scripted and randomized arena battles against mechanical foes, including quadrupeds, turrets, and large airborne drones. The build also shows a boss labeled the APP SEC COMPLIANCE DAEMON, with a health bar reading 1817 / 4200. The full game is planned to feature 24 distinct enemy types and 6 bosses.

New Enemies00:47New Enemies
Bulky mechanical enemy archetypes fill the arena, previewing the foes encountered in this section. Shown at 00:47 in GameTrailers’s video. Image: Greenbullet

Battle scoring and the S rank

Finishing an encounter opens a results screen that grades your performance and awards a letter rank. The demonstrated run scored a RANK S with a total of 768 points. Scores draw from several categories shown on the breakdown.

MetricSample value
Completed in01:24 38
Damage taken0 (200)
Damage dealt11400 (227)
Highest combo15 (75)
Squibs collected806
Perfect dodges3 (45)
Environment kills1 (25)
Battery spikes1 (8)
No heals bonus150
Total768 (Rank S)

Clean runs are rewarded twice over. Dodging perfectly, using the environment to kill, and clearing without healing all feed the score, so aggressive play with no damage taken pushes you toward the top rank.

Battle Scoring Screen00:21Battle Scoring Screen
The results screen tallies performance metrics into an S rank, illustrating how battle scoring works. Shown at 00:21 in GameTrailers’s video. Image: Greenbullet

Weapons in Ghost Eater

Combat is built around one main weapon class supported by three secondaries. The main blade carries a five-hit combo with slot-able combo enders and other contextual moves, while each secondary class runs a three-hit combo and its own weapon skill.

Weapon typeRoleCombo
Single-edge bladeMain weapon5-hit, slot-able enders
Dual blades / daggersSecondary3-hit, fast slashes
Two-handed greatswordSecondary3-hit, heavy hits

The developer notes the combat avoids “dial a combo” inputs, so strings come from timing and mixups rather than long memorized sequences.


Upgrades at the F.F.F.FABBIT terminal

Credits you collect in combat are spent at a store called F.F.F.FABBIT, split into Skill and Ranged tabs. Purchases cover ammunition caches, offensive modules, and abilities. Some modules also draw on a battery charge to fire.

ItemCost (credits)Battery
SpinStrike1200—
Ammo 10 / 20 / 40200 / 340 / 500—
Burst4002
Satellites_A1320—
Missiles30004

Burst deals 60 Plasma damage in the immediate area, while Missiles launch a burst of seeking projectiles. Because battery-powered skills compete for the same charge, you choose which modules to trigger during a fight.


PC system requirements

Ghost Eater is a Windows title with full controller support, and the playtest build is single-player. Here is what the store listing states for hardware.

SpecMinimumRecommended
OSWindows 10+Windows 10+
CPUCore i5-3570K / FX-8310Core i7-8700K / Ryzen 5 3600X
RAM8 GB8 GB
GPUGTX 780 / RX 470GTX 1070 8GB / RX Vega 56 8GB
Storage2 GB3 GB

The game requires DirectX 11 and a Windows-compatible audio device. Blood and profanity are present, and the blood can be toggled off in the options.


Story and what to expect from the playtest

Story beats play out through 2D illustrated manga panels rather than long cutscenes or voice-over. You control a fixed female protagonist with short dark spiky hair, a white collared shirt, and dark trousers, armed with both a sword and a firearm. Dialogue introduces characters such as Mako, alongside a wheeled monitor robot.

The narrative is described as a branching story tied directly to the combat, so choices carry into how encounters play out. Clearing a fight ends with a “CLEAR” banner, confirming the encounter is complete and your score is locked in.

Aerial Finisher & Playtest Notice01:16Aerial Finisher & Playtest Notice
An aerial finisher brings up the CLEAR banner, marking the encounter's end before its score is locked. Shown at 01:16 in GameTrailers’s video. Image: Greenbullet

If you want in during the September 2026 window, requesting access on the Steam page is the only step required. Once the developer opens more slots, the invite lands in your Steam notifications and the build shows up in your library ready to install.