Grand Blue hands you two big power decisions early. One is the cursed fruit that turns your number keys into a full kit, and the other is the race that sits on your character as a body layer. Neither pool is balanced, and the rarest options are not always the ones worth chasing. The rankings below sort all 10 cursed fruits and all 8 races by real combat value and how realistic they are to obtain during Early Access.
Quick answer: Eat Darkness Fruit if you ever see it, then Flame Fruit; both are S-tier but sit at 0.5% and 1.5% drop weights, so in practice you will build around Wolf, Strength, or Bomb. For race, Celestial is the top roll at a 0.1% chance, and Seafolk is the realistic S-tier pick everyone can actually get.

How these rankings were decided
Cursed fruits are scored on damage, crowd control, mobility, and how often you can obtain them, weighed against their drop rates. Races are judged on combat, mobility, exploration, and survivability, plus how consistently they help across the whole game. The F tier is skipped for fruits because every fruit beats going empty-handed. This reflects the Early Access build as of August 2026, and placements will shift as Eternal Pose publishes more Logbook data.
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Add to Google Preferences →Cursed fruit tier list
| Tier | Cursed fruits |
|---|---|
| S | Darkness (Celestial), Flame (Mythic) |
| A | Wolf (Legendary), Strength (Rare), Bomb (Epic) |
| B | Drain (Rare), Spike (Rare), Chop (Epic) |
| C | Cannon (Uncommon) |
| D | Spin (Uncommon) |
Darkness earns the top slot with strong damage and crowd control that carries general combat, while Flame brings heavy area-of-effect fire that clears groups fast. Both are gated behind punishing drop weights, so treat them as long-term goals rather than a plan for hour one. The gap between S and A is smaller in practice than it looks, because the A-tier fruits appear far more often.
Wolf, Strength, and Bomb are the fruits most players will actually main. Wolf leans on transformation pressure for aggressive fights, Strength amplifies melee and pairs with any fighting style, and Bomb delivers explosive multi-target damage that speeds up island quests and farming. Drain, Spike, and Chop drop into B for their sustain, zoning, and mobility, but each lacks the raw output of the higher bands. Cannon is a serviceable ranged starter you will replace quickly, and Spin sits at the bottom as a mobility gimmick that is still better than an empty skill bar.

Cursed fruit drop rates
Drop weights make the ranking make sense. Uncommons take up half the table, so opening chests expecting Darkness is a losing bet. The hourly plant spawns are the free lane, and whatever they hand you fills your kit.
| Fruit | Rarity | Weight |
|---|---|---|
| Darkness | Celestial | 0.5% |
| Flame | Mythic | 1.5% |
| Wolf | Legendary | 5% |
| Bomb | Epic | 6% |
| Chop | Epic | 6% |
| Drain | Rare | 10% |
| Spike | Rare | 10% |
| Strength | Rare | 10% |
| Cannon | Uncommon | 25% |
| Spin | Uncommon | 25% |
Note: Cursed Fruit skill levels save per fruit, so swapping off one fruit does not wipe its mastery. Re-eating it later returns the old skill levels. The only thing you lose is the physical fruit item you consumed.
How to get cursed fruits
The most reliable early method is Almighty Calvin’s Wizard’s Apprentice quest in Anchor Town. Head to the raised stone platforms behind the houses, talk to Calvin to start it, grab the Rusty Shovel below his platform, then follow the markers to dig up the buried objects. Return to Calvin to claim Calvin’s Treasure, which you open from your inventory for your prize.
Beyond that, fruits appear on trees and plants every hour, sell directly through the Fruit Trader, and come out of Fruit Chests. Chests range from 1x for 1,200 Money up to 100x for 98,000 Money, with larger bundles giving more fruits per open. Free codes can also grant Fruit Chests along with other items, so redeem what is live before it expires. There is currently no documented way to remove, switch, or reroll a cursed fruit after eating it, so choose carefully before you consume one.

Race tier list
| Tier | Races |
|---|---|
| S | Celestial (Mythic), Seafolk (Rare) |
| A | Beastfolk (Epic), Skyfolk (Epic), Half Fish (Epic) |
| B | Long Arm (Epic), Dwarf (Epic) |
| C | Human (Common) |
Celestial is the standout roll and the clear best race, but its 0.1% drop chance makes it almost impossible to land through code rerolls. Seafolk is the practical S-tier choice, since its swimming advantages pay off constantly while you explore and travel between islands. Both anchor the top for different reasons, one on raw potential, the other on reliable everyday value.
The A-tier races revolve around movement. Beastfolk is the versatile all-rounder with Cat and Bunny variants, Skyfolk rewards players who prioritize repositioning, and Half Fish is a solid exploration pick that falls just short of a top Seafolk roll. Long Arm and Dwarf slide into B as specialized combat identities that trade general usefulness for a narrower niche. Human sits in C as the default. It is completely viable for progression and worth keeping if you already feel comfortable with it, but it lacks the specialized edge the rarer races offer.
Tip: Race is the wardrobe layer and does not spawn on trees like fruits. Release! grants five Race Rerolls, enough to look around but not enough to catalog the pool. Spend a reroll only when a race name clearly matches a fruit you own, such as a swim race with Cannon or a melee race with Strength.
The short version: is to hunt the hourly plant spawns, keep whatever fruit fills your bar, and build around Wolf, Strength, or Bomb until a Flame or Darkness ever shows up. For race, stay Human until you have a reason to spend rerolls, and prioritize Seafolk if you want a reliable upgrade. These placements will be revisited as Eternal Pose ships more of the Logbook and tunes the Early Access balance.






