Traits in Grand Blue are passive modifiers that attach to your character and shift how you fight, move, or farm. Some deliver real combat swings, while others barely register outside of narrow situations. The ranking below sorts every known trait by how much it actually changes your build, so you know which rolls are worth locking in and which ones deserve a reroll.
Quick answer: Keep Maniac, Copycat, Gaudy, or Pyromaniac on sight. Reroll away anything sitting in D tier such as Pitcher, Garbage Collector, or Bargainer.

Full Grand Blue traits tier list
Placements weigh combat impact first, then survivability and mobility, and finally utility that only matters outside of fights. Rarity does not decide a tier on its own. Man of Steel is Mythic yet lands in B, while Gourmand and Adrenaline are only Rare but earn A. This ranking reflects the current early access build as of September 2026.
| Tier | Traits |
|---|---|
| S | Maniac, Copycat, Gaudy, Pyromaniac |
| A | Protagonist, Glass Cannon, Assassin, Prodigy, Second Wind, Chameleon, Sturdy Guard, Arrogant, Gourmand, Adrenaline |
| B | Marathoner, Man of Steel, Battle Tempo, Escape Artist, Nimble, Iron Will, Athlete, Coward |
| C | Climber, Vengeful, Hoarder, Diver, Enduring Speed |
| D | Pitcher, Garbage Collector, Bargainer, Night Owl, Early Bird |
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These four rewrite how a fight plays out. Maniac is the standout for aggressive builds. Once your HP drops below 50%, you deal 25% more damage and take 15% less, which turns low health into a strength instead of a liability. Copycat lets you store the last non-fruit skill that hit you and fire it back with X inside 30 seconds, a huge swing in duels.
Gaudy unlocks a fourth accessory slot, giving you an extra stat source no other trait can match. Pyromaniac is the only Legendary here, and it earns its spot for Burn builds by making Burn stack 25% faster and tick 25% harder.
| Trait | Rarity | Effect |
|---|---|---|
| Maniac | Mythic (0.15%) | Above 50% HP deal 10% less DMG; below 50% HP deal 25% more DMG and take 15% less DMG |
| Copycat | Mythic (0.15%) | Store the last skill that hit you (fruit skills excluded), press X within 30 seconds to reuse it |
| Gaudy | Mythic (0.15%) | Unlocks a fourth accessory slot |
| Pyromaniac | Legendary (0.5%) | Burn builds 25% faster and deals 25% more tick DMG |
A tier: strong picks for most builds
A tier is where the roster gets deep. Glass Cannon is a clean damage trade for anyone confident in dodging, adding 15% more damage at the cost of 15% more taken. Protagonist gives you a once-per-fight comeback window below 20% HP, scaling with Willpower. Assassin rewards ambush play with 25% bonus damage on your first strike, rising to 30% from behind.
Adrenaline stands out for farming and extended fights, restoring 10% HP and all of your energy every time you knock down or defeat an enemy on a 30 second cooldown. Gourmand quietly supports any archetype by making food buffs 25% stronger and 25% longer, which is why it beats several higher-rarity options.

| Trait | Rarity | Effect |
|---|---|---|
| Protagonist | Legendary (0.5%) | Once per fight below 20% HP, +10% DMG and damage reduction for 8s, scaling with Willpower |
| Glass Cannon | Legendary (0.5%) | Deal 15% more DMG, take 15% more DMG |
| Assassin | Epic (2%) | First attack out of combat deals 25% more DMG, 30% from behind |
| Prodigy | Epic (2%) | +15% EXP, Skill EXP, Pet EXP, and Lifeskill EXP |
| Second Wind | Epic (2%) | Once per fight below 20% HP, refill energy and gain hyperarmor for 5s |
| Chameleon | Epic (2%) | Stand still for 4 seconds to activate a cloak |
| Sturdy Guard | Epic (2%) | Guard ignores a guard break hit once every 20 seconds |
| Arrogant | Epic (2%) | +15% DMG while above 90% HP |
| Gourmand | Rare (15%) | Food buffs last 25% longer and are 25% more effective |
| Adrenaline | Rare (15%) | Knockdown or kill restores 10% HP and 100% energy (30s cooldown) |
B tier: solid but situational
B tier traits help without carrying a build. Nimble adds an extra dash, which improves dodging and chasing for any playstyle. Athlete speeds dash recharge by 40% outside combat and 20% during it. Iron Will shaves 10% off heavy hits that would deal over 10% of your HP, and Man of Steel prevents stuns from small hits below 3% of your health.
Battle Tempo can swing between +7.5% and -7.5% damage depending on whether you are winning the exchange, which makes it strong in skilled hands but punishing if you get caught out.
| Trait | Rarity | Effect |
|---|---|---|
| Marathoner | Epic (2%) | Build +0.5 speed per second while running unhit, up to +4; resets on hit |
| Man of Steel | Mythic (0.15%) | Attacks dealing under 3% of your HP will not stun you |
| Battle Tempo | Legendary (0.5%) | Landing hits builds up to +7.5% DMG; taking hits drains to -7.5%; resets out of combat |
| Escape Artist | Rare (15%) | Speed burst when getting up after a knockdown |
| Nimble | Rare (15%) | One extra dash |
| Iron Will | Rare (15%) | Attacks over 10% of your HP deal 10% less DMG |
| Athlete | Uncommon (30%) | Dashes recharge 40% faster out of combat, 20% in combat |
| Coward | Uncommon (30%) | Below 30% HP, gain speed while not attacking |
C tier: minor benefits only
C tier picks offer small movement, defense, or economy perks that rarely decide a fight. Vengeful stacks up to 10% damage after being hit, but the stacks vanish on your next attack, which limits how often you cash them in. Diver and Climber help with exploration, while Hoarder softens gold loss on defeat. None of these are worth chasing, but they are not actively wasted slots either.

| Trait | Rarity | Effect |
|---|---|---|
| Climber | Uncommon (30%) | Adds a second climb for reaching higher ledges |
| Vengeful | Uncommon (30%) | +1% DMG per hit taken, max 10%; resets on your next attack |
| Hoarder | Common (52.35%) | Lose 50% less Gold when defeated or pickpocketed |
| Diver | Common (52.35%) | Doubles lung capacity underwater |
| Enduring Speed | Common (52.35%) | No longer slowed when energy is low |
D tier: reroll these
D tier traits are the safest rerolls. Pitcher, Garbage Collector, and Bargainer serve tiny niche functions that never touch combat. Night Owl and Early Bird each grant +1 speed and +5% damage, but only during their half of the day cycle, so their value is cut in half at any given moment. If you land one of these, spend a reroll without hesitation.
| Trait | Rarity | Effect |
|---|---|---|
| Pitcher | Common (52.35%) | Thrown rocks travel twice as fast |
| Garbage Collector | Common (52.35%) | Crates and barrels drop twice the items |
| Bargainer | Common (52.35%) | Non-Premium NPC shop items cost 10% less |
| Night Owl | Uncommon (30%) | +1 Speed and +5% DMG at night |
| Early Bird | Uncommon (30%) | +1 Speed and +5% DMG during the day |
How to reroll traits
Traits are changed with Trait Rerolls, managed from the character screen alongside your Trait Storage. Rerolls can be bought with Robux, and daily activities, quests, and Logbook achievements also pay out currency you can put toward them. Redeeming active codes is the most reliable free source, so cash those in before spending anything.
Grand Blue is in early access, so trait effects, reroll costs, and code rewards can shift between patches. Before committing a reroll, check the exact effect text on your live character screen and reassess placements after any balance change. Predator is currently listed as a Legendary trait with unconfirmed effects, so hold off on ranking it until its details are locked in.






