Gaming How-To

Graveyard Keeper 2: How to Charge the Hypno-Device in Congregation Trouble

Buy the device from Gunter, charge it with Faith at the Formulation Bench, and finish Congregation Trouble to unlock the PR Machine.

Buy the device from Gunter, charge it with Faith at the Formulation Bench, and finish Congregation Trouble to unlock the PR Machine.

In Graveyard Keeper 2, the Charged hypno-device helps prevent a swelling zombie crew from hurting church attendance. You first deliver one during Congregation Trouble, then keep making more to supply the PR Machine. The recipe is easy to find once you know where it unlocks.

Quick answer: Spend 50 Copper with Gunter to obtain a Hypno-device; use 1 Faith at a Formulation Bench to charge it, then bring one Charged hypno-device back to him and deliver the test sermon he requests.


What you need before charging the device

Having both a Hypno-device and a Formulation Bench does not guarantee you can charge it yet. The recipe becomes available only after enough progress in Congregation Trouble. If it is absent from the bench menu, you still need to reach the relevant quest step; the bench itself is fine.

Gunter starts Congregation Trouble after attending one of your sermons and faulting the growing zombie population on your property for the poor turnout. Go back to his tower and bring up the “Problem at the Church” topic. His shop will advance to Tier III, making the device available in his trade window.

  • A Hypno-device purchased at Gunter’s Tier III shop.
  • A Formulation Bench that you have built and placed in either the tower or the dungeon.
  • The charging recipe, which becomes available as you progress through Congregation Trouble.
  • Anatomy Mastery 2, plus 1 Faith for every charge.

Buy the Hypno-device from Gunter

At the Main Port on the coast, Gunter sells the Hypno-device from the Astrologer’s Tower. The Astrologer stocks it only after his shop reaches Tier III: each costs 50 Copper, and about 10 are available per week. He will also buy them back.

At Town’s southern coastal boundary, head to the Astrologer’s Tower and speak with Gunter to begin a conversation.
Choose Trade and purchase a Hypno-device. You need just one for the quest, though you can pick up a couple now if you expect to supply the PR Machine soon.
Purchasing Hypno-device
Gunter's Tier III trade window, where the uncharged Hypno-device is sold. Image: Lazy Bear Games / via @GamerGuide1

Build the Formulation Bench

The blueprint sits under Church Lighting I in the Theology section of the tech tree, right after Church Cleaning. Unlocking that node costs 5 Red, 10 Green, and 5 Blue tech points. Building the bench needs Building Mastery 2, and it can only be placed in the tower or the dungeon.

MaterialQuantity
Wooden Plank4
Bronze Detail4
Polished Bronze1

Although the quest mentions an “abandoned Tower,” there is no pre-existing device in the world for you to charge. The quest means the Formulation Bench you build in the Writing Basement below your home, so there is no need to look elsewhere.


Charge the Hypno-device at the Formulation Bench

Go home, use the trapdoor to descend into the Writing Basement, and find the Formulation Bench there.
Entering Writing Basement
The Writing Basement under your home, reached through the trapdoor. Image: Lazy Bear Games / via @JAGuidesGaming
Walk up to the Formulation Bench and press the interaction key to open its crafting menu.
Journey to the Writing Basement00:23Journey to the Writing Basement
The Formulation Bench is the crafting station used to charge the device. Shown at 00:23 in Quick Tips’s video. Image: Lazy Bear Games
Choose the Charged hypno-device recipe. Making one uses 1 Hypno-device plus 1 Faith; Anatomy Mastery 2 is also required, a level you should easily have by then.
Opening the Formulation Bench
Selecting the Charged hypno-device recipe in the bench menu. Image: Lazy Bear Games / via @JAGuidesGaming
Start the craft, then keep the interaction key held until it completes. In the usual case, each craft gives you one Charged hypno-device.
Crafting Charged hypno-device
The recipe takes one Hypno-device and one Faith per craft. Image: Lazy Bear Games / via @GamerGuide1

Every device you charge costs Faith, so this is an ongoing expense rather than a one-off. Before charging, keep Faith from your church and ceremonies in reserve. If you have the Alchemist perk, there is roughly a 50% chance of getting a second device from a craft; regard that as a bonus, not a dependable yield.


Return it to Gunter and hold the test sermon

Head back to the Astrologer’s Tower and speak with Gunter. In the dialogue, select “Give Hypno Devices” to hand him a Charged hypno-device. The item is removed from your inventory, and the quest advances.
Traveling to the Astrologer's Tower00:52Traveling to the Astrologer's Tower
Turning the charged device in to Gunter through the "Give Hypno Devices" option. Shown at 00:52 in Quick Tips’s video. Image: Lazy Bear Games
Head back to your church and conduct a sermon. The process runs automatically without any manual input, and the device activates when the results screen appears.

After the sermon results window appears, the device’s scene plays, confirming that it worked. You receive 10 reputation with Gunter from the sermon, and the PR Machine appears in your home area. It is expected that this test will not end the story’s panic. Congregation Trouble concludes at this point, unlocking Gunter’s next request.


Feed Charged hypno-devices to the PR Machine

After you install it, the PR Machine can use Charged hypno-devices to increase your operation’s zombie capacity for a limited time. Add a device on the day bearing the Gluttony symbol. The added capacity lasts only for a set period; it is not a permanent increase.

Zombie boostCharged devicesNewspapersDuration
+102None1 week
+203102 weeks
+305203 weeks
+50None1004 weeks
+80None1005 weeks

The starting +10 boost takes 2 Charged hypno-devices, with no Newspapers involved. So, if the machine rejects Newspapers for this recipe, it is working as intended. Recipes at higher tiers add Newspapers, while the two biggest boosts require Newspapers alone.

Going over your supported zombie limit triggers a debuff that reduces church attendance and Faith generation. A church upgrade will not clear this penalty: church quality and the zombie cap are governed separately.

When zombies handle gathering, farming, transport, and Factory duties, going over the cap is easy. This makes charged devices a recurring expense instead of a quest-only item. Charged hypno-devices stack to 20 and fit in Universal Bags and Big Universal Bags, but traders won’t buy them. Keep every one you craft and set aside extra Faith before each PR Machine cycle.