The Prologue of Halloween: The Game, Escape From Smith’s Grove, holds two Loomis Logs. They are cassette recordings that fill in Michael Myers’ backstory, and both sit slightly off the main escape route, so following the objective marker in a straight line will walk you past them.
Quick answer: Grab Loomis Log #2 in the courtyard corner across from the doorway at the very start, then grab Loomis Log #4 inside the bus stop shelter down the street from the power box. Both must be collected before you pry open the gate.
Prologue Loomis Log locations
| Collectible | Area | Exact spot |
|---|---|---|
| Loomis Log #2 | Sanatorium courtyard | On the trash can in the corner across from the doorway, under the lamppost beside the benches |
| Loomis Log #4 | Street below the hill | On the trash can inside the bus stop shelter, left of the power box marker |
Each log is worth 1,000 XP, and the counter tags them as the first and second collectibles out of 14. The numbering in the log names is not sequential with the pickup order, so #2 and #4 are correct for the Prologue even though they are the first two you will find.

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Add to Google Preferences →Loomis Log #2 location: sanatorium courtyard


Loomis Log #4 location: bus stop shelter


How to confirm both logs are collected
A successful pickup shows a “Picked Up Loomis Log” banner naming the exact tape, along with a +1000 XP notification. The collectible counter on screen also ticks over, reading 1/14 after the courtyard tape and 2/14 after the bus stop tape.
For a permanent record, open the Graveyard section from the main menu once the chapter is over. Every log you have picked up is listed there and can be played back.
The point of no return in the Prologue
Both areas stay open right up until you cut the power to the gate and pry it open. That single action closes off the sanatorium grounds and the street behind you, and there is no way to backtrack for a missed tape.
The only realistic ways to lose these two are walking straight ahead at the opening instead of turning back into the yard, and hitting the power box the moment its marker appears rather than checking the street to the left first.
If you do escape without them, the Prologue can be replayed from the chapter select, so a clean-up run is the fallback rather than a lost save.






