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Halloween: The Game – How to Kill Slab, Rachel, and Her Friends in Chapter 2

The exact order and timing that clears all three graveyard challenges without failing a single one.

The exact order and timing that clears all three graveyard challenges without failing a single one.

Chapter 2 of Halloween: The Game drops Michael Myers into a graveyard east of the hardware store, where teen Rachel and three friends are gathered around a spirit board. Rachel is the story target, but killing her whole group in the right sequence completes three separate challenges in a single pass. The trick is that two of those challenges depend on precise timing, not just on hitting the correct person.

Quick answer: Take Slab first while he is peeing, then hit Rachel with an environmental kill while she smokes, then cut the power and phone line at the red house north of the cemetery and finish the last two friends one at a time.

Image credit: IllFonic Publishing, Gun Interactive

Where Rachel’s group appears and what triggers the split

The scene starts after you have transformed into Michael’s form and killed Eric at the hardware store. Head to the graveyard east of the store to trigger a cutscene of Rachel and her friends using the board. Slab throws the sage, Rachel orders him to go get it, and he agrees only because he needs to pee.

Once the cutscene ends, all four teens scatter. Slab heads off to relieve himself, Rachel lingers to smoke, and the other two friends leave for a nearby house. This spread is what lets you chain the three challenges together, so read the group before you commit to any kill. Two abilities carry the whole sequence: Shape Jump for staying hidden and repositioning, and Killer Sense for stalking targets and exposing environmental kill points.

ChallengeTargetRequired condition
Challenge 3SlabGrab and execute him while he is peeing
Challenge 2RachelKill her with an environmental kill, not a standard execution
Challenge 5Two remaining friendsKill all three of Rachel’s friends
Image credit: IllFonic Publishing, Gun Interactive

Grab and execute Slab while he’s peeing

Slab has to be your first kill because his window closes fast. He and Rachel often walk the same direction, with Rachel drifting further ahead to smoke, so slip past her and the other two friends without being seen.

Cross to the right side of the graveyard and wait for Slab to walk down the road through the cemetery. He stops at a tree across from a streetlight. Use Shape Jump to stay hidden and tuck behind trees and bushes as he moves.
Use Killer Sense to stalk him, but keep it at level 2. Level 3 can leave you less likely to reach him before he finishes, and once he stops peeing the challenge no longer counts.
As soon as he begins peeing on the tree, move in and grab him. Perform a quick execution behind the tree so Rachel does not see the kill from up the road. If your grab misses while he is mid-animation, the challenge fails and cannot recover on that attempt.
Image credit: IllFonic Publishing, Gun Interactive

Execute Rachel with an environmental kill

With Slab gone, move to Rachel. She should still be smoking, standing in a puddle on the cemetery road, though depending on your pace she may be back near the board waiting for Slab.

Build Killer Sense stalk to level 2 and close in for the extra surprise points before she reacts.
Do not use a normal execute. Look for the red diamonds with skulls inside, which mark an Environmental Kill point. A nearby fence works, offering Head Impale as the contextual finisher.
With Rachel in your hands, get close to the marked spot, then push and hold the prompt button. The special kill scene plays and Challenge 2 completes.
Image credit: IllFonic Publishing, Gun Interactive / MJPW

Kill all three of Rachel’s friends at the house

Slab counts as one of the three friends, so only two remain after Rachel. During the cutscene they say they are heading back to one friend’s home to drink. The house sits directly across from the cemetery to the north. It is red and has ghosts by the front door.

Before going inside, cut the power and the phone line. The power box is on the east side of the house and the phone line is on the west. Killing the power makes Shape Jump easier to use, and cutting the phone stops anyone from calling the police if they spot you.
Shape Jump inside and take the friends one at a time, keeping them from alerting each other. Start in the enclosed kitchen area, since the hall outside it offers less visibility, then move to the living room.
The girl in the living room can stand up and walk down the hall. Time your approach and be ready to grab her as she passes. Clearing her finishes Challenge 5.
Image credit: IllFonic Publishing, Gun interactive

Why a challenge fails and how to confirm it worked

Each challenge registers the moment its exact condition is met, and the two timing-based ones are the easy misses. Slab only counts if the grab lands while he is actively peeing, so a kill next to the correct tree still fails if he has already stopped or reacted to Michael. Rachel only counts through an Environmental Kill at a skull-marked point, so a standard execute removes her without clearing the challenge.

If either friend inside the house spots you, they will run or try to call for help, which is why the power and phone should come down first. Handle the sequence in the Slab, Rachel, then house order and all three challenges close out together before you leave the block.