Sticks and Stones is one of the rarest unlocks in Clive Barker’s Hellraiser: Revival, sitting near the bottom of the game’s 45-trophy list. It asks for a single, very specific kill: you have to finish off an enemy with a thrown Stone instead of a gun or a melee weapon. The catch is that the Stone and the enemies are in two separate places, so the kill takes a short round trip to set up.
Quick answer: Grab the Stone at the mansion entrance, carry it to the Unworthy by Charlotte’s gate, shoot one until it glows blue, then throw the Stone to land the killing blow.
What the Sticks and Stones trophy needs
The requirement is to kill an enemy with a thrown Stone. A normal zombie has too much health to die from a single rock, so the throw only registers as a kill once the enemy is already weakened into its staggered state. In Hellraiser: Revival that state is flagged on screen as “Banishing Unworthy recovers Health and Suffering,” and the enemy glows bright blue. A Stone thrown at a blue Unworthy delivers the finishing blow and pops the trophy.
You will need three things on hand to pull it off:
- A thrown Stone, picked up outside the mansion entrance.
- A firearm such as the pistol to stagger a zombie into its blue state.
- An Unworthy enemy near the gate that opens toward Charlotte.
The cleanest window opens during the stretch marked “FIND THE STATUE’S TONGUE,” just before you open the gate to Charlotte. Right after you learn to shoot fire, three zombie enemies walk toward you, and those are the targets to use. You can perform the same trick on other zombie enemies elsewhere, but this spot gives you a predictable group and a nearby Stone.
Hellraiser: Revival has no chapter select and no post-game free roam, so make a manual save before you attempt this. If the setup goes wrong you cannot return later.
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The Stone is not next to the enemies. It waits back up at the mansion entrance, so the kill requires backtracking rather than opening the gate ahead of you. Start at the pathway gate tied to the “OPEN THE GATE TO CHARLOTTE” prompt.


Stagger an enemy blue and throw the Stone
With the Stone in hand, head back down to the enemies by the gate. Order matters here, because you cannot aim a firearm while holding the Stone. You have to drop it first, do the shooting, then pick it back up.


How to confirm the unlock
You will know it worked when the “Trophy earned!” banner for Sticks and Stones appears in the corner of the screen the instant the Stone connects with the blue enemy. If the zombie dies to anything other than the thrown Stone, or the Stone hits it before it glows blue, the trophy will not register.
If it misses, reload your manual save, stagger a fresh enemy into its blue state, and throw again. Because there is no way back to this area once you move on, landing it cleanly here saves you from losing one of the game’s hardest optional trophies entirely.






