Gaming How-To

Castlevania: Belmont’s Curse — How to Beat The Fallen

The full sewer route to the Gate to the Catacombs, every attack in both phases, and what Holy Cross and The Fallen's Key unlock.

The full sewer route to the Gate to the Catacombs, every attack in both phases, and what Holy Cross and The Fallen’s Key unlock.

The Fallen is the first true boss Rose faces in Castlevania: Belmont’s Curse. It occupies a submerged chamber at the lowest point of the Paris sewers, before a huge sealed gate. Rose has only her starting equipment at this stage. The fight is about spotting its tells and striking during recovery, not dealing raw damage. To reach it, pass through four sewer districts and meet two spirits who offer clues. Each clue gives information about the fight.

Quick answer: Go from Undercity through Ruined Market, Central Sewer Drain, Sewer Reservoir and Path of the Rat. Break its thrown cross with your weapon, slide through its claw combo, and slide under its whip attacks.


The Fallen location: Route from the Sewers to the Gate to the Catacombs

The Fallen’s arena is in the Gate to the Catacombs district of Paris Streets. The route is linear, but the game uses it to teach movement. You will need wall jumps and slides before you reach the boss, and you will need them again during the fight. Rose starts with the Family’s Grace relic equipped. When she takes a hit, the locket blocks that attack and freezes every enemy nearby. It then has a 60-second cooldown.

From the Bank of the River Seine, head right and enter the Sewers. Fight the first enemies with basic attacks and cast your starting spell, Cursed Flame, as the tutorial prompts appear. Spells cost mana, and hitting enemies with your weapon refills it.
Keep moving right and up through the tunnels. To wall jump, jump into a wall so Rose clings to it, then press jump again to kick off. Holding jump in mid-air gives you a longer jump.
Traversal Tutorial01:27Traversal Tutorial
The wall cling and leap gets you up the early sewer shafts and off the walls during the boss fight. Shown at 01:27 in Shark R’s video. Image: KONAMI
Learn the slide when the game introduces it. You slide by pressing a direction plus dash. A slide gets Rose through low gaps and straight through enemies, and you can use it on the archers along this stretch. Hit the switch at the end to open the path upward, then wall jump into Undercity.
Sliding Mechanics01:54Sliding Mechanics
The slide passes through enemies, and it is the main dodge against The Fallen. Shown at 01:54 in Shark R’s video. Image: KONAMI
For now, leave Undercity’s side paths alone; Rose doesn’t yet have the abilities needed to cross them. Follow the central route upward into Ruined Market.
Cross Ruined Market in this order: head left, go up, then travel right over the hanging cages and damaged brick buildings. Cursed Flame stops the archers’ arrows. Continue to the area with pails and barrels, then follow the balconies to the left.
Navigating Ruined Market03:14Navigating Ruined Market
The balconies of Ruined Market lead up toward the first spirit. Shown at 03:14 in Shark R’s video. Image: KONAMI
Defeat the foes stationed on the balconies, then make your way up and to the right to reach the glowing spirit. Its clue, “A Lever for the Well,” suggests that a lever was concealed by the barrels to ensnare the monster.
Meeting the First Spirit04:26Meeting the First Spirit
The first spirit in Ruined Market gives you the first clue about The Fallen. Shown at 04:26 in Shark R’s video. Image: KONAMI
Read the clue in the Tarot menu if you want it again. Clues are filed under the matching Arcana card, so this one sits under The Fallen.
Tarot Clue Screen04:40Tarot Clue Screen
The Tarot menu keeps each clue under the boss it refers to. Shown at 04:40 in Shark R’s video. Image: KONAMI
Drop into the room below and break the cracked wall next to the barrels. Pull the lever behind it to open the grate over the well.
Go right before you drop into the well. A golden level-up statue there gives Rose XP. Then descend the well into the Central Sewer Drain.
Central Sewer Drain Entry05:07Central Sewer Drain Entry
The well opens into the vertical shaft of the Central Sewer Drain. Shown at 05:07 in Shark R’s video. Image: KONAMI
The left door at the bottom is locked, so kick down the right one. Clear the group of enemies past it. Strike the glowing white orb on the pillar to open the next gate.
Enter the chamber on the right and use the Mirror of Life between the veiled statues. The mirror saves your game, restores all HP and refills your potions. It also respawns roaming monsters. If you die, you return to the last mirror you used, so this one becomes your retry point for the boss.
Mirror Room Save Point06:16Mirror Room Save Point
The Mirror of Life in the Central Sewer Drain is the last save point before The Fallen. Shown at 06:16 in Shark R’s video. Image: KONAMI
Check the map if you lose track of where you are. The mirror chamber is marked inside the Central Sewer Drain, and the route continues right from there.
Map Location of Mirror06:23Map Location of Mirror
On the map, the mirror chamber sits on the right side of the Central Sewer Drain. Shown at 06:23 in Shark R’s video. Image: KONAMI
In the Sewer Reservoir, drop down the middle and keep moving across the temporary platforms. Clear the enemies at the bottom. Then climb up on the right side.
At the top, go left and pull the lever to open the door. Then head right and leave the Reservoir for Path of the Rat.
Sewer Reservoir Navigation06:45Sewer Reservoir Navigation
From the Sewer Reservoir, the exit to Path of the Rat is to the right. Shown at 06:45 in Shark R’s video. Image: KONAMI
Fight through the cultists and bats in Path of the Rat and drop down to the second spirit. Its clue, “A Monster Terrorizes Paris,” says steel can shatter the monster’s cross if the strike is timed well. The objective then changes to “Stop the monster terrorizing the city.”
Meeting Second Spirit07:27Meeting Second Spirit
After the second spirit, the objective changes to the hunt for The Fallen. Shown at 07:27 in Shark R’s video. Image: KONAMI
Before you go in, break the wall under the staircase in the hallway outside the boss room. A pink health crystal behind it lets you start the fight at full HP. Then go right, drop down the hole, and approach the large runic gate. The Fallen drops into the arena.

How to beat The Fallen in both phases

The Fallen has 800 health, so a few clean punish windows end the fight quickly. Most players arrive around level 2 or 3. You don’t need to grind first, because levels only raise base attack and defense. What matters is knowing which moves you can slide through and which ones you need to jump.

Tarot card The Fallen beside a description panel for the Holy Cross spell and a Hold to equip prompt.
The Fallen card’s spell details show Holy Cross, which throws a corrupted cross that returns to Rose, with a Hold to equip prompt.

Phase 1: Thrown cross and three-hit claw combo

The opening phase uses only two attacks. The first is a spinning golden cross that flies out and then comes back like a boomerang, so it can hit you going out and coming back. Hit it with your weapon once it’s in range and it breaks, which is the second spirit’s hint in action. Cursed Flame destroys it in mid-air too, and you can jump over it in a pinch. Swing at the right moment, though. A missed swing locks Rose in her attack animation.

The second move starts with a leap, followed by three claw swipes. The Fallen faces the same way for the first two, then turns around for the final swipe. Dash toward it and slide under its legs during those opening swings. This is more reliable than retreating, and puts Rose behind the boss. Land one or two hits, then get clear before it turns for the third strike. After the combo, take the brief opening to land two or three more hits safely.

Tarot-style card titled The Fallen beside a description panel for the Holy Cross spell, with a hold to equip prompt.
The Fallen Arcana card shows the Holy Cross spell, which throws a corrupted cross that returns to Rose after traveling a certain distance or hitting a wall.

Don’t finish a full combo after every dodge. A couple of hits and a retreat is safer than eating the next attack.

Phase 2: Grapple swing, ground slam, and whip grab

When The Fallen has lost about one-third of its health, it roars to begin phase two. Its claw combo and cross remain in play. The cross now sweeps across the entire platform, making it impossible to outrun; jump over it or destroy it instead. The Fallen also adds three whip attacks.

Whip
Whip. Image: Evil Empire
AttackTellCounter
Grapple swingHooks the gold ring at top centerSlide under the low point in the middle
Ground slamDrops toward the left or right edgeStay clear, jump the shockwave
Horizontal whip grabWind-up about a second beforeSlide forward under it or jump
Full-length crossSame throw as phase 1Break it or jump it

For the swing, move to the center and slide forward under the bottom of the arc. Staying out of the center also avoids it, but then you are badly placed for the slam. You can also hit The Fallen mid-swing with a jumping sword strike or a spell to knock it to the ground. That opens the longest damage window of the fight, but the timing is tight. If you’d rather stay airborne, the walls on either side support wall jumps and double jumps, which keep you above the corner dives and the rolling crosses.

Watch the whip grab most carefully: it can reach nearly across the whole room. If it catches Rose, it coils around her and leaves her open to a follow-up attack, so the far edge isn’t safe. Slide toward the whip as it releases or jump over it, then strike during its recovery.

Drink potions in the gaps between attack cycles. Keep at least one for the phase change, when the attack pattern shifts.


The Fallen stats and immunities

StatValue
Health800
Attack19
XP400
LocationParis Streets, Gate to the Catacombs
RewardsHoly Cross, The Fallen’s Key

Several crowd-control effects do nothing against The Fallen, so check your spell loadout before the fight:

Large pale-haired monster looms over an orange-braided heroine in a blue dress, with a dialogue box labeled The Fallen.
The Fallen, a hulking white-haired figure with red claws, confronts the heroine in a skull-lined green chamber before the boss fight.
  • Freeze, petrify, launch into the air and slam down
  • Chains of Justice root and stun
  • Chronomantic Dive slow
  • Freezing Path link
  • Infernal Pyre launch

Bleed and burn are not on its immunity list.


Absorbing The Fallen Arcana and unlocking Holy Cross

The finishing hit shows a diagonal slash, after which The Fallen crumples into a glowing yellow orb. During the absorption phase, hold E on keyboard or RB on controller to pull its power into Rose. You’ll know the absorption succeeded when Rose levels up, the Holy Cross card appears with a See Spell prompt, and the image on The Fallen card in her deck changes to the monster.

A corrupted cross is sent flying by Holy Cross, striking anything along its route. It comes back to Rose after covering a fixed distance or colliding with a wall. To equip it, go to the Equipment menu, choose the Arcana currently equipped (Cursed Flame initially), and replace it with Holy Cross.

Holy CrossValue
Arcana cardThe Fallen
Attack power30
Mana cost50

Each Arcana has Works of Mercy, which are tasks that unlock that spell’s gifts. Holy Cross has three:

  • Find 3 different whip-type weapons
  • Defeat five enemies with one cross; they don’t need to fall at the same time.
  • Kill 10 enemies with a whip attack

The gifts add a second cross per cast, make the cross deal more damage the farther it is from Rose, and refund 10 percent of the mana cost per enemy hit when you catch the returning cross. That refund caps at 60 percent.

A brief telepathic exchange follows. The Fallen has no memory of its former identity; it recalls taking innocent lives to claim their souls, forced to obey a voice it could not resist. Rose’s response captures her outlook:

“You do not doubt what I say? Perhaps I am trying to trap you.” — “It’s not a trap if I suspect a trap. It’s just a mystery to uncover.”


The Fallen’s Key, the Arcane Whip, and the other two guardians

The Fallen also drops The Fallen’s Key, a purple gem and the first of three keys used to unlock the Catacombs’ sealed door. Insert it into the arena’s glowing gate. The upper-left branch then lights up, and the “Unlock the Gate to the Catacombs” objective appears with cards for the two other key-holders.

The Fallen's Key
The Fallen’s Key. Image: Evil Empire
GuardianArenaHealth / AttackRewards
The FallenParis Streets, Gate to the Catacombs800 / 19Holy Cross, The Fallen’s Key
The Warrior (Joan)Paris Streets, Roof of the Tower1800 / 24Infernal Pyre, The Warrior’s Key
The Prophetess (Medusa)Holy Innocents’ Cemetery, Ossuary of the Innocents1500 / 24Petrifying Gaze, The Prophetess’s Key

Head right from the arena to trigger a short cutscene that grants the Arcane Whip in the Abandoned Sewers. To use this traversal ability, point the movement input toward a glowing anchor or enemy and activate the Arcane Whip button; Rose will latch on and swing across gaps she couldn’t cross in the early sewers. This ability is separate from the whip weapon class, which Rose finds elsewhere. The basic Whip weapon, for example, is in the Catacombs of Paris.

With one lock lit and the Arcane Whip unlocked, the side paths you passed in Undercity are open. The Warrior and The Prophetess now hold the last two keys to the Catacombs.