Gaming How-To

How to Complete Clue: Dragon Legends I in Aniimo

Catch a Helmut, twine into it, and stand on the Russet Highlands sea cliff so Scar-faced Helgon carries you to the island.

Catch a Helmut, twine into it, and stand on the Russet Highlands sea cliff so Scar-faced Helgon carries you to the island.

Clue: Clue: Dragon Legends I begins the island portion of the Russet Highlands story, but takes an unusual approach. You won’t fight anything. Instead, take the form of a small creature and allow a dragon to carry you away. The Log lists two objectives for this clue, and both complete as soon as a Scar-faced Helgon transports you over the sea.

Quick answer: Catch a Helmut, put it in your active party, twine into it, then stand on the Russet Highlands sea cliff until Scar-faced Helgon carries you off.


What you need before starting Clue: Dragon Legends I

This clue becomes available once you have helped the painter Sorora regain her memories of the Russet Highlands and heard the opening pieces of the dragon legends. An earthquake broke off part of the highlands, forming an island; only a Scar-faced Helgon still makes the crossing over the water.

  • Location: Breezy Plains in the Russet Highlands; recommended levels are 45 to 50.
  • The Log categorizes this Clue under Journey.
  • There are two objectives: secure “help” from Scar-faced Helgon and twine with a Helmut.
  • Have a Helmut in your active party; it is a Dark Aniimo at the Lumin stage and has the BREAK role.

If you already have a Pawney, you can use that instead; the quest text suggests it as an option. The disguise is essential, so make sure one is on your roster.


Catch a Helmut and twine into it

Helgon is interested only in Helmuts, so approaching the cliff in your usual form won’t work. Catch a Helmut and put it in a slot that lets you transform into it.

Helmut
Helmut. Image: Pawprint Studio
In the Log, find Clue: Dragon Legends I under Journey and mark it as tracked. A map marker will appear near the Russet Highlands coastline.
Make your way over the snowy grassland to the marker, on foot or by mount. Wild Helmuts roam this area, giving you a chance to catch one along the route.
Use an Aniipod to catch a wild Helmut. Its level and stats are irrelevant because you won’t use it in combat.
In Aniimo management, place the Helmut in your active battle party. It must occupy an active slot rather than storage for Twining to work.
Hold T to Twine into the Helmut. The objective “Twine with a Helmut” completes when the transformation is done.

Reach the cliff and get taken by Scar-faced Helgon

The game puts the second objective’s “help” in scare quotes for good reason: Helgon helps by lifting you off the ground and carrying you away. Just wait at the correct spot.

Helgon
Helgon. Image: Pawprint Studio
In your transformed state, take the marked route uphill toward the upright stone pillars. A Helpful Helmut beside a tree will stop you and caution you against remaining in the woods, explaining that it saw another Helmut taken away the previous day. This warning verifies that you have found the right spot.
Twining with Helmut00:08Twining with Helmut
Walking up to the cliffside pillars while twined as a Helmut — stay in this form and do not press Untwine. Shown at 00:08 in StingKnight’s video. Image: Pawprint Studio
Continue to the ocean-facing edge and wait there in Helmut form. Don’t untwine or pause to fight anything on the route.
After a few seconds, a cutscene starts. Scar-faced Helgon swoops down, grips you in its talons, and takes you over the water to an isolated island, then drops you onto a sandy beach.
Transition to Distant Island00:36Transition to Distant Island
Being dropped onto the island beach after Scar-faced Helgon carries you across the sea. Shown at 00:36 in StingKnight’s video. Image: Pawprint Studio

Talk through the beach conversation

Once you land, Scar-faced Helgon drops down beside you and starts talking. Work through the lines and pick “What do you need?” when the dialogue choice appears.
Helgon gives you a task next: act like a friend and go treasure hunting with its child, Jawling. This conversation’s completion finishes the clue.

How to confirm the clue is finished

There’s no need to check a menu to confirm success: as soon as the beach conversation ends, the side quest Helmut’s Island Adventure appears on screen. It tells you to keep posing as Helmut’s best friend and follow the trail.

Quest Start: Helmut's Island Adventure01:05Quest Start: Helmut's Island Adventure
The Helmut's Island Adventure prompt and waypoint appearing on the beach, the sign that the clue is complete. Shown at 01:05 in StingKnight’s video. Image: Pawprint Studio

Reopen the Log and Clue: Dragon Legends I is gone from the active list, replaced by the new quest entry and Clue: Dragon Legends II, which points at Helgon settling onto a stone seat as if waiting for someone. Both sit inside The Legend of Helmuts and Helgons, the Journey chapter built around the Russet Highlands.

Finishing the follow-up quest, Helmut’s Island Adventure, pays out the following:

RewardAmount
Credits15,000
Aniipod Ultra1
Sparkling Crystal30
Glimmer30
Safaris1,000

This also unlocks Island Adventure: Nightfall Tales, so keep the Helmut disguise ready for when you return to the mainland.