The Rogues’ Camp sends you into a hidden bandit hideout tucked into the northwestern canyon, with the single goal of tracking down the rogues’ leader, Quentin, and sizing him up as a threat. The hard part is not the conversation. It is finding the concealed cave path, getting past Brannok at the door, and avoiding one mistake that can break the whole thing.
Quick answer: Cross the bridge north of the Old Camp, head north through the forest past two Snapper packs, then turn right at the small staircase into the hidden cave. Get past Brannok, walk past the cooking fire and over the waterfall bridge, and speak to Quentin at the cliff’s edge. Return to the quest giver to finish.

Who gives you The Rogues’ Camp quest
There are two ways to pick up this side quest, and the path you take depends on your faction. It usually becomes available in Chapter 3.
| Faction route | Quest giver | Where to find them |
|---|---|---|
| Old Camp (Warder) | Thorus | At the castle gate area, after finishing Joining the Warders |
| New Camp | Lee | In a guarded room on the right side of the Residential Cave |
If you joined the Old Camp, Thorus only offers this after you have become a Warder. He may give you the option as early as Chapter 2, but if it has not appeared yet, push on to Chapter 3 and check again. If you did not join the Old Camp and cannot become a Warder, get the quest from Lee instead.
Note: Do not clear the camp before you have the quest. Players who kill everyone there ahead of time have found themselves unable to start or finish it, with no known fix.

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The camp sits in the northwestern canyon next to the Exchange Zone, north of the Old Camp. The route is short but dangerous, so bring solid armor, a strong weapon, and healing items, and quicksave before you fight. The Snappers along the way hit hard, and the first pack is large.
Brannok at the door: kill him or take Bar the Truth
Inside the cave, you meet Brannok guarding a door. You have two ways past him, and the right call depends on how much extra content you want.
| Option | What happens | Best for |
|---|---|---|
| Kill Brannok | Many aggressive dialogue lines trigger a fight anyway; clearing him opens the way fast | Reaching Quentin quickly, or if you cannot access the Old Camp castle |
| Bar the Truth | He gives you a job to free Arlin from the Old Camp prison, which earns an extra reward later | Players who can enter the Old Camp castle and want more content |
The Bar the Truth route is confirmed through the Warder chain from Thorus. If you came in via Lee from another camp, make sure you can actually reach the Old Camp castle and prison before committing to it.

How to start Bar the Truth
Avoid the aggressive lines. Insist on going through the door he guards. Pick “I’m just exploring this cave,” then “I really want to go through that door,” and finally “whatever it is, I can handle it.” That last choice starts the job that becomes Bar the Truth.
Free Arlin from the Old Camp prison
Arlin is held in the prison beneath the Old Camp castle. Freeing him is what unlocks the bonus reward, so choose to set him loose when you talk to him.

Tip: Lockpick sequences depend on how much lockpick training your character has, so there is no single universal combination. If a lock is giving you trouble, kill the guard for the key instead of burning through picks.

Find Quentin inside the Rogues’ Camp
Back at Brannok, tell him what happened with Arlin to gain entry. Follow the path into an open area where rogues gather around a cooking fire. Arlin should be among them, and speaking with him there nets you 5x Lockpicks, with the promise of more if you return another day.
To reach Quentin, continue past the cooking fire, through a corridor, and over a bridge beside a waterfall. The path leads to the edge of a cliff, where Quentin sits at his own fire. Talk to him to advance the quest. Run through his full set of dialogue options to properly judge his character and threat level.
How to complete the quest and what you get
After speaking with Quentin, return to whoever gave you the quest. If you started it through the Old Camp Warder route, report back to Thorus to wrap it up and earn 1,500 XP. If you got it from Lee in the New Camp, report to him instead, where the reward may differ.
You will know it worked when your quest log marks the objective complete after the report-back conversation.

If Quentin is missing or dead
Quentin moves around the camp depending on the time of day, so he is not always at the cliff. If he is not in his usual spot, check the nearby caves, or sleep and pass some time until he returns to his seat at the cliff’s edge.
If you killed Quentin during an earlier visit, you likely cannot finish the quest. Loading a save from before his death is the only way back, but since this is just a side quest, skipping it will not block you from completing the game.






