The Street Fighter 6 crossover inside Untitled Boxing Game runs on a limited-time quest board that pays out event rewards, Activity Points, and Lucky Spins. Objectives are spread across four tabs, and most of them just want you to keep fighting — throwing punches, defending, scoring knockdowns, and finishing matches. Clearing the event track unlocks the Ryu style title, the E. Honda dance emote, and the Akuma Gloves.
Quick answer: Open QUESTS from the lobby menu, then complete objectives across the Street Fighter 6, Daily, Weekly, and Style tabs. Event points unlock the Ryu title at 10, the E. Honda emote at 50, and Akuma Gloves at 100.
The collaboration is live now as the first part of a two-part update, and the event tab shows a limited window of roughly 20 days when it opens.
The four quest tabs and refresh timers
Open the QUESTS button on the left side of the lobby menu to see the board. It splits into four tabs, each on its own timer. Daily objectives reset every 24 hours, while Weekly and Style objectives run on a seven-day cycle.
- STREET FIGHTER 6 — the event track, open for a limited time only.
- DAILY — refreshes every 24 hours.
- WEEKLY — refreshes on a one-day-and-change cycle shown as a seven-day reset.
- STYLE — objectives tied to specific fight styles, on the weekly reset.
Because the event tab expires, prioritize those quests before chasing the recurring daily and weekly objectives.
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Each event quest you clear adds Activity Points to a progress bar that runs from 10 to 100. Hitting a milestone unlocks the item sitting on that point. The three marked rewards are the Ryu Style Title at 10 points, the E. Honda Dance Emote at 50 points, and the Akuma Gloves at 100 points.
| Quest | Requirement | Reward |
|---|---|---|
| Find Your Rhythm | Throw 200 punches | 10 Activity Points |
| Keep Swinging | Throw 600 punches | 10 Activity Points |
| Fighting Spirit | Throw 1,000 punches | 10 Activity Points |
| Guard Up | Defend 300 attacks (block or dodge) | 10 Activity Points |
| First Bout | Complete 1 match | 10 Activity Points |
| First Victory | Win 1 match | 10 Activity Points |
| Stay Focused | Complete 3 matches | 10 Activity Points |
| Keep Training | Complete 10 matches | 10 Activity Points |
| World Warrior | Complete 20 matches | 10 Activity Points |
| Knockout Artist | Get 100 knockdowns | 20 Lucky Spins |
Knockout Artist is the exception. Instead of feeding the points bar, it pays out 20 Lucky Spins directly once you reach 100 knockdowns.
Daily quests
Daily objectives reset every 24 hours and all pay Activity Points. They repeat common combat actions at rising thresholds, so stacking them in a single session is efficient — landing punches, for example, counts toward several quests at once.
| Quest | Requirement | Reward |
|---|---|---|
| Spin I | Spin for a new style 10 times | 20 Activity Points |
| Knockdowns I | Get 3 knockdowns | 20 Activity Points |
| Knockdowns II | Get 15 knockdowns | 40 Activity Points |
| Knockdowns III | Get 30 knockdowns | 60 Activity Points |
| Perfect Dodge I | Perfect dodge 10 times | 20 Activity Points |
| Perfect Dodge II | Perfect dodge 25 times | 20 Activity Points |
| Landed I | Land 500 punches | 40 Activity Points |
| Defended I | Defend 300 punches | 30 Activity Points |
| Wins I | Win 5 matches | 60 Activity Points |
| Cash I | Spend 10,000 Cash | 20 Activity Points |
| Ultimates I | Land 5 Ultimate attacks | 40 Activity Points |

Weekly quests
Weekly objectives use much higher targets and feed a separate weekly reward track. Reaching 40 weekly points grants 24 Slow Spin Shards. Because the totals are large, chip away at them across the whole week rather than trying to finish them in one sitting.
| Quest | Requirement | Reward |
|---|---|---|
| Weekly Spins | Spin for a new style 50 times | 50 Activity Points |
| Weekly Knockdowns | Get 50 knockdowns | 60 Activity Points |
| Weekly Counters | Land 200 counters | 40 Activity Points |
| Weekly Perfect Dodges | Perfect dodge 100 times | 40 Activity Points |
| Weekly Ultimates | Land 20 Ultimate attacks | 30 Activity Points |
| Weekly Wins | Win 30 matches | 60 Activity Points |
Style quests and switching styles
Style quests are locked to a particular fight style. You can only make progress on one while that style is equipped, so your current style determines which of these objectives you can clear right now.
| Quest | Requirement | Style |
|---|---|---|
| Hands Low I | Get 50 knockdowns | Footwork |
| Knockdowns I | Get 5 knockdowns | Puncher |
| Streak I | Win 3 matches in a row | Surging |
| Streak Hunter I | Take 10 opponents’ streaks | Streak Hunter |
| Counters I | Counter an opponent 5 times | Counterpuncher |
| Ultimates I | Land 5 Ultimates | Fighting |
| Perfect Dodge I | Land 5 perfect dodges | Technician |
| Cash I | Earn 25,000 cash | Golden |
| Punches I | Throw 250 punches | Speedy |
| Defense I | Defend 100 punches (dash or dodge) | — |
To change your style, close the quest board and open FIGHT STYLES. Styles are drawn from a spin wheel with set rarities — Uncommon (62.985%), Rare (27%), Mythic (9%), Legendary (1%), Shiny (0.015%), and the limited Street Fighter styles at 0.1%. You can also buy an Extra Slot for Robux if you want to hold more than one style at a time.
The Spin I, Weekly Spins, and spin-based event progress all count every style roll you make, so grinding for a new style doubles as quest progress.
Combat actions that complete objectives
Almost every quest is tracked by a specific move, so knowing the controls is what actually moves the bars. The in-game tutorial walks through each one against a practice opponent.
- Light punch — left-click (M1). Counts toward punch and landed quests.
- Heavy punch — right-click (M2). Cracks a blocking opponent’s guard.
- Block — hold F. Absorbs a combo and counts toward “defend” quests.
- Dash / dodge — Space. Avoids a wind-up heavy; also counts as defending.
- Perfect dodge — hold a direction (such as A) and press Space as the punch lands to trigger a Counter.
- Feint — start a heavy (M2), then punch (M1) before it lands to catch dodgers.
- Ultimate — Q. Fill the meter by landing hits, then unleash the cinematic finisher.
Knockdowns are the most quest-heavy action, counting toward the event, daily, weekly, and style boards at the same time. Knocking an opponent down three times also wins the match, which feeds the match-completion and win quests in one go.
How to confirm a quest is done
Each quest shows a live progress counter, such as 57/200 for a punch quest, that ticks up as you play. When a counter fills, the quest marks as complete and its points are credited to the matching track. On the event tab, watch the progress bar fill past 10, 50, and 100 to claim the Ryu Style Title, E. Honda Dance Emote, and Akuma Gloves.
If you redeem spins from Knockout Artist, check that your spin count and Lucky Spin total update after hitting 100 knockdowns. For the event rewards specifically, finish the point milestones before the limited timer on the Street Fighter 6 tab runs out, since those items leave with the event.





