Gaming How-To

How to Get Free 5-Star Phantom Weapon Summons in Architect: Land of Exiles

Every free source of Phantom Weapon Summon Coupons, plus the seven-day window that decides whether you keep a 5-star pull.

Every free source of Phantom Weapon Summon Coupons, plus the seven-day window that decides whether you keep a 5-star pull.

Phantom Weapons in Architect: Land of Exiles sit in their own summon pool, separate from costumes, and a 5-star pull like the Night-Walking Wanderer can land from nothing more than stacked free coupons. The catch is what happens after the pull: the weapon does not go straight into your collection. It waits in a Confirm tab with a countdown attached.

Quick answer: Free Phantom Weapon Summon Coupons come from the 14-day launch attendance event, which grants 10 coupons on Day 14, plus daily gold-priced guild chests from Appraisor Monica.


Free summon sources for Phantom Weapons

Three systems hand out draws without touching diamonds. Only the first two feed the Phantom Weapon pool directly; the Giant’s Vending Machine is a separate free draw that pays out gear and materials.

SourceWhereWhat you get
14-Day Attendance EventEvent menuPhantom Weapon Summon Coupon ×10 (Day 14)
Appraiser’s GuildAdventurers Alliance, Appraisor MonicaGuild Phantom Weapon Summon Chest, bought daily for gold
Giant’s Vending MachineTown, 100 tokens per ticketLucky Chest, Infusion-Cores, Stardust, blueprints

Launch attendance event

The launch celebration attendance track runs through October 7 at 02:59 UTC+8, having opened on September 16 at 11:00. Rewards are claimed in-game under Event, in the Architect Launch Celebration 14-Day Attendance Event tab. Day 1 gives a Global Launch Celebration Growth Support Chest, Day 2 a 3★ Costume Summon Chest, Day 7 ten Costume Summon Coupons, and Day 14 ten Phantom Weapon Summon Coupons.

At 03:00 each day, attendance starts over, so the daily claim period uses that time instead of your local midnight.

Appraiser’s Guild chests

Teleport to Adventurers Alliance and talk to Appraisor Monica. Her stock includes a daily Appraiser’s Guild Costume Summon Chest and a Guild Phantom Weapon Summon Chest, both priced in gold rather than diamonds. Buy them, then open the 2-Star chests from your inventory to add weapons and owned effects without spending premium currency.

Giant’s Vending Machine tokens

The Giant’s Vending Machine orb in town takes Giant’s Vending Machine Tokens at 100 per ticket, so a three-ticket insert costs 300. The reward pool covers the Giant’s Vending Machine Lucky Chest, mount registration certificates, a 4-star Costume Chest, 4-star Infusion-Cores, Stardust, blueprints, Equipment Selection Chests, and the Batwing Headpiece Chest.

Tokens come from Adventurers Alliance tasks, Monolith War, quests, the Codex, and Grand Incursion rewards. Incursion zones are the fastest grind. Clearing waves in an area such as Scything Barrens during a Storm Incursion drops Vending Machine Tokens alongside Istarium and Adventurers Alliance Coins.


How to spend Phantom Weapon Summon Coupons

Open the Summon interface from the shop menu and switch to the Phantom Weapon pool. Costumes and weapons are drawn separately, and coupons are not interchangeable between them.
Select Summon Phantom Weapon and set the pull to 11. Batching the draws keeps the animation short and pushes the Summon Pass mission counter forward in one go.
Run the summon. If the pull adds new weapons to your collection, the screen reports Achieved Multiple Phantom Weapon Owned Effects, which means the passive bonuses tied to ownership have already applied.
Weapon Summon02:42Weapon Summon
The Phantom Weapon summon screen confirming Achieved Multiple Phantom Weapon Owned Effects after an 11-pull. Shown at 02:42 in IceXgame’s video.
Read the results row. Rarity is shown per card, and a 5-star such as the Night-Walking Wanderer stands out immediately against the lower-tier pulls beside it.
Reviewing Summon Results00:26Reviewing Summon Results
The 11-pull results screen, with the 5-star Night-Walking Wanderer sitting at the far right of the row. Shown at 00:26 in IceXgame’s video.

Confirm tab: expiry timer, replace attempts, and diamond cost

A fresh 5-star does not land in your equipment list on its own. Open the side menu, pick Phantom Weapon, and go to the Confirm tab. The weapon sits there with its base stats, a set of remaining replace attempts, a countdown to expiry, and a diamond price for rerolling it.

  • Base stats for the pulled weapon, shown before it enters your collection.
  • Replace attempts, five on a fresh Night-Walking Wanderer entry.
  • An expiry countdown that starts just under seven days.
  • A replace cost of 7,000 diamonds per attempt.

Tap the weapon name to read its skill text. The Night-Walking Wanderer carries the Champion’s Power active skill plus the Domination Suppression and Heart’s Fury passives, and those tooltips are the only way to compare it fairly against what you already have equipped.

The countdown in the Confirm tab keeps running whether or not you act, so decide on the weapon well before the timer empties.

You know the process finished when the weapon disappears from Confirm and shows up in the Owned tab, filterable by rarity and class. At that point the Summon Pass mission counter also reflects the draws you spent, incrementing toward its next milestone.


Owned tab, Emperor’s Armory effect, and fusing duplicates

The Owned tab lists everything you have collected and lets you filter by star rating and class. A Mage, for example, can line up Celestial Ring’s Staff and Staff of Blessed Authority against a currently equipped 4-star Of the Wailing-Abyss Staff before committing to a swap.

Phantom Weapon Menu04:48Phantom Weapon Menu
The Owned tab of the Phantom Weapon menu, listing collected weapons and the stat bonuses they grant. Shown at 04:48 in IceXgame’s video.

The Armory tab is where collection pays off. Emperor’s Armory effects apply passive stat upgrades based on the weapons you slot, which means low-rarity pulls from guild chests still contribute even if you never equip them. Two more tabs sit alongside it. Ascend raises a weapon’s tier, and Fuse converts lower-tier weapons into higher ranks, giving duplicates a use.


If the free stack runs dry, three purchases add draws. None of them are required to reach a 5-star, and diamonds accumulate slowly enough that the 7,000 replace cost is a real decision rather than a routine one.

OptionWhereCost
Summon PassShop → Mission → Summon Pass2,000 diamonds, track runs to level 32
Summon Coupon Lucky PackageShop → Item → Weekly/MonthlyReal money, includes bonus diamonds
5-Star Phantom Weapon Selection ChestShopListed with its own drop rates

The Summon Pass is the better value of the three if you are already pulling. Its missions track how many costumes and Phantom Weapons you summon from the Summon Shop, scaling up to 1,000 summons, and the track itself hands back summon chests at intervals. Buying the pass does not grant draws on its own, so it only makes sense alongside a steady coupon supply.

Played purely free, the realistic path is the attendance track for a bulk of coupons, Monica’s gold chests every day for a trickle, and Incursion farming for vending machine tokens on the side. That is enough volume to see 5-star results, and the Confirm tab timer is the only part of the loop that punishes you for waiting.