Most Animon in LumenTale: Memories of Trey evolve the moment they hit a level threshold. Special evolutions break that rule. They only fire when you meet an extra condition on top of leveling, and if you miss the condition, the Animon simply keeps gaining levels in its current form. The game launched on Nintendo Switch and Steam on May 26, 2026, with over 140 species spread across 13 elemental types, and a good chunk of the rarest forms are locked behind these exact triggers.
How special evolution triggers work in LumenTale: Memories of Trey
Every special evolution checks two things together. First, the Animon needs to reach a minimum level. Second, an additional condition has to be true at the point of evolution. Some conditions are passive, such as carrying a specific item in your inventory or having a particular hidden type. Others are active and must be performed in battle, like landing critical hits or using a named trait a set number of times.
A few forms depend on the wider game state instead. Time-based evolutions read the in-game clock or even your device's real-time clock. Location-based ones require you to physically move the Animon into a numbered Area before it changes. Weather-based ones only resolve during a matching weather effect such as rain or the special Rainbow weather.
Two Animon, Rushog and Cimitrick, branch into different results depending on whether your copy is the Mythos or Logos version. The same starting creature evolves into a different final form per version, so treat those rows according to the edition you are playing.
Every special evolution and its exact condition
Use the table below to match each Animon with its trigger and resulting form. Hit the required level first, then make sure the listed condition is active before you confirm the evolution.
| Animon | Evolution trigger | Result |
|---|---|---|
Deniuli![]() | Level to 28, then wait until morning, or 10:00 on the in-game clock. | Fulgaze |
Almyuna![]() | Level to 28, then wait until night, or 16:00 on the in-game clock. | Lopyuna |
Boobat![]() | Level to 30 during the day. | Konbian |
Quidvil![]() | Reach level 30, then evolve at midnight (real time). | Dracumar |
Lampecko![]() | Level to 25 with a Lampalite in your inventory. | Luxecko |
Owaxle![]() | Level to 30 with a Candleshroom in your inventory. | Nefandle |
Trinkoral![]() | Level to 36 with a Crimson Horn in your inventory. | Encantyss |
Griblin![]() | Level to 40 with a Lustrostar in your inventory. | Despablin |
Pinchop![]() | Level to 30 with a Nanafin in your party. The evolution consumes the Nanafin. | Klawller |
Mollupom![]() | Must have the Water hidden type, then level to 26. | Obsidedge |
Twinkler![]() | Must have the Virus hidden typing, then level to 36. | Silverus |
Cadedro![]() | Level to 27, then evolve while it is raining. | Nelumbier |
Minube![]() | Collect all six colors and put them in your party, then evolve one during “Rainbow” weather. | Chromaura |
Firtrich![]() | Level to 37, then take to Area 11. | Pinouflage |
Crocobit![]() | Level to 37, then take to Area 24. | Trepagator |
Rushog (Mythos)![]() | Level to 36, then take to Area 12. | Volcabecko |
Rushog (Logos)![]() | Level to 36, then take to Area 25. | Blizzbull |
Rainxy![]() | Use the Mestus trait 25 times in battle. | Rainagon |
Puffella![]() | Use the Felicis trait 20 times in battle. | Lequilar |
Kinedge![]() | Use Aftershock 10 times in battle. | Ferroll |
Chagma![]() | Land 5 critical hits in one battle. | Gongbog |
Chagma![]() | Miss 5 attacks in one battle. | Natmiss |
Toypette![]() | Craft a Zord Helmet, then put all three Toypette variants in your party. Level the one you want up to 36 and evolve it. This consumes all three Toypettes. | Anizor |
Cimitrick (Mythos)![]() | Using the Mystical Relic, combine Pinchop, Owaxle, and Impetoad with a Cimitrick from Mythos. | Venomera |
Cimitrick (Logos)![]() | With a Logos Cimitrick in your party, defeat 30 other Cimitrick. | Scaraburst |
Battle-action evolutions: counting traits, hits, and misses
Several forms depend on what an Animon does during fights rather than where it is or what it holds. Rainxy reaches Rainagon after the Mestus trait is used 25 times in battle, and Puffella becomes Lequilar after 20 uses of the Felicis trait. Kinedge needs Aftershock used 10 times to reach Ferroll.
Chagma is the branch case. Land 5 critical hits in a single battle and it becomes Gongbog. Miss 5 attacks in a single battle instead and it becomes Natmiss. Both counters reset per battle, so plan the fight around the outcome you want.
Combine and crafted evolutions
Two of the trickiest forms involve combining multiple Animon. Toypette becomes Anizor only after you craft a Zord Helmet, place all three Toypette variants in your party, level the chosen one to 36, and evolve it. That process consumes all three Toypettes, so gather spares before committing.
The Cimitrick combine recipes use the Mystical Relic and depend on your version. In Mythos, merge Pinchop, Owaxle, and Impetoad with a Mythos Cimitrick to create Venomera. In Logos, keep a Logos Cimitrick in your party and defeat 30 other Cimitrick to unlock Scaraburst.
How to confirm the evolution worked and why it can fail
When a condition is met, the evolution animation plays and the Animon's entry updates to the new form name. If nothing happens after you level up, the extra requirement was not active at that moment.
The most common reasons a special evolution does not trigger:
- The Animon has not reached the required minimum level yet.
- The needed item is not in your inventory, or the required partner is not in your party.
- The time of day, real-time clock, or weather does not match the condition.
- The Animon is in the wrong Area, or lacks the required hidden type.
- The in-battle counter (trait uses, critical hits, misses, or defeats) has not reached its target.
For combine and consume recipes, double-check you have the exact partners ready, since those evolutions remove the listed Animon permanently once completed.
Work through the table by trigger type and you can fill out the rarest entries in your collection without burning levels on the wrong conditions. Time-based and weather-based forms reward a little patience, while the battle and combine evolutions just need the right setup before you commit.
























