Otoya and Karasu are the newest playable styles in Azure Latch, the Roblox football game built around Blue Lock. Both arrived on June 1st as part of the "Double Assassins" addition, and both are obtained the same way every other rollable style is, through the game's Style Spins. There is no quest chain or login reward that hands them to you. You spin, and luck decides.
Unlock Otoya and Karasu with Style Spins
Style Spins run on a gacha system. The rarer the style, the lower the chance it drops, so neither Otoya nor Karasu is guaranteed from any single roll. Spins do not use your match cash. They use a separate currency called Style Coins, and you pick between two spin types.
| Spin type | Cost (Style Coins) | Odds of rare styles |
|---|---|---|
| Regular Spin | 250 | Standard |
| Lucky Spin | 15,000 | Significantly higher |
Karasu is a Mythic style with a confirmed drop chance of 1.7%, so the Lucky Spin is the faster path if you have the coins saved. To reach the spin screen, press the Menu button at the bottom of your screen and select Style Spins.

You will know a spin worked when the style is added to your collection and becomes selectable before a match. Until it lands, keep rolling.
How to earn Style Coins fast
Style Coins fund every roll, so stocking up is the real task before chasing these styles. There are three reliable ways to build a balance.
Play matches. Finishing games pays out a Style Coin reward based on your performance. Weekends are the best time to grind because a 1.5x income multiplier is active, which speeds up how quickly your balance grows.
Complete quests. NPCs in the pre-match locker room hand out simple objectives like dribbling, passing, and shooting. These are easy to clear for any player. Daily quests under the Rewards tab give you another steady stream of coins.
Redeem codes. Active codes can grant Style Coins and cash. Open the Menu in the lobby, go to the Rewards tab, and enter a code into the field. You must be a member of the game's group for codes to register, and codes are case-sensitive, so type them exactly.

Otoya style moveset
Otoya plays as a stealth-focused assassin built around stealing the ball and slipping past defenders. The kit covers both on-ball and off-ball situations, with an awakening shot as the centerpiece.

| Ability | What it does |
|---|---|
| Kusarigana Slash | Off-ball move with two uses. The first dashes into a kick of the stolen ball; the second cuts the dash short and goes straight to the kick. |
| Stealthy Steps | Off-ball steal used near opponents. Otoya zigzags between up to three players to take the ball. Re-activating goes for the steal instantly while keeping momentum. |
| Tiki Taka style | On the ball, a simple curved pass. Off the ball, Otoya dashes and jumps for a loose ball, then passes to the nearest teammate on contact. |
| Shuriken Shot | A basic shot. Re-activate as you release for a power buff. |
| Shadow Step | Usable on and off the ball near an opponent. On the ball, it zips past the defender and stuns them. |
| Center on the World | Awakening move usable only when the ball is airborne. Otoya rises and fires a heavy shot at goal. |
| Invisibility | Press T while off the ball to turn invisible. Moving or gaining the ball makes you visible again. |
Karasu style moveset
Karasu is a Mythic style modeled on the analytical midfielder Tabito Karasu, with a kit centered on ball control, traps, and tactical reads. His standout tool is New Goal Method, a passing ability that hands a teammate a one-time ultimate shot.

| Ability | What it does |
|---|---|
| Corvine Feint | On-ball dribble toward the defender that leads into a dash. Contact during the dash triggers a second dash. |
| Raven Delay | On-ball pass with a speed and windup boost after a recent steal. A 0.15-second parry window at the start sends a faster, lower pass to the original receiver if landed. |
| Dive-Bomb Assault | A shot curved right to left that you aim with the camera. |
| Silent Steal | A trap that makes opponents lose the ball when they pick it up. Works on aerials too, nudging the ball forward with the head so both players can contest it. |
| New Goal Method | Reveals the attacking half with teammates and red-dot opponents. Karasu passes to a chosen or random teammate, who then has a one-time ultimate shot. |
| Wing-Arm Block | Passive bound to T. |

With the New Goal Method, the teammate who receives the pass takes control of the ball to end the ability, then carries that single ultimate shot until they use it. That makes Karasu strong as a setup player rather than a pure finisher.
Both styles share the same unlock path, so the bottleneck is always Style Coins, not access. Grind matches on weekends for the 1.5x bonus, clear locker-room and daily quests, redeem any working codes, and decide whether to fish with cheaper Regular Spins or hold out for a Lucky Spin at better odds. From there it comes down to the roll.