Mission 27, I’m Still Here, drops Logan back into a flattened stretch of Madripoor while he tracks Jean, and the wreckage hides seven collectibles across a fairly linear route. Sentinel fights and story markers push you forward quickly, so the pickups you miss are almost always the ones tucked down a side branch you never took.
Quick answer: I’m Still Here holds seven collectibles — five Material Crates, the Ol’ Canucklehead whisky bottle, and the Edge of a Knife Nightmare Door. None are missable, since Mission Replay lets you return later.
All 7 collectibles in Mission 27: I’m Still Here
| # | Type | Name | Landmark |
|---|---|---|---|
| 1 | Material Crate | Crate #61 | Right branch after the first Sentinel |
| 2 | Whisky Bottle | Ol’ Canucklehead | Upstairs in the ruined bar |
| 3 | Material Crate | Crate #62 | Alley off the Sentinel street |
| 4 | Material Crate | Crate #63 | Upper room in the noodle bar |
| 5 | Material Crate | Crate #64 | Rubble below the Sentinel patrol area |
| 6 | Nightmare Door | Edge of a Knife | Roots beside the blocked door |
| 7 | Material Crate | Crate #65 | Next to the car where Jean appears |
- Every Material Crate here pays out +50 Materials, which feed suit crafting.
- These are crates #61 through #65 of the 68 in the campaign.
- Ol’ Canucklehead is logged as whisky bottle #20 — the last one on the list.
- Edge of a Knife is Nightmare Door #13 of 14.
- Blue scent trails point to crates and bottles; purple roots point to the door.
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Material Crate 1: right branch after the first Sentinel
Once the opening Sentinel is down, cut through the rubble and keep going until the street splits left and right. The left path is the story route. Take the right one instead, follow it to the end, smash the yellow wooden barrier in the way, and head into the ruined building to open the crate.
Ol’ Canucklehead: upstairs in the wrecked bar
Back at the split, take the left path and push past the next Sentinel encounter. When the objective marker tries to send you through a ruined building ahead, ignore it and break left through the destructible rubble instead. That opens the bar you visited earlier in the game, now in pieces. Climb the stairs and the bottle is sitting on a table on the upper floor.
Ol’ Canucklehead is bottle number 20, so if this is your last one, the Full Barrel trophy pops the moment you pick it up.
Material Crate 2: alley off the Sentinel street
Leave the bar, cut through the next debris wall, and continue down the street where two Sentinels patrol. Hug the right side and turn into the narrow alleyway — the crate sits against a wall beside stacked newspapers and cardboard boxes. If you sweep the area behind the left-hand Sentinel first, you will end up at the same spot from the other side.

Crates inside the noodle bar and the Sentinel patrol area
Material Crate 3: the room above the noodle bar floor
While the objective reads “Look for clues in the noodle bar,” you slide down a chunk of rubble to the floor below. Before you take the ground-floor exit, turn around and look up. There is a doorway you can climb to, and a vent opening drops you into a small room holding the crate.
Material Crate 4: the rubble below the patrol area
After the Mystique cutscene, following Jean’s scent brings you out above a wide area crawling with Sentinels. Do not drop straight into the fight. Move to the cliff edge, jump down to the left, and follow the blue trail to a ledge in the destroyed building directly below your entry point.

Nightmare Door 13: Edge of a Knife
Clear the Sentinels near the fourth crate and follow the objective until you reach a locked door with a body impaled on it. Skip the interaction and look right — purple roots trail away from the path and lead straight into the portal.

Edge of a Knife is a traversal trial rather than a fight. The objective is simply “Reach the exit,” and the run strings together pole swings, wall-runs, zip lines, and platform jumps. Hold R2 + L2 to sprint and keep momentum through the transitions, because the timer decides your medal.

Gold, Silver, and Bronze times are listed on the elapsed-time readout as you run. A clean line through the course finishing at 00:51:21 is comfortably inside the Gold bracket, so treat anything around the 50-second mark as your target.

Reaching the exit is not the end of it. Cut the roots afterwards to free the memory, which covers Logan glimpsing Jean again in 1946, chasing her to New Mexico, and taking a job to recover a supposed meteorite that turned out to be a hatched egg — and whatever crawled out of it.
Material Crate 5: beside the car after Jean appears
The last crate comes during the chase toward the power plant. After the cutscene that shows Jean in the distance, run along the rooftop and drop to the street below. Go left, deal with the Reavers waiting there, then check the ground next to the parked black sedan.
Fight first, loot second. The crate sits right in the open where the Reavers patrol, and it is easy to sprint past it once combat ends and the objective marker pulls you toward the power plant.
Confirming the chapter is complete
Open the collectible tracker in the pause menu and check the mission totals. A finished I’m Still Here reads 5 Material Crates, 1 Whisky Bottle, and 1 Nightmare Door. Crates and bottles register the instant the pickup animation finishes, and the Nightmare Door only counts once you have entered the trial, so wait for the counter to tick over before moving on.
Nothing here is permanently missable. Once Mission Replay unlocks through the Nightmare Cabin, use the bed to jump back into Mission 27, and anything you already grabbed stays collected. That makes a targeted return trip the fastest fix — check which type is short, replay the chapter, grab the missing item, and leave as soon as the tracker matches the totals above.






