Nightmare Doors are hidden challenge rooms tucked into the main missions of Marvel’s Wolverine. Each one opens into the Nightmare Cabin and holds a single Nightmare Trial, and clearing them earns AP along with Suit and Claw rewards. You’ll know one is close when black and purple roots creep across the floor and point you slightly off the main path.
Quick answer: There are 14 Nightmare Doors spread across the campaign, plus a secret 15th trial that unlocks in the Nightmare Cabin after the story. Follow the purple roots in each listed mission to reach every door.

Every Nightmare Door, trial, and Adamantium target
Trials come in three flavors. Combat trials ask you to kill specific enemies inside a time limit, traversal trials are foot races to the exit, and gauntlets throw waves of enemies at you until you hit a point total. The table below lists the mission for each door, the trial name, its type, and the target you need for the best Adamantium score.
| Mission | Trial | Type | Target |
|---|---|---|---|
| Homecoming | The Enemy of My Enemy | Combat | Kill in Rage Tier 3, under 55s |
| The One That Got Away | Can’t Outrun the Past | Traversal | Reach exit under 57s |
| Raise Some Hell | Hunting the Hunter | Combat | 3 snipers under 45s |
| Something Much Stronger | Fallen on Hard Times | Traversal | Reach exit under 43s |
| Mutant Detected | Bad Inhibitions | Combat | 9 enemies under 50s |
| One Last Mission | Last Stand at Cold Pines | Gauntlet | 40,000 points |
| Get Angry | Death by 1000 Cuts | Combat | 3 Critical Strike kills under 55s |
| Bad Blood | Shinjuku Shuffle | Traversal | Reach exit under 57s |
| Death Comes to Death | Rockbottom Blues | Traversal | Reach exit under 47s |
| Sinister Tidings | Crucible of Tears | Gauntlet | 40,000 points |
| Way Down Low | Blood in the Jungle | Combat | 2 Brute Reavers under 75s |
| Roll the Dice | Run the Tables | Traversal | Reach exit under 57s |
| I’m Still Here | Edge of a Knife | Traversal | Reach exit under 50s |
| This Was the Dream | Savage Showdown | Gauntlet | 40,000 points |
You do not have to finish a trial the moment you find its door. Discovering the door is enough to bank it, and you can return through the Nightmare Cabin later to chase a better score.

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Homecoming: The Enemy of My Enemy
This is the first door and it cannot be missed. It activates on its own during the main mission while you’re recovering Logan’s lost memories. The trial wants kills in Rage Tier 3, so build your meter to the top and finish in under 55 seconds.
The One That Got Away: Can’t Outrun the Past
While tracking the red-haired mutant, you’ll fight a squad of Reavers and then cross a small river into the woods. Stand in the river and look to your left to spot the door. The trial is a race, so just hold R2 and reach the exit in under 57 seconds.
Raise Some Hell: Hunting the Hunter
After the furnace encounter you’ll drop into a large shipping yard. Head right and look between the yellow container crates in the central area. The trial asks you to kill three sniper hunters in under 45 seconds, so ignore everyone else and go straight for the snipers.
Something Much Stronger: Fallen on Hard Times
Once you free the trapped wolf on the way to the cabin, take the right-hand path instead of going left. The purple roots lead straight to the door. This trial is another race, and the best score needs you at the exit in under 43 seconds.

Madripoor Nightmare Doors
Mutant Detected: Bad Inhibitions
After the portal takes you through the propulsion engine fight, go through the door on your right. Rather than following the scent, turn left to reach a terminal that opens the door to the trial. Inside, kill all nine enemies in under 50 seconds.
One Last Mission: Last Stand at Cold Pines
While tracking down Jean, leave the bar and follow the main path until roots appear and lead you into an alley on the right. This is a gauntlet with up to 25 waves, and Adamantium requires 40,000 points. You can die after crossing that total and still complete it, and the difficulty can be lowered if you’re struggling.

Japan Nightmare Doors
Get Angry: Death by 1000 Cuts
During the hallucination while searching for Walter, kill the Telepathic Hand and the door appears right in front of you. The trial wants three enemies killed with Critical Strikes in under 55 seconds. Those come from L2 + R2 finishers, so push your Rage to Tier 3 first.
Bad Blood: Shinjuku Shuffle
On the way to meet Jean outside Shiro’s building, The Hand ambushes you in a secluded tent area. After the fight, roots appear and climb a building on the left. Scale it, enter the greenhouse, and complete the time trial in under 57 seconds.
Death Comes to Death: Rockbottom Blues
Once you leave the security room while locating the Helix Engine, follow the main path until roots appear. The door sits just to the left, marked by the glowing pipes in the underground system. It’s another race, so aim for under 47 seconds.
Sinister Tidings: Crucible of Tears
After using the sink and talking with Essex, move past the bedroom to find roots leading up to the balcony. Step through for a gauntlet that gives you 25 rounds to reach 40,000 points for the full reward.

Madripoor Part 2 (Finale) Nightmare Doors
Way Down Low: Blood in the Jungle
On the rooftops with Jean, the camera focuses on a radio antenna. Take the zipline along the main objective and follow the roots to the door. The trial asks you to kill two Brute Reavers in under 75 seconds.
Roll the Dice: Run the Tables
After the big Reaver brawl in the casino, push through the back room for more fighting. Jean points you toward a service elevator, but go left instead, near the janitor cart. This is a race to complete in under 57 seconds.
I’m Still Here: Edge of a Knife
Follow the main path while searching for Jean until roots appear in the middle of a bombed-out street. Ignore the door that continues the objective and stick to the path on the right. Reach the exit in under 50 seconds.
This Was the Dream: Savage Showdown
Wolverine falls into a room packed with Reavers. Clear them all, and the door appears on the left just before the zipline. It’s a gauntlet, so survive the 25 waves and hit 40,000 points. Finding this door earns the Pathways of the Mind Silver Trophy for locating every Nightmare Door.

The secret 15th trial: The Best There Is
The final trial doesn’t hide behind a door in a mission. After you finish the main story, open the Nightmare Cabin from the main menu and interact with the wooden phoenix carving to start The Best There Is. It’s a 25-wave gauntlet featuring every enemy type, and a perfect score again needs 40,000 points.
Once you clear it, leave through the door in the cabin to trigger a secret epilogue mission that awards the Repressed Memories trophy. Between that and the doors themselves, completing all 15 trials rounds out both the Nightmare Cabin content and its associated trophies.





