Gaming How-To

Jujutsu Zero: How to Get and Use the Ten Shadows Cursed Technique

Unlock the summon-based technique, reach Shadow Island, upgrade every Shikigami, and see what each summon actually hits for.

Unlock the summon-based technique, reach Shadow Island, upgrade every Shikigami, and see what each summon actually hits for.

Ten Shadows is a special grade Cursed Technique in Jujutsu Zero that fights differently from anything else in the game. None of its abilities damage enemies directly. Instead, you call in Shikigami that attack on their own, and the strongest of them can clear a room with no input from you at all. Getting the technique and turning it into a killing machine takes two separate jobs, so it helps to know the order before you spend anything.

Quick answer: Roll the Ten Shadows Special Banner under the Techniques tab using Cursed Crystals (a pity guarantees it within 15 rolls), then unlock Shadow Island with the Ten Shadows secret ticket to summon and upgrade your Shikigami.


What you need before rolling

Ten Shadows is pulled from a gacha banner, and that banner runs on Cursed Crystals. Crystals are the tricky part, since they come in slowly. You earn them from AFK rewards and from the investigations game mode, which only opens up once you hit level 750.

Tip: If you are short on crystals, the in-game code TENSHADOWS hands out 500 Cursed Crystals along with Lumens and Clan Rolls. Redeem it through the Codes button in the main menu before you start pulling.


How to roll the Ten Shadows Special Banner

Press the “techniques” button in the top left of the main game screen to open the Techniques tab.
Select the Ten Shadows Special Banner. It uses Cursed Crystals as its only currency, so make sure you have enough saved up before you begin.
Keep rolling. Because Ten Shadows is a special grade technique, a pity system guarantees the drop after 15 unsuccessful pulls, so you will never be stuck chasing it forever. Once it lands, the technique is yours and you can move on to Shadow Island.
Ten Shadows Unlock Process in Jujutsu Zero

How to unlock Shadow Island with the secret ticket

Owning the technique is only half the job. To reach its full ability set you need to raise its mastery, and that means getting to Shadow Island. The key is the Ten Shadows secret ticket.

There are two ways to get the ticket. It drops rarely from the mini bosses on the Summer Event Island, or you can simply buy it from the Summer Event Shop for 5,000 Summer Shells. The purchase route is far more reliable, and you can gather those shells without fighting anything by interacting with the beach balls that spawn around the Summer Island.

Secure the secret ticket, either as a boss drop or from the Summer Event Shop for 5,000 Summer Shells.
Head to the Shadow Island NPC at the Jujutsu High spawn and talk to them to teleport across.
Find the Megumi NPC on the island and take his quests. Finishing them rewards Shadow Essences, the material you need to summon raid bosses at the Shikigami Altar.

Megumi’s quests and Shadow Essences

Megumi gives you two tasks. The first asks you to destroy three black pillars scattered around the island. These are easy in the sense that the pillars are stationary and never fight back, but they only take base damage, so expect a lot of dull M1 mashing to break them. The second quest just has you pick up Shadow Essences dotted across the map, which goes much faster.

Once you have Shadow Essences, take them to the Shikigami Altar to summon the raid bosses tied to each summon.


Upgrading each Shikigami’s mastery

Every summon has its own separate mastery path, and the upgrade materials do not cross over. Bunny drops only improve Bunny, Nue’s drops only improve Nue, and so on. You get those materials by defeating the Shikigami raid bosses you summon at the altar.

That means fully powering Ten Shadows is a grind across all five summons rather than one shared upgrade track. You only see the technique’s true damage numbers once every summon’s mastery is maxed.


Ten Shadows skill showcase and damage

Ten Shadows lets you field five Shikigami, though not all at once. They are Bunny, the wolves Shiro and Kuro, Nue the bird, and Maharanga, a minotaur-like demigod of destruction. Each fills a different role, and the later summons plainly outclass the earlier ones. Every ability can be re-cast while its summon is on the field to trigger a stronger follow-up move.

KeySummonBasic hitRe-cast move
RBunny (single target)Up to 20.5MRabbit Stampede, 8 rabbits, up to 50M
FShiro wolf (single target)Up to 34MDivine Fang, up to 47M
CKuro wolf (single target)Up to 34MDivine Fang, can pair with Shiro
XNue bird (wide AoE)Up to 60MVolt surge, 80M with huge AoE
YMaharanga (AoE)200M single, up to 700M jump AoEDivine Judgement, 1.1B AoE

Bunny and the two wolves are strictly single-target, so plan your fights around one enemy at a time when you rely on them. Nue is the first real jump in power thanks to its area damage. Maharanga sits in a league of its own. Its jump attack alone reaches 700 million AoE, its basic single-target hits land for 200 million, and its Divine Judgement re-cast puts out an enormous 1.1 billion AoE. That is enough to solo just about anything in the game, even when you leave it to fight without touching a button.


The path is long but predictable. Roll until the pity gives you the technique, buy the secret ticket with Summer Shells to skip the boss grind, then chip away at each summon’s mastery through the Shikigami Altar. Once Maharanga is fully upgraded, most of Jujutsu Zero stops being a challenge at all.