Kick Ball to Space is a simulation-style Roblox experience built around one goal, which is to launch a soccer ball high enough to reach outer space with a single kick. It runs on a simple loop. You click to build Power, then kick the ball to convert that Power into Cash based on how far the ball flies.
Quick answer: Hold Left Mouse Button to raise your Power stat, then kick to earn Cash based on distance. Spend Cash on stronger soccer balls, Legends, and Jerseys, and once your Power is high enough, use Rebirth to earn Wins for permanent boosts.

The core loop: train Power, then kick for Cash
Everything in the game ties back to two actions. Training raises your Power. Kicking spends that Power to produce Cash. The two are linked, so a bigger Power stat means a longer kick, and a longer kick means more money.
Training happens when you press the Left Mouse Button. Each tap makes your avatar bounce the soccer ball with their legs and adds to your Power stat. How much Power you gain per tap depends on the soccer ball you have equipped at the time.
Kicking sends the ball straight up. The distance it reaches scales directly with your current Power, and that distance decides how much Cash you receive. The practical rhythm is to train for a stretch, then kick to bank a large payout, then repeat with better gear.
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Add to Google Preferences →Controls
| Action | Input |
|---|---|
| Movement | W, S, A, D |
| Jump | Spacebar |
| Interact | E |
| Power training | Left Mouse Button |
Move around the hub with the standard keys, press E to interact with shops and stations, and use Left Mouse Button whenever you want to build Power.
What to buy with Cash: balls, Legends, and Jerseys
Cash is your early-game currency, and it flows back into three types of items sold in the hub. Each one improves a different part of your output.
| Item | Where to get it | What it does |
|---|---|---|
| Soccer balls | Ball Shop, bought with Cash | Each ball carries a Power multiplier, so a better ball means faster Power gains per tap. |
| Legends | Card Packs, which grant a random Legend from a set pool | Work like equippable pets that give a passive boost to the Cash you earn per kick. |
| Jerseys | Shop, bought directly with Cash | Boost the amount of Wins you earn per kick. |
The most efficient path early on is to buy the strongest soccer ball you can afford, train Power with it, then kick to bank a big Cash payout. That surplus lets you unlock more balls, pull for Legends, and pick up Jerseys, which in turn speeds up every future cycle.

Farm Power and Cash with Auto-Click and Auto-Kick
You do not have to click and kick by hand forever. Turn on both the Auto-Click and Auto-Kick features so your avatar builds Power and cashes it out at the same time, without manual input.
Leave both running until your Cash flow and Power growth clearly slow down. When that happens, head back to the shops, buy the next tier of balls, Legends, or Jerseys, and resume the automated farm at the higher rate.
Two account-level boosts stack on top of this. You gain +5% Power for each friend in your server, and Roblox Premium members receive an extra +10% Power. The game is free to play, so these are optional additions rather than requirements.
Rebirth, Wins, Tricks, and Upgrades (the endgame)
Once your Power passes a set threshold, you can perform a Rebirth. Doing so grants Wins, and every Win adds 1% extra Power per kick on top of a fresh spending currency. The trade-off is a full reset. Your unlocked balls, your accumulated Power, and your Cash all go back to zero.
Because of that reset, timing matters. Hold off on Rebirthing until you have unlocked a large share of the shop items. Rebirthing from a strong position makes it far easier to push Power and Cash into the trillions and beyond afterward.
Wins feed two endgame systems. Tricks are passive abilities that activate on their own and hand you extra resources depending on which one you have equipped. Upgrades permanently raise your base Power, Cash, Kick, and Win stats. Both are gated behind Wins, and the first Upgrade levels alone cost hundreds of Wins, so they are meant for players who have already stockpiled shop items and are pushing late-game numbers.
The game is developed by Free Kick by Mook and sits in the Incremental Simulator subgenre, with content updates arriving on Saturdays. New releases roll out on a regular cadence, and an Ascension update is planned as part of the game’s ongoing schedule, so expect the ceiling on Power and progression to keep rising over time.






