Knightfall drops Bond and John Greenway inside Webb Industries to dig up THEIA's hidden secret, and the whole chapter is built around locked doors, security sensors, and two timed escapes. The route is mostly linear once you know where the gadget prompts, vents, and switches are, so the trick is reading the building rather than fighting through it.
Reach the Perch and open a path for Greenway
Step 1: After entering Webb Industries and speaking with Finch, your objective is to "Reach the Perch." The elevators are dead, so head toward the corridor to trigger a conversation with Greenway, then walk into the lobby.

Step 2: Approach the lobby art installation and ask Greenway for a boost to climb over it. Grab the upper-floor railing, move to the right corner, then hang and shuffle right along the small wall ledges until you reach the end.

Step 3: Climb up into the upper lobby, find the yellow cloth and wiring, and drop down there to reach the staircase area. Look left through the glass wall, use your gadget to sabotage the door, then follow the left path to a locked door opposite R. Finch's office.
Step 4: Step inside and use the Q-Lens to tag the Cleaning Robot. Call it over so it rolls through the locked door and unlocks it, letting Greenway join you. Take the stairs up to the workspace section.

Find a way into the East Wing
Step 1: Most doors up here are locked. Go to the restroom at the end of the hallway, then look left of the entrance door for a wooden wall you can kick through.

Step 2: A single guard will spot you, so take him down, then use the Door Controller to sabotage the main door on your left for Greenway. Head to the coffee area in the corner, climb over the railing, and cross the rectangular structure to reach Babbage Level 2.
Step 3: Take down the lone guard, then open the door and stay crouched. Three guards are talking inside. Look up and disrupt the air conditioner to flood the room with smoke, which lures them in one at a time for easy takedowns. Repeat the same trick in the attached room.

Step 4: Move through the passage, open the glass door, and turn left to sabotage another locked door for Greenway. The gate opposite leads to the East Wing, where you'll hit a yellow motion-based lockdown system.
Bypass the sensors
Step 1: Next to C. Saunders's office, find the large wrapped piece of furniture and have Greenway help you slide it aside to reveal a vent. The vent splits two ways. Take the left path to Isola Vale's office, exit, and turn right to sabotage another door.
Step 2: Return to the vent and take the straight path into Damien Webb's office. Leave through the main gate, turn left, and enter de Broglie's office. Call a Cleaning Robot here to finish the "Bypass the Sensors" objective.
Step 3: On the way out, turn off the Sensor Security console on your left so Greenway can cross. Take the stairs up to the office holding Perch Access, which is locked like everything else.
Reach the Penthouse
Step 1: Follow Greenway to the end of the hallway, where a dead guard confirms you are not the only intruders. He has no key card, so you'll unlock the gate from the far side. Spot the small opening above the glass wall, climb the bookshelf with Greenway's help, and vault through onto a balcony.
Step 2: From the balcony's left edge, drop to the ledge below, jump up to grab the next one, and move right to another office balcony. Take the key card from the guard's body inside, then go straight and take the right path into a dark room to trigger Isola's circuit-board cutscene.
Step 3: Kick open the door on your right, kick the next door inside, and pull the lever. Leave the room and hit the Staircase switch in the center, then climb the activated staircase up to the Penthouse.
Open the Perch safe
Grab the Legacy Item near the bar first, then go to the safe at the end of the office. Isola's note gives you the four-digit code, and once it opens you need an eight-character command code from the two files inside.
| Item | Value |
|---|---|
| Safe code (four digits) | 1493 |
| Command code (inside the safe) | BASILISK |
The safe pops open the moment you enter 1493 correctly, and Greenway flags BASILISK as the override sequence Isola needs.
Cover your tracks and escape the Perch
Step 1: Follow the marker to the remote that hides the safe behind the painting. Sir Nicholas and Damien walk in, so stay hidden. Greenway wants their conversation recorded, so creep close while crouched without being seen.
Step 2: When they leave, a four-minute escape timer starts. Move the cat sculpture, which acts as a hidden switch, to open the secret door into the security office, then take the vent through to the next office.
Step 3: Exit the gate, take down the waiting guard, and drop into the lobby. Perch Access is locked, so head down the hallway to the Maintenance room, open the vent in the ceiling, and crawl through.
Step 4: Continue along the hall, break the wooden wall beside I. Megumi's office, and clear the guards in the next hallway to reach the Perch Access elevator. It jams mid-ride, so force the doors open, take the vent beyond it, run left, climb the machine and ledges, then move right to the zipline. A cutscene carries Bond across to Isola and Greenway.
Get inside the Server Centre
Step 1: Follow Greenway toward the Server Centre. The receptionist blocks Bond because he lacks a uniform, while Greenway goes ahead. Exit and eavesdrop on the Webb staff conversation outside.
Step 2: Enter the Service Desk room and electrocute the photocopier to pull staff attention, then hide behind the wrapped boxes. Electrocute the charging station to draw one guard away, and use a dart to move the other. Check the Vacuum Waste Disposal to find a locker key.
Step 3: Head to the Locker Room and open Locker 6 on your left for the Perch uniform. With it on, walk back into the Server Centre, distract a staff member to slip past, and take the stairs under the walkway into the next office.
Activate the admin server and three data servers
Step 1: At the control panel, flip the switch to bring the admin server online. A firewall blocks it, so flip it back offline. Greenway then tells you to find a manual override.
Step 2: Climb the small stair on the left side of the server, pull the manual override switch, then flip the main switch again. This time the admin server stays online.
Step 3: Enter the attached server room and immediately hide behind a crate, since guards patrol here. Greenway calls out three target servers by their floor numbers. Work to the back of the room, use a gadget to set off a Chemical Bag to expose a guard, and quietly clear the others.
| Server | Action |
|---|---|
| 1100 | Activate, then pull its override switch |
| 2600 | Activate, then pull its override switch |
| 3200 | Activate, then pull its override switch |
Once all three are running with their overrides flipped, return to Greenway. A cutscene reveals the cover-ups tied to Mali 2019, Karachi 2021, the Sarrazin drone strike, and the arms dealer, confirming THEIA's failures and Webb's clean-up jobs. Sir Nicholas then arrives with two guards and releases poison gas.
Escape the Data Centre and reach the Flight Deck
Step 1: Follow the red lights along the corridors to the end, turn right into the vent, and crawl into a security system room. Pass through the gap and vault the beam to find the exit door.
Step 2: Hide from the two searching guards, then use the missile pen Greenway hands you to take them out. You'll pick up an SMG. Climb the stairs, clear the guard-heavy floor, and take a second staircase higher up.
Step 3: On the balcony, three guards open fire from the far side. Drop them one at a time from cover, then head right to the Flight Deck and ride the platform you call from its console.
Locate the helicopter and make the jump
Step 1: Deal with two guards, then enter the office ahead and pass through the Cargo maintenance room at the back to reach the Flight Deck. Climb the stairs to the main control room.
Step 2: Greenway is trapped in the helicopter and needs cover while he raises the platform. Break the control room glass and use the missile pen on the guards below. A one-minute-and-30-second timer starts.
Step 3: Push up through the guards blocking the staircase inside the control room, reach the balcony, and jump across to the helipad before time runs out. The cutscene shows Bond and Greenway flying out.
Report to Q to finish the chapter
After the escape, meet Moneypenny and follow her to M. She shows footage that Sir Nicholas sent, accusing Bond of attacking Webb HQ, assaulting two MI6 agents, and going rogue on British soil. M responds by assigning a black ops mission to gather proof against the Webbs.
Head to Q to collect the suppressed pistol and pick your gadget loadout, then speak to Q once more and leave through the sewers. That exit officially ends Knightfall and moves you toward the next chapter.